Creston wrote on Oct 1, 2012, 13:07:
Beamer wrote on Oct 1, 2012, 13:00:
I do wish this game was a bit more detailed with weapon damage, too. Take shotguns - you end up with one that does 14x30 and one that does 16x27. Yeah, not the most complicated calculation, but it would be nice if it put a "=432" next to it.
And, while I greatly appreciate the firing range, which helps you realize just how much damage that piston that's 48 with explosive damage does vs the one that's a standard 70, but it would be nice if it had a running total. I just put an entire mag into a guy and he lit on fire - did I do more damage than the entire mag of the weapon that does 2.5x damage but no fire?
People have been clamoring for a DPS stat on the weapons, but Gearbox refuses to do it. It's not as if it's secret, their formula for damage has been on the Wiki for ages, but they seem to think that it loses "fun" if people can see the DPS with elemental damage included...
Yeah, it doesn't make sense to me either.
Creston
I get that they want people to have to play around, and some weapons do surprising things, but man, it's tedious. Maybe it's less so on the PC, but on the console actually swapping a weapon out with another, or even comparing, is just tedious.
And it shocks me that they won't cut this corner. They added the box to trade items with your own characters, which seems like admitting that people jumped through hoops to do this in the previous game, but that's some serious game-breaking stuff. It's easy to give your second playthrough character a shotgun that will last for 40 levels...