LittleMe wrote on Sep 17, 2012, 12:11:http://www.dayzmod.com
So I presume that these STEAM numbers include those of us who bought BL2 of GMG and registered the code in STEAM.Creston wrote on Sep 17, 2012, 11:35:
Nah, I doubt that. There's around 100K people playing Day-Z every day
What? The game has sold like crazy for a few months, topping the steam list repeatedly. And that doesn't count retail. 500k to 1M units is much closer than your low-ball figure. 2M isn't out of question. And 100k online daily could fit into the 1M total sales number just fine.
nin wrote on Sep 17, 2012, 10:14:To be honest, that's a pretty long run for a game though. Damn near a year in the top 10? Gotta be a record.
Two weeks with Skyrim out of the top 10.
Beamer wrote on Sep 17, 2012, 15:39:NegaDeath wrote on Sep 17, 2012, 15:27:
I you FTL. You sadistic evil bastard you.
I actually wonder about replayability. I've seen the end ship. I've been throttled by him. But my strategy going in was very good.
Not sure how much more there is to see, or how much motion there can be in my strategy. I feel like I'm towards the end of my playing already.
Beamer wrote on Sep 17, 2012, 20:43:
Yeah, I'd love this on a tablet for my flight tomorrow.
It'd probably need to be turn based, though.
NegaDeath wrote on Sep 17, 2012, 22:51:Beamer wrote on Sep 17, 2012, 22:06:
Oh, hey, just unlocked a third ship with a 90 minute playthrough.
3764 points. Didn't realize the final battle was multi-pronged. The first was easy, the second was not something I knew how to handle.
Yeah they throw a lot of stuff at you on that second wave. When I hit that I was fortunate enough to have a fully upgraded cloak and 51% evade.
Beamer wrote on Sep 17, 2012, 22:06:
Oh, hey, just unlocked a third ship with a 90 minute playthrough.
3764 points. Didn't realize the final battle was multi-pronged. The first was easy, the second was not something I knew how to handle.
Dev wrote on Sep 17, 2012, 19:20:MisterBenn wrote on Sep 17, 2012, 19:07:You mean like the almost finished star command? To be fair though, I think they started before FTL if I'm not mistaken.
Also, get ready for a deluge of imitators. This kind of light content / controls / processing requirement gaming will spin a fortune on mobile devices for whoever makes the effort...
MisterBenn wrote on Sep 17, 2012, 19:07:You mean like the almost finished star command? To be fair though, I think they started before FTL if I'm not mistaken.
Also, get ready for a deluge of imitators. This kind of light content / controls / processing requirement gaming will spin a fortune on mobile devices for whoever makes the effort...
Verno wrote on Sep 17, 2012, 10:40:
Knoxx had some real warts though that people tend to forget about. The highway sections were obnoxious and filled with back travel time padding. Enemies tended to just instantly gib your shields yet took a ridiculous amount of punishment themselves against most guns/elemental types. The real saving grace was decent writing and the big lootfest that players had been expecting since the game came out.
Borderlands DLC in general was really iffy, I am "passing" on a seasons pass for that reason.
dj LiTh wrote on Sep 17, 2012, 16:36:
I'm sad to say i liked it so much, i played it for about 8 hours straight after work and then beat it....after restarting so many times i feel like i keep seeing the same story options. I really hope they support it more post release...although i doubt they will somehow.
NegaDeath wrote on Sep 17, 2012, 15:27:
I you FTL. You sadistic evil bastard you.
Prez wrote on Sep 17, 2012, 15:41:Correct.Verno wrote on Sep 17, 2012, 11:45:
Valve has usually said that the Steam list is ordered by raw revenue, I assume its just whatever is passing through the payment processor.
That's interesting if true, because it means a game like FTL would have to sell 5 times as many units to beat a $50 game like XCOM.
Dev wrote on Sep 17, 2012, 16:01:Beamer wrote on Sep 17, 2012, 15:39:Well, there's easy and normal, and also all the unlockable ships, and each ship has an alternate unlockable layout. Plus one of the ships is a bit specialNegaDeath wrote on Sep 17, 2012, 15:27:
I you FTL. You sadistic evil bastard you.
I actually wonder about replayability. I've seen the end ship. I've been throttled by him. But my strategy going in was very good.
Not sure how much more there is to see, or how much motion there can be in my strategy. I feel like I'm towards the end of my playing already.
Also, in one of the last patches he added events, so it wouldn't surprise me if he continues to add content to the game.
Prez wrote on Sep 17, 2012, 15:41:Verno wrote on Sep 17, 2012, 11:45:
Valve has usually said that the Steam list is ordered by raw revenue, I assume its just whatever is passing through the payment processor.
That's interesting if true, because it means a game like FTL would have to sell 5 times as many units to beat a $50 game like XCOM.
Beamer wrote on Sep 17, 2012, 15:39:NegaDeath wrote on Sep 17, 2012, 15:27:
I you FTL. You sadistic evil bastard you.
I actually wonder about replayability. I've seen the end ship. I've been throttled by him. But my strategy going in was very good.
Not sure how much more there is to see, or how much motion there can be in my strategy. I feel like I'm towards the end of my playing already.
Beamer wrote on Sep 17, 2012, 15:39:Well, there's easy and normal, and also all the unlockable ships, and each ship has an alternate unlockable layout. Plus one of the ships is a bit specialNegaDeath wrote on Sep 17, 2012, 15:27:
I you FTL. You sadistic evil bastard you.
I actually wonder about replayability. I've seen the end ship. I've been throttled by him. But my strategy going in was very good.
Not sure how much more there is to see, or how much motion there can be in my strategy. I feel like I'm towards the end of my playing already.
Verno wrote on Sep 17, 2012, 11:45:
Valve has usually said that the Steam list is ordered by raw revenue, I assume its just whatever is passing through the payment processor.