MattyC wrote on Sep 19, 2012, 16:27:
Jivaro wrote on Sep 19, 2012, 16:02:
I don't see why they are waiting so long to go fully F2P.
DC Universe implemented F2P as soon as they realized a monthly sub wasn't going to work. The game still runs, and is even generating some money. I think it is because they didn't wait until everyone quit and the player base was so small that you couldn't make money off the in-game store.
Seems to me that Bioware/EA is counting on people to want to come back and give them a second chance....and with all the competition out there, I am not really sure that is going to work. Would have been smarter to go F2P while you still had most of the players' attention. Particularly given that the biggest complaints about the game revolve around endgame and PVP content...which are the only things to keep you playing after you complete a the story line. Even if people come back, how do you sell them anything in the in-game store if they leave again as soon as they wrap up their storyline?
I don't know, I am not a developer and I have zero experience in managing a project like that....but it just seems like one bonehead short-sighted decision after another.
They actually have a pretty reasonable number of high pop servers from what I have seen. Now how many of those players are free-to-15 like me vs paying users? No idea.
It would be interesting to see those numbers, but logic says that the longer they wait to pull the F2P switch, the more people lose interest all together. I mean, every business class I ever attended, every marketing meeting I have ever attended...the bottom line was that you need to stay relevant so that if you make dramatic changes people give you a chance. Let yourself become irrelevant and people cease to care how good your changes are. Maybe that is changed a bit in the entertainment industry, as I said I am not a developer, but I would think it would be pretty much the same.
Waiting until Fall to make the switch, particularly with the holiday releases coming, seems bad in another way. Every single MMO I have played that switched to F2P....no matter how good/bad the result....went through some growing pains during that switch. If it needs a bunch of tweaking, the timing of the release isn't exactly going to make for very forgiving players. Waiting until the market gets competitive, school is back in session, the holidays are starting....it just seems like very poor planning all the way around.
I guess I just look at this whole release, from the very beginning, as poorly thought out and poorly executed. The game has strengths, I myself actually like it more then most people it seems. The problem, I believe, is similar to the one that Galaxies had. The developer/publisher is relying too much on the license and worrying too much about appealing to everyone rather then finding a specific target audience. I think they should have gotten good at something, then worried about getting better at other things, if you get my meaning. This game, from the beginning, did a whole lot of things, and all of them are at best "average". In today's market I just don't see that being profitable long term, and I definitely don't see it making for a good game.This comment was edited on Sep 19, 2012, 17:00.