Following the success of the Free Character Transfer Program, and after closely monitoring server populations, we have now taken the next step in our on-going server population balancing process. We have upgraded destination servers in order to support a significantly higher number of players. As of tomorrow, all characters on origin servers will be automatically moved onto the upgraded high population destination servers. By centralizing our player populations on these higher population destination servers, we feel that we can offer our players the best possible Star Wars™: The Old Republic™ experience.
Creston wrote on Sep 19, 2012, 11:35:
Everyone off the good ship TOR, because it's sinking fast!!
Creston
I'd hate to be the guy that convinced the board of directors that a current gen Star Wars themed mmo is going to make us billions of dollars because the genre is booming and there are no signs of subscription-based mmos dying anytime soon. What a bunch of dumbasses. Do they even play games?
Tumbler wrote on Sep 19, 2012, 13:55:I'd hate to be the guy that convinced the board of directors that a current gen Star Wars themed mmo is going to make us billions of dollars because the genre is booming and there are no signs of subscription-based mmos dying anytime soon. What a bunch of dumbasses. Do they even play games?
Eh...I think this was a good idea at the start that just got executed poorly. When it was launched it was basically an amusement park with a lot of broken rides. Leadership needed to recognize the importance of getting less content completed to an acceptable level rather than getting as much content started as possible and then expecting players to just stick around while they finished building it all.
The flashpoints were a cool idea but were essentially broken because you have to get this very specific group together to run them. Why couldn't the flashpoint adjust difficulty to match the players coming in. If there are 4 Imperial agents that want to run a flashpoint then tweak the difficulty so they can do it.
The PvP matching system worked great...for imperials! Took very little time to start a game...but then there were 3 maps!?
Space combat looked good for most of the game then abruptly stopped once you hit 50. You make me wait till lvl 50 to use proton torpedoes then there is nothing to use them on!?
The side kick companion system was working well until you get a healer...then there is no point in using anything else! And you get 5 or 6? of them and can only use one...why not let players use all of them at once on special missions!? (or at least 3)
So many things were moving in the right direction and just never got fleshed out.
Prez wrote on Sep 19, 2012, 13:07:
I'd hate to have to be the guy who has to give these press releases and try to spin what can only be described as the spectacular drawn-out implosion of their 300 million dollar failure as a positive. "Oh yeah, server consolidation after going F2P a scant year after releasing with a resounding thud, baby! We totally ROCK!! High fives all around!!".
nin wrote on Sep 19, 2012, 12:49:Creston wrote on Sep 19, 2012, 11:35:
Everyone off the good ship TOR, because it's sinking fast!!
Creston
I will say, while playing BL2 last night, that I wish I could upgrade favorite weapons like I could in TOR.
That's like the only positive thing that pops into my head about TOR right now, but it is positive...
We might not be able to upgrade the weapons, but the new added tokens for achievements are just awesome and those do allow you to upgrade certain aspects of your weapons or your personal self. Love that they added this.
nin wrote on Sep 19, 2012, 14:43:Prez wrote on Sep 19, 2012, 13:07:
I'd hate to have to be the guy who has to give these press releases and try to spin what can only be described as the spectacular drawn-out implosion of their 300 million dollar failure as a positive. "Oh yeah, server consolidation after going F2P a scant year after releasing with a resounding thud, baby! We totally ROCK!! High fives all around!!".
I'd hate to be the guy who got the TOR tattoo on his shoulder.![]()
Jivaro wrote on Sep 19, 2012, 16:02:
I don't see why they are waiting so long to go fully F2P.
DC Universe implemented F2P as soon as they realized a monthly sub wasn't going to work. The game still runs, and is even generating some money. I think it is because they didn't wait until everyone quit and the player base was so small that you couldn't make money off the in-game store.
Seems to me that Bioware/EA is counting on people to want to come back and give them a second chance....and with all the competition out there, I am not really sure that is going to work. Would have been smarter to go F2P while you still had most of the players' attention. Particularly given that the biggest complaints about the game revolve around endgame and PVP content...which are the only things to keep you playing after you complete a the story line. Even if people come back, how do you sell them anything in the in-game store if they leave again as soon as they wrap up their storyline?
I don't know, I am not a developer and I have zero experience in managing a project like that....but it just seems like one bonehead short-sighted decision after another.
MattyC wrote on Sep 19, 2012, 16:27:Jivaro wrote on Sep 19, 2012, 16:02:
I don't see why they are waiting so long to go fully F2P.
DC Universe implemented F2P as soon as they realized a monthly sub wasn't going to work. The game still runs, and is even generating some money. I think it is because they didn't wait until everyone quit and the player base was so small that you couldn't make money off the in-game store.
Seems to me that Bioware/EA is counting on people to want to come back and give them a second chance....and with all the competition out there, I am not really sure that is going to work. Would have been smarter to go F2P while you still had most of the players' attention. Particularly given that the biggest complaints about the game revolve around endgame and PVP content...which are the only things to keep you playing after you complete a the story line. Even if people come back, how do you sell them anything in the in-game store if they leave again as soon as they wrap up their storyline?
I don't know, I am not a developer and I have zero experience in managing a project like that....but it just seems like one bonehead short-sighted decision after another.
They actually have a pretty reasonable number of high pop servers from what I have seen. Now how many of those players are free-to-15 like me vs paying users? No idea.