Quinn wrote on Sep 13, 2012, 11:02:
Trevellian wrote on Sep 13, 2012, 10:03:
Only 2 Million? I would have guessed far more considering how polished and not like other MMO's it is. I find it far more fun to run around and explore and do events in this than I ever have any other MMO. People need to stop playing WoW.
Instead, GW2 made a few palls of mine and myself go back to WoW instead.
I'm not going to flame GW2 anymore. I've spend a fair amount of time doing that already in an earlier topic. What I have come to realize is that, quite simply, at this moment there are 2 types of MMO players: Those that like the WoW types and those that like the GW2 types.
Now, all WoW clones suck and fail miserably and GW2 is basically one of a kind (to me, in all its shortcomings) thus we come at a conclusion that there are WoW lovers and GW2 lovers. It's much like PC & Mac.
I cannot apprehend why one would chose GW2's style over WoW's, because to me "strength in sinergy" is better than "strength in numbers (and chaos?)" by definition. Here I'm of course referring to the holy trinity in WoW and lack thereof in GW2. In the week I tried GW2, I ended up prefering solo play over the visual mess that comes with the big "dynamic events". But one does not really play MMO's for its lukewarm singleplayer experience...
That's that for my little pathetic attempt to analyze the WoW vs GW thing. Sorry for again critisizing GW2 in the process. Couldn't help it.
You must first understand I played WoW for years... before that I played DAOC for years, and before that EQ... for years. I was in a hardcore raiding guild in each and every one of them so believe me I fully understand the holy trinity. The problem with the holy trinity is that it ousts people from playing the class they enjoy because "We already have too many tanks, sorry", or you run into the opposite problem "Where the hell are all the tanks".
Playing GW2 has made me realize how much I hated other people in every other MMO. GW2 goes out of the way to solve this problem by making every aspect of the game multiplayer friendly. Crafting nodes, Events, Mobs. You aren't cursing at the guy who just stole your Gold vein because he didn't. You get to an event with an epic Champion fight and you call out for help from other adventurers and they show up to fight back the evildoer. When you do an instance, you don't have to worry about Classes, just Skill level (Which is hard to determine with random people, obviously, just like any other game, but when it's with mates from your guild, hopefully you know they don't all suck).
So now playing with my friends, I don't have to care if one is a tank and one is a cleric, we just pick 5 people who are on and want to go and go. Each person is self sufficient, if one goes down the other 3 draw the fight to them so someone can get the downed person up or even allow the downed person to get themselves up if theres not a lot of AOE. This is the way a dungeon should be run. In DND did you ever pick characters based on the holy trinity? We never did, we found ways to solve every problem with people playing exactly the class and race we wanted to, GW2 strives to bring that portion of DND to fruition.
So as someone who played the holy trinity MMO's for years, and always felt there was something wrong about being made to hate random people and only want to play with people I know in a game that was meant to be played by thousands, GW2 is a far far step in the correct direction.
WvWvW doesn't hurt either, considering DAOC all I did was RvRvR and it's the exact same thing. This alone gives me the longevitey this game needs, I will spend days upon days sieging Keeps and Castles. It is like Medieval Planetside
I'm not hating on WoW, I liked it once, so did the guild I play with, but that ended in BC after they began to make things accessable to everyone easily, gone where the keys and attunements that I enjoyed that made getting that epic loot challenging and special. I tried to stick it out through WOTLK, and made it, but Cataclysm lasted a month with my group before we decided the game was done for us.