General
- The Mistfire Wolf skill will now properly unlock for existing characters on an account after upgrading to Digital Deluxe.
- Fixed blocked events and skill challenges.
- Fixed bugs that allowed players to go around map edges.
- A number of items created by using Mystic Coins are now correctly set to level 80.
Story
- Fixed a blocking bug in story chapter “Brute Force.”
- Fixed a blocking bug in story chapter “Research and Destroy.”
- Fixed bugs in story chapters “Forging the Pact,” “Battle of Fort Trinity," "The Ghost Rite,” “On Red Alert,” and “Tower Down.”
World-versus-World
- Score interval increased from 5 minutes to 15 minutes.
- Stonemist Castle points reduced to 35 points from 50.
- Bonus thresholds reduced by half to prepare for one-week matches.
- Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor.
- “Harpy Feathers” consumable effect disabled.
- Bridges fixed to make passable for NPCs.
Professions
Ranger
- More fixes to pet commands and AI.
Elementalist
- Signet of Air: No longer has infinite range.
- Whirlpool: Now works underwater in PvE.
- Glyph of Renewal: Resurrection effects of Earth, Fire, and Water now surround the caster, not the target.
Mesmer
- Deception: Movement now allowed after casting underwater.
- Spatial Surge: Improved responsiveness.
- Mind Stab: Improved responsiveness.
Warrior
- Made several more skills usable while moving: Brutal Banner, Compassionate Banner, and Furious Rally.
- Rush: Improved the ability to hit fleeing foes.
Guardian
- Mighty Blow: Added a slight movement distance.
- Bow of Truth: Now usable while moving.
- Defender’s Shield and Honorable Shield: Merged together into the same trait.
- New trait Glacial Heart: Critical hits with a hammer have a 50% chance to chill your target for 4 seconds. This effect can only occur once every 45 seconds.
Thief
- Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.
Engineer
- Disabled the “stowing” auto-attack to prevent players from getting stuck holding these kits: Bomb Kit, Elixir Gun, Flamethrower, Grenade Kit, Med Kit, and Tool Kit.
Creston wrote on Sep 14, 2012, 11:43:sauron wrote on Sep 14, 2012, 10:57:Creston wrote on Sep 14, 2012, 10:40:
Ouch, that's a pretty hefty reduction on Heartseeker...
Creston
I'm not really concerned about this change. The issue I have with Thief is that its pretty fragile - classic glass cannon. Stealthing up and blinding is fine but there's no way to block anything.
Blind is the ultimate block. Except against Dredge, who are worthless piece of shit because they are immune against blind.
My problem with the heartseeker change is that it really was the only skill the thief has (in dagger) to deal with multiple mobs. Get one down really quickly by spamming heartseeker, then deal with the other mob.
Creston
Verno wrote on Sep 14, 2012, 11:34:
Thief definitely needs some more burstiness or damage control though. I have a Warrior alt and damn, that shit just trucks through everything. My warrior has something like 19 different weapon combos, a ton of blast finishers and the health/armor to take on 5+ even level mobs at the same time. Great ranged options, both single target and AoE. Excellent defensive skills, not quite on par with Guardian but solid. Their support stuff is excellent too, shouts and banners are both viable in their own niches.
Thieves should be brought up to that same level, GW2 Warriors are so well balanced and designed that they should be the frame of reference for class design moving forward. I am having a hard time playing my Thief after leveling my Warrior alt, the line between alt and main continues to blurThief pve is all about malice, crits and early detonating cluster in group events
Not really much of a revelation and I find the Shortbow style of play is really boring in PvE. The auto-attack needs a bleed or something. When crit starts to level off at 50+ I find condition a much better focus for Thieves.
Thief is really fun to play in WvW though, great at picking off stragglers and people who over-extend.
Verno wrote on Sep 14, 2012, 11:34:
TThief pve is all about malice, crits and early detonating cluster in group events
Not really much of a revelation and I find the Shortbow style of play is really boring in PvE. The auto-attack needs a bleed or something. When crit starts to level off at 50+ I find condition a much better focus for Thieves.
Thief is really fun to play in WvW though, great at picking off stragglers and people who over-extend.
sauron wrote on Sep 14, 2012, 10:57:Creston wrote on Sep 14, 2012, 10:40:
Ouch, that's a pretty hefty reduction on Heartseeker...
Creston
I'm not really concerned about this change. The issue I have with Thief is that its pretty fragile - classic glass cannon. Stealthing up and blinding is fine but there's no way to block anything.
Thief pve is all about malice, crits and early detonating cluster in group events
Verno wrote on Sep 14, 2012, 11:00:
Thief is all about mobility and tricks. PvE is easy enough with Pistol Whip and Black Powder. PvP is all about the Shortbow IMHO.
I think they did a pretty good job with the PvP and PvE balance in this although there is definitely work to be done on many things (engineer turrets, necro pets, etc).
Creston wrote on Sep 14, 2012, 10:40:
Ouch, that's a pretty hefty reduction on Heartseeker...
Creston