Guild Wars 2 Sells 2 Million

ArenaNet announces sales figures for Guild Wars 2, saying their recently launched MMORPG sequel has now sold more than two million units:
NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, has announced that the chart-topping MMO Guild Wars 2 has sold more than two million units. Despite temporarily halting first-party sales and replenishing retail stores to maintain an optimal player experience, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.
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105 Replies. 6 pages. Viewing page 4.
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45.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 14:55
45.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:55
Sep 13, 2012, 14:55
 
Alamar wrote on Sep 13, 2012, 14:16:
Other than being new, yay, how is GW2 (or any game) different than what you described?

Without the Holy Trinity, I have no clue what I am supposed to do in any given situation, so that right there is making the game fun for me more so than playing a specific role of the trinity. The unknown and lack of tank and spank for me is invigorating. Now will this eventually wear off as I get a better handle for the game? Sure. Will WvW do a lot to stave that off? Most likely, but the zerg is depressing as it was in Dark Age of Camelot. Luckily you can do without it with the right people.

Honestly, at the end of the day these are just number games. Your health and DPS vs targets health and DPS. The mechanics in GW2 though do a lot for shaking things up though where I am currently distracted and not painfully aware of it like I am when I played WoW. Luckily, with no monthly fee, I've already gotten my $50 worth so anything else is gravy.

Axis wrote on Sep 13, 2012, 14:20:
It could change, I hope it does. But farming for looks, exploring nooks and pvp zerging has an extremely limited fresh feel for most people.

I kinda want this to become an internet meme.

"Explorin' Nooks and Farmin' Looks"

This comment was edited on Sep 13, 2012, 15:01.
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44.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 14:34
44.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:34
Sep 13, 2012, 14:34
 
Smellfinger wrote on Sep 13, 2012, 14:04:
I don't understand why people think closing their WoW account to play a new MMO is a revolutionary act. I guess the new Skinner box is always better than the old one.

Err, they will save a monthly fee in this case, just for starters

and pvp zerging

WvW is a bit of a mess but only if you do it with pubbies alone. Organized WvW is extremely fun and zerging is a pretty ineffective tactic when used against organized groups. sPvP doesn't really get the attention it deserves either IMHO.
Avatar 51617
43.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 14:20
43.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:20
Sep 13, 2012, 14:20
 
I like GW2 but the longevity is not there as many will soon see.

It could change, I hope it does. But farming for looks, exploring nooks and pvp zerging has an extremely limited fresh feel for most people.
Yours truly,

Axis
Avatar 57462
42.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 14:16
42.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:16
Sep 13, 2012, 14:16
 
SimplyMonk wrote on Sep 13, 2012, 11:35:
Verno wrote on Sep 13, 2012, 11:18:
Holy trinity creates a ludicrous inter-dependency and quite frankly has been done to death, there was room for innovation here and they achieved it.

This is most likely the sole reason the traditional MMO model is no longer appealing to me. You get a good healer, competent tank and non-retarded DPS and you are done. The game is over. Yeah, it feels good to succeed at a dungeon a few times because you know when to interrupt or you know that you have to press the shiny red button at the right time, but that gets old fast. Even games like Rift where you could fill multiple roles in the Trinity with one class just made it so you felt less encouraged to make alts.

It all become too blatantly a game a numbers at that point. At least GW2 for now is distracting me by attacking the issue from a different angle.

Other than being new, yay, how is GW2 (or any game) different than what you described?

Get a few competent players, irregardless of role (whether designed or implied), and content is 'faceroll'... The challenge is done, you've beat the game...

What is left? New content, such as that coming in expansions, and new games...

-Alamar
Avatar 22996
41.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 14:04
41.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:04
Sep 13, 2012, 14:04
 
I don't understand why people think closing their WoW account to play a new MMO is a revolutionary act. I guess the new Skinner box is always better than the old one.
40.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 14:03
40.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:03
Sep 13, 2012, 14:03
 
The thing that I keep seeing is that people seem to think that once you hit level 80, PvE is over with in GW2. That couldn't be farther from the truth imo.

I sort of see it like how level 20 was the max level for GW1, and it was easy to reach that level cap after a few short hours of playing. That didn't mean that the PvE content was over with since you still had the rest of the gameworld and storyline to discover and finish up and that wasn't short by any means.

GW2's 80 level cap isn't as easy to reach as GW1's level 20 cap is, but in some regards I feel it's sort of the same situation where there's still a lot to do PvE-wise such as 100% completing all the areas, finishing all your personal quests, grinding to craft those shiny legendary weapons, doing all of the dungeons and then doing them in exploration mode. Reaching level 80 doesn't mean that you've done everything and seen everything in PvE.

While in the overworld map there can be a lot of zerginess, I feel that Explorable-mode Dungeons are where it's at when it comes to satisfying those who liked being in a tight-knit group of party members overcoming a tough raid. In this case though, there's only 5 players instead of 20 or more. There isn't a strict "Holy Trinity" definition to builds in dungeons, but builds still DO count for a lot in explorable mode. You can't just run through with glass-cannon DPS builds for everyone and fully expect to last long.

I ran through Ascalonian Catacombs (Exploration Mode) with PUGs and it was just awful since people just used their PvE build and we kept dying because there was no direction and no synergy with our builds. Later on, I got my guild members to do AC-EM with me and it was a completely different experience since we had me as a heal/blind-burning Guardian, a flag-buffing banner/greatsword Warrior, an aoe Elementalist, a shortbow Ranger, and a aoe condition Necro. This made such a difference in that our builds were diversified and aimed towards control and support. I think we all died and had to run back twice but each time we learnt what we did wrong and adjusted to overcome it. It was satisfying as hell and showed that not everyone can simply build whatever they want and mash buttons to beat things in GW2.

This comment was edited on Sep 13, 2012, 14:09.
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39.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 13:48
39.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 13:48
Sep 13, 2012, 13:48
 
Agent.X7 wrote on Sep 13, 2012, 13:29:
sauron wrote on Sep 13, 2012, 11:01:
Ripperjack wrote on Sep 13, 2012, 09:46:
Yay! More people to buy Jute Scraps from.

^ This. Good call.

I can't believe folks have already zerged the game to 80 - I've been playing most evenings for a couple of hours and am only level 14. Then again, my thief dies a lot and I have a few alts.

My main just hit 30 last night. In the beginning Asura lands. I can believe, seeing as people blow through to the highest level every time WoW releases an expansion, but it just makes me laugh. I value having fun over needing to hit the level cap.

I also have 2 alts, one is..er....20 something? The other is like 5 or so. I haven't played them in a bit. Work is busy at the moment.

My ranger is 80 and it wasn't even really trying. XP for crafting is way too large. I blew through a lot of levels fast just crafting. And crafting is a major pain in the ass given how hard it is to make gold anyway. The only reason I took leatherworking is for bags, and jewellery because good jewels can be tough and expensive to come by. Well the bags work but there's a glut of jewellery so you can't make any money on anything except crafting mats - and that's mainly cloth and leather. They really need to up those mats in particular.

I started armor/weaps on my guardian but I think I'm just going to blow it off and sell mats instead. Way more money and that and far cheaper to just buy a weap and gear than make it.

“With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Aaron Sati
38.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 13:29
38.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 13:29
Sep 13, 2012, 13:29
 
sauron wrote on Sep 13, 2012, 11:01:
Ripperjack wrote on Sep 13, 2012, 09:46:
Yay! More people to buy Jute Scraps from.

^ This. Good call.

I can't believe folks have already zerged the game to 80 - I've been playing most evenings for a couple of hours and am only level 14. Then again, my thief dies a lot and I have a few alts.

My main just hit 30 last night. In the beginning Asura lands. I can believe, seeing as people blow through to the highest level every time WoW releases an expansion, but it just makes me laugh. I value having fun over needing to hit the level cap.

I also have 2 alts, one is..er....20 something? The other is like 5 or so. I haven't played them in a bit. Work is busy at the moment.
37.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 13:26
37.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 13:26
Sep 13, 2012, 13:26
 
BobBob wrote on Sep 13, 2012, 12:25:
If you find yourself playing an MMO, you should probably being getting a job or working at your current job better.

I know you're a troll, but, what do you do for a living again? I have a good job that I (Mostly) enjoy. Besides, the owner likes me, and I'm in good with his family.

If you find yourself judging other peoples' game choices, you should probably get your own hobby.
36.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 13:26
nin
36.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 13:26
Sep 13, 2012, 13:26
nin
 
Am I right?! Yay! Stereotyping is fun!

Pretty much!


The guy REALLY likes shiny things

I guess...

35.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 13:03
35.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 13:03
Sep 13, 2012, 13:03
 
SimplyMonk wrote on Sep 13, 2012, 12:49:
BobBob wrote on Sep 13, 2012, 12:25:
If you find yourself playing an MMO, you should probably being getting a job or working at your current job better.

But first you have to find a girlfriend or move out of your mom's basement!

Am I right?! Yay! Stereotyping is fun!

Pfft shows what you know, I'm so big now I can't even fit through the basement door. Obviously I must be playing an MMO. Now excuse me while I wash myself with a rag on a stick.
Avatar 57352
34.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 13:03
34.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 13:03
Sep 13, 2012, 13:03
 
ledhead1969 wrote on Sep 13, 2012, 11:54:
Rift is not a failure by any stretch. It is the best WoW MMO out, besting even WoW.

RIFT sucks I am sorry. It has turned into a WoW clone. Why do what I do in RIFT when I just go back to WoW and have better gameplay with characters I have already leveled? Please. And dont even get me started on the dopey lore and crappy sound effects
33.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 12:49
33.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 12:49
Sep 13, 2012, 12:49
 
BobBob wrote on Sep 13, 2012, 12:25:
If you find yourself playing an MMO, you should probably being getting a job or working at your current job better.

But first you have to find a girlfriend or move out of your mom's basement!

Am I right?! Yay! Stereotyping is fun!
Avatar 55902
32.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 12:42
32.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 12:42
Sep 13, 2012, 12:42
 
BobBob wrote on Sep 13, 2012, 12:25:
If you find yourself playing an MMO, you should probably being getting a job or working at your current job better.

Is this 1999 or something? Most MMOs these days are very casual to play and tend to be graveyards during typical work hours.

GMG has a special on this right now, 25% off. So I wondered what that ended up being, $80 version was for sale, 25% off is $60. LOL, good try guys

The $80 DDE is totally not worth it IMHO.
Avatar 51617
31.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 12:33
31.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 12:33
Sep 13, 2012, 12:33
 
GMG has a special on this right now, 25% off. So I wondered what that ended up being, $80 version was for sale, 25% off is $60. LOL, good try guys.

30.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 12:25
30.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 12:25
Sep 13, 2012, 12:25
 
If you find yourself playing an MMO, you should probably being getting a job or working at your current job better.
Don't like my post? Submit a complaint
29.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 12:21
29.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 12:21
Sep 13, 2012, 12:21
 
NKD wrote on Sep 13, 2012, 12:14:
I'd be more interested to see concurrency numbers in 3 months. But that probably won't be made available.

3 months is awhile, most recent MMOs peter out from launch figures in 30-45 days. Their income model is fairly smart and overcomes the traditional issues with player dropoff though. Given the lack of a subscription, I wouldn't be at all surprised to see people drop and pick up the game as it suits them. I plan on doing the same thing, I don't want another WoW game where I do nothing but that play game exclusively.
Avatar 51617
28.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 12:14
NKD
28.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 12:14
Sep 13, 2012, 12:14
NKD
 
I'd be more interested to see concurrency numbers in 3 months. But that probably won't be made available.
Do you have a single fact to back that up?
Avatar 43041
27.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 12:06
27.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 12:06
Sep 13, 2012, 12:06
 
nin wrote on Sep 13, 2012, 11:56:
ledhead1969 wrote on Sep 13, 2012, 11:54:
Rift is not a failure by any stretch. It is the best WoW MMO out, besting even WoW.

What?

The guy REALLY likes shiny things and Rift is filled with shiny things you can pick up. Obviously far better.

In all seriousness though, I think you can make an argument that for a certain group of players that don't care about lore or immersion or diversity of content Rift could be considered better than WoW. It is a straight clone for the most part, but what it does different I feel it does well. Just not enough in my opinion.
Avatar 55902
26.
 
Re: Guild Wars 2 Sells 2 Million
Sep 13, 2012, 12:02
26.
Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 12:02
Sep 13, 2012, 12:02
 
Obviously, you never played or your answer wouldn't be so obtuse. Now reply about how you had a 50 and raided and PvP'd and it all sucked.
105 Replies. 6 pages. Viewing page 4.
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