General
- The Mistfire Wolf skill will now properly unlock for existing characters on an account after upgrading to Digital Deluxe.
- Fixed blocked events and skill challenges.
- Fixed bugs that allowed players to go around map edges.
- A number of items created by using Mystic Coins are now correctly set to level 80.
Story
- Fixed a blocking bug in story chapter “Brute Force.”
- Fixed a blocking bug in story chapter “Research and Destroy.”
- Fixed bugs in story chapters “Forging the Pact,” “Battle of Fort Trinity," "The Ghost Rite,” “On Red Alert,” and “Tower Down.”
World-versus-World
- Score interval increased from 5 minutes to 15 minutes.
- Stonemist Castle points reduced to 35 points from 50.
- Bonus thresholds reduced by half to prepare for one-week matches.
- Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor.
- “Harpy Feathers” consumable effect disabled.
- Bridges fixed to make passable for NPCs.
Professions
Ranger
- More fixes to pet commands and AI.
Elementalist
- Signet of Air: No longer has infinite range.
- Whirlpool: Now works underwater in PvE.
- Glyph of Renewal: Resurrection effects of Earth, Fire, and Water now surround the caster, not the target.
Mesmer
- Deception: Movement now allowed after casting underwater.
- Spatial Surge: Improved responsiveness.
- Mind Stab: Improved responsiveness.
Warrior
- Made several more skills usable while moving: Brutal Banner, Compassionate Banner, and Furious Rally.
- Rush: Improved the ability to hit fleeing foes.
Guardian
- Mighty Blow: Added a slight movement distance.
- Bow of Truth: Now usable while moving.
- Defender’s Shield and Honorable Shield: Merged together into the same trait.
- New trait Glacial Heart: Critical hits with a hammer have a 50% chance to chill your target for 4 seconds. This effect can only occur once every 45 seconds.
Thief
- Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.
Engineer
- Disabled the “stowing” auto-attack to prevent players from getting stuck holding these kits: Bomb Kit, Elixir Gun, Flamethrower, Grenade Kit, Med Kit, and Tool Kit.
Axis wrote on Sep 14, 2012, 12:35:
You could have said in 5 words exactly how thiefs do it, but choose not to because you didn't know.
Transparent Verno, very.
Verno wrote on Sep 14, 2012, 12:24:Well so far everyone seems to know everything, so I'm asking you guys to tell me something and it's glaringly apparent people like Verno and AngrGamer have no clue yet continue to comment on balance and changes as if they do.
Haha good lord you're deluded, it's like Derek Smart meets WoW Raider. I'll be the first person to admit I don't know everything there is to know in the game, you're the buffoon claiming to know everything and be the sole proprietor of information related to the game.2) I ask "Combo Field? So I need someone else to help?"
The wiki has a pretty readable explanation but people have made some handy charts you can print. The basics are pretty easy to grasp though. In this case our resident Confucius is referring mainly to weakness I assume (hes very vague) for the glancing blows, certainly helpful but not essential to group composition.
Axis wrote on Sep 14, 2012, 12:28:
I gave you solid information you had no clue about Verno, and you acted like it was shit and you knew all along.
Can’t say I understand or agree with the Thief getting nerfed at all
Well so far everyone seems to know everything, so I'm asking you guys to tell me something and it's glaringly apparent people like Verno and AngrGamer have no clue yet continue to comment on balance and changes as if they do.
2) I ask "Combo Field? So I need someone else to help?"
Creston wrote on Sep 14, 2012, 12:11:Axis wrote on Sep 14, 2012, 11:55:
See? Told ya most people have no idea of Thief's capabilities, no offense creston I'm just sick of giving information and ppl acting like they knew it all along.
1) You say "Area Weakness Combo field is the only true survival tool."
2) I ask "Combo Field? So I need someone else to help?"
3) You respond "blablabla I'm the greatest, sick of giving "information.
I don't know how things work where you're from, but here what you did doesn't actually count as GIVING INFORMATION. You bleated something, I asked a question, you never explained anything, and patted yourself on the shoulder. Alright man, you are the greatest GW2 God alive. Good on you.
Racket Hatcatcher! There, do something with that information!
Now, if you would take the time to explain what you mean, and I find your information useful, I would be very happy to thank you for it.
Creston
Axis wrote on Sep 14, 2012, 12:02:
lol who wastes their time listening to podcasts except true losers, are fucking kidding me? I suppose you couldn't find any posts
Axis wrote on Sep 14, 2012, 11:55:
See? Told ya most people have no idea of Thief's capabilities, no offense creston I'm just sick of giving information and ppl acting like they knew it all along.
1AngryGamer wrote on Sep 14, 2012, 12:00:Axis wrote on Sep 14, 2012, 11:44:
Funny this is the first time I've posted it, no one does it and there's no gw2guru posts highlighting it.
You won't be doing condition dmg to get event loot kills in pve, especially once a warrior is around. Hell most people don't even know how loot actually works - I do.
Any fucktard that listens to GW2 podcasts knows this information...talk about regurgitating
Verno wrote on Sep 14, 2012, 11:53:Creston wrote on Sep 14, 2012, 11:48:
Yeah, it's annoying how basically every class can deal with 3+ mobs without too many issues, but a Thief has to struggle down to their last pip of health to survive.
Thief gets really boned on condition heavy enemies especially but thankfully there are some support skills to alleviate that. I like the stealth design but feel like its missing something, can't quite put my finger on it.Because I'm 100% right and work damn hard finding shit out instead of reading other people's posts and regurgitating it.
Riiiiight ok there fella
Axis wrote on Sep 14, 2012, 11:44:
Funny this is the first time I've posted it, no one does it and there's no gw2guru posts highlighting it.
You won't be doing condition dmg to get event loot kills in pve, especially once a warrior is around. Hell most people don't even know how loot actually works - I do.
Verno wrote on Sep 14, 2012, 11:53:Creston wrote on Sep 14, 2012, 11:48:
Yeah, it's annoying how basically every class can deal with 3+ mobs without too many issues, but a Thief has to struggle down to their last pip of health to survive.
Thief gets really boned on condition heavy enemies especially but thankfully there are some support skills to alleviate that. I like the stealth design but feel like its missing something, can't quite put my finger on it.
Creston wrote on Sep 14, 2012, 11:53:Axis wrote on Sep 14, 2012, 11:48:Creston wrote on Sep 14, 2012, 11:43:sauron wrote on Sep 14, 2012, 10:57:Creston wrote on Sep 14, 2012, 10:40:
Ouch, that's a pretty hefty reduction on Heartseeker...
Creston
I'm not really concerned about this change. The issue I have with Thief is that its pretty fragile - classic glass cannon. Stealthing up and blinding is fine but there's no way to block anything.
Blind is the ultimate block. Except against Dredge, who are worthless piece of shit because they are immune against blind.
My problem with the heartseeker change is that it really was the only skill the thief has (in dagger) to deal with multiple mobs. Get one down really quickly by spamming heartseeker, then deal with the other mob.
Creston
Area weakness combo field is the only true survival tool, especially in dungeons - another relatively unknown you can thank me for.
Combo field? So I need someone else to help?
As for survival tool, eh, I have 3 different stealths. Four if I get the right Steal. It's not that hard staying alive, it's just hard to take down a group of varied mobs without going blasting through everything you have. For all how people keep saying Thief is about DPS, I never really seem to do as much burst damage as other classes, unless I use pistol whip.
Creston
Axis wrote on Sep 14, 2012, 11:48:Creston wrote on Sep 14, 2012, 11:43:sauron wrote on Sep 14, 2012, 10:57:Creston wrote on Sep 14, 2012, 10:40:
Ouch, that's a pretty hefty reduction on Heartseeker...
Creston
I'm not really concerned about this change. The issue I have with Thief is that its pretty fragile - classic glass cannon. Stealthing up and blinding is fine but there's no way to block anything.
Blind is the ultimate block. Except against Dredge, who are worthless piece of shit because they are immune against blind.
My problem with the heartseeker change is that it really was the only skill the thief has (in dagger) to deal with multiple mobs. Get one down really quickly by spamming heartseeker, then deal with the other mob.
Creston
Area weakness combo field is the only true survival tool, especially in dungeons - another relatively unknown you can thank me for.
Creston wrote on Sep 14, 2012, 11:48:
Yeah, it's annoying how basically every class can deal with 3+ mobs without too many issues, but a Thief has to struggle down to their last pip of health to survive.
Because I'm 100% right and work damn hard finding shit out instead of reading other people's posts and regurgitating it.
Axis wrote on Sep 14, 2012, 11:44:
Funny this is the first time I've posted it, no one does it and there's no gw2guru posts highlighting it.
You won't be doing condition dmg to get event loot kills in pve, especially once a warrior is around. Hell most people don't even know how loot actually works - I do.