Guild Wars 2 Sells 2 Million

ArenaNet announces sales figures for Guild Wars 2, saying their recently launched MMORPG sequel has now sold more than two million units:
NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, has announced that the chart-topping MMO Guild Wars 2 has sold more than two million units. Despite temporarily halting first-party sales and replenishing retail stores to maintain an optimal player experience, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.
View : : :
92.
 
Re: Guild Wars 2 Sells 2 Million
Sep 14, 2012, 07:18
92.
Re: Guild Wars 2 Sells 2 Million Sep 14, 2012, 07:18
Sep 14, 2012, 07:18
 
NewMaxx wrote on Sep 13, 2012, 16:53:
Verno wrote on Sep 13, 2012, 11:18:
It's all about skill and self-sufficiency. Holy trinity creates a ludicrous inter-dependency and quite frankly has been done to death, there was room for innovation here and they achieved it.

You are on the right track, but you don't take this thought far enough. The problem with the traditional Trinity is that it inevitably ends up relying on DPS over the other two. I'm not talking any one specific boss or instance, I'm talking on the whole. You end up with things like timers, boss rage mode, etc., that clearly illustrate this fact. Yet people still embrace it as if it were the best and only way to do things, when in reality it should have been abandoned the very second it was no longer a true "trinity."

It was much less noticeable in the MMO's of old, where you had either dedicated and professional players, raids of 40 people, or different mechanics entirely. What you have in its place is a stale and modern standard that ultimately is casual in its reliance. That's why DPS is the king of the Trinity now - people like to do damage more than they like to heal or tank. It's just more flashy, and easier to level. So this is very much a symptom of underlying issues in the entire paradigm.

The mold needs to be broken. ...

I highly disagree with your unmatched misrepresentation of the holy trinity. It's cool not to like it, but to make nonsensical statements about it is something else entirely.

The way you put it, the holy trinity has always been about DPS. It's like you're playing some weird... vague red herring game here. The whole idea of the holy trinity has always been about the tank keeping the aggro of most if not all mobs, the healer keeping the players up and the DPS trying to get the boss+mobs down as quickly as possibly.

The synergy in this is that...:

1. if the DPS don't do their job right, the healer gets out of mana, the tank dies --> the rest dies;
2. if the Tank doesn't do his job --> everyone dies;
3. if the healer doesn't do his job --> everyone dies.

The other people agreeing with NewMaxx, too, didn't honestly and critically question his misrepresenting.. well, nonsense.

The beauty of that system is not only that it works if the players know what they're doing (GRANTED: WoW has become too mainstream and easy ALMOST to a point most noobs can tank -- healing can still be a challenge for them) but ALSO the solid, almost unavoidable interaction between the players -- which is what one would seek in an MMO? -- because:

1. If you're a good, anticipating tank, you often get compliments;
2. If you're a good healer who manages to keep an entire team alive when everything goes to shit, you often get compliments;
3. If you're a good DPS class, and you manage to do allot of damage and/or crowd-control when necessary so that the tank and healer can handle the stress, you often get compliments.

There is tons of positive feedback in WoW even to this day. People still connect with eachother. Every day. Always. And I honestly and wholeheartedly believe it is because of the trinity.


A little disclaimer here: I'm not saying GW2 "should have had!!" a holy trinity -- I would've wanted it but tough shit for me. This comment was merely to correct the bullshit meter of NewMaxx and some of the people who blindly agreed with him.

This comment was edited on Sep 14, 2012, 07:25.
Date
Subject
Author
1.
Sep 13, 2012Sep 13 2012
2.
Sep 13, 2012Sep 13 2012
3.
Sep 13, 2012Sep 13 2012
9.
Sep 13, 2012Sep 13 2012
38.
Sep 13, 2012Sep 13 2012
39.
Sep 13, 2012Sep 13 2012
40.
Sep 13, 2012Sep 13 2012
4.
Sep 13, 2012Sep 13 2012
5.
Sep 13, 2012Sep 13 2012
6.
Sep 13, 2012Sep 13 2012
7.
Sep 13, 2012Sep 13 2012
10.
Sep 13, 2012Sep 13 2012
11.
Sep 13, 2012Sep 13 2012
14.
Sep 13, 2012Sep 13 2012
12.
Sep 13, 2012Sep 13 2012
22.
Sep 13, 2012Sep 13 2012
24.
Sep 13, 2012Sep 13 2012
26.
Sep 13, 2012Sep 13 2012
27.
Sep 13, 2012Sep 13 2012
28.
Sep 13, 2012Sep 13 2012
29.
Sep 13, 2012Sep 13 2012
34.
Sep 13, 2012Sep 13 2012
54.
Sep 13, 2012Sep 13 2012
58.
Sep 13, 2012Sep 13 2012
66.
Sep 13, 2012Sep 13 2012
69.
Sep 13, 2012Sep 13 2012
71.
Sep 13, 2012Sep 13 2012
91.
Sep 14, 2012Sep 14 2012
83.
Sep 13, 2012Sep 13 2012
90.
Sep 14, 2012Sep 14 2012
8.
Sep 13, 2012Sep 13 2012
13.
Sep 13, 2012Sep 13 2012
19.
Sep 13, 2012Sep 13 2012
20.
Sep 13, 2012Sep 13 2012
25.
Sep 13, 2012Sep 13 2012
30.
Sep 13, 2012Sep 13 2012
32.
Sep 13, 2012Sep 13 2012
33.
Sep 13, 2012Sep 13 2012
35.
Sep 13, 2012Sep 13 2012
36.
Sep 13, 2012Sep 13 2012
37.
Sep 13, 2012Sep 13 2012
78.
Sep 13, 2012Sep 13 2012
84.
Sep 13, 2012Sep 13 2012
87.
Sep 13, 2012Sep 13 2012
88.
Sep 13, 2012Sep 13 2012
42.
Sep 13, 2012Sep 13 2012
45.
Sep 13, 2012Sep 13 2012
57.
Sep 13, 2012Sep 13 2012
59.
Sep 13, 2012Sep 13 2012
68.
Sep 13, 2012Sep 13 2012
73.
Sep 13, 2012Sep 13 2012
74.
Sep 13, 2012Sep 13 2012
75.
Sep 13, 2012Sep 13 2012
81.
Sep 13, 2012Sep 13 2012
 92.
Sep 14, 2012Sep 14 2012
  Re: Guild Wars 2 Sells 2 Million
15.
Sep 13, 2012Sep 13 2012
16.
Sep 13, 2012Sep 13 2012
18.
Sep 13, 2012Sep 13 2012
21.
Sep 13, 2012Sep 13 2012
17.
Sep 13, 2012Sep 13 2012
67.
Sep 13, 2012Sep 13 2012
72.
Sep 13, 2012Sep 13 2012
23.
Sep 13, 2012Sep 13 2012
31.
Sep 13, 2012Sep 13 2012
41.
Sep 13, 2012Sep 13 2012
43.
Sep 13, 2012Sep 13 2012
53.
Sep 13, 2012Sep 13 2012
55.
Sep 13, 2012Sep 13 2012
82.
Sep 13, 2012Sep 13 2012
85.
Sep 13, 2012Sep 13 2012
89.
Sep 14, 2012Sep 14 2012
95.
Sep 14, 2012Sep 14 2012
97.
Sep 14, 2012Sep 14 2012
98.
Sep 14, 2012Sep 14 2012
99.
Sep 14, 2012Sep 14 2012
100.
Sep 14, 2012Sep 14 2012
105.
Sep 14, 2012Sep 14 2012
44.
Sep 13, 2012Sep 13 2012
63.
Sep 13, 2012Sep 13 2012
46.
Sep 13, 2012Sep 13 2012
47.
Sep 13, 2012Sep 13 2012
49.
Sep 13, 2012Sep 13 2012
51.
Sep 13, 2012Sep 13 2012
62.
Sep 13, 2012Sep 13 2012
50.
Sep 13, 2012Sep 13 2012
52.
Sep 13, 2012Sep 13 2012
48.
Sep 13, 2012Sep 13 2012
56.
Sep 13, 2012Sep 13 2012
60.
Sep 13, 2012Sep 13 2012
61.
Sep 13, 2012Sep 13 2012
64.
Sep 13, 2012Sep 13 2012
76.
Sep 13, 2012Sep 13 2012
79.
Sep 13, 2012Sep 13 2012
65.
Sep 13, 2012Sep 13 2012
70.
Sep 13, 2012Sep 13 2012
77.
Sep 13, 2012Sep 13 2012
80.
Sep 13, 2012Sep 13 2012
102.
Sep 14, 2012Sep 14 2012
86.
Sep 13, 2012Sep 13 2012
103.
Sep 14, 2012Sep 14 2012
93.
Sep 14, 2012Sep 14 2012
94.
Sep 14, 2012Sep 14 2012
101.
Sep 14, 2012Sep 14 2012
104.
Sep 14, 2012Sep 14 2012
96.
Sep 14, 2012Sep 14 2012