Eccentric wrote on Sep 14, 2012, 07:49:
That's, what, $100+ million in sales?
Anyone know any figures on what this means in terms of development and running costs? Is that enough to break even and the rest is profit, or nowhere near it yet?
Quite a few people have bought the more expensive Limited Edition. On the flipside, every copy they sell through a third party loses money since said party takes their cut.
However, I do think a LOT of people are buying gems with money, and that's obviously 100% pure profit for them. I bought 20 bucks worth of gems, really solely and alone because I felt they deserved the extra cash based on the amount of fun I've had with their game. I needed to upgrade my bank, so rather than trade in in-game gold for gems, I just paid 20 bucks.
I would imagine they're right around breaking even. The game was in development for 5+ years, and obviously they're running massive chunks of infrastructure, so it's cost a pretty penny too.
Creston