NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, has announced that the chart-topping MMO Guild Wars 2 has sold more than two million units. Despite temporarily halting first-party sales and replenishing retail stores to maintain an optimal player experience, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.
Fion wrote on Sep 13, 2012, 20:13:Axis wrote on Sep 13, 2012, 14:20:
I like GW2 but the longevity is not there as many will soon see.
I recommend you watch Wooden Potatoes video on End Game. Here, I'll even link it for you.
http://www.youtube.com/watch?v=8OMHzvtiIw0&feature=plcp
The idea that an MMOG should cater out repetitive content to keep people playing for as long as possible is simply yet another old MMOG trope (or.. brainwashing, I'd prefer to think), that just does not pertain to GW2.
Trevellian wrote on Sep 13, 2012, 10:03:
Only 2 Million? I would have guessed far more considering how polished and not like other MMO's it is. I find it far more fun to run around and explore and do events in this than I ever have any other MMO. People need to stop playing WoW.
Axis wrote on Sep 13, 2012, 14:20:
I like GW2 but the longevity is not there as many will soon see.
sauron wrote on Sep 13, 2012, 19:07:
Hard for the casual player to pick up how critically important buffs (haste) and debuffs (slow, paralyze) can be since they don't show up on the DPS spreadsheet.
GW2 seems to have the ability for at least some clases to switch modes on the fly, heal to support to dps (not sure about tank, more like bounce aggro around).
Jivaro wrote on Sep 13, 2012, 19:24:
To me, we are all a bunch of Swiss Army knives. The trick to the game is to use the right tool for the job. I think that is really part of the fun, and I am really glad I didn't spend a bunch of time in beta or watching gameplay videos because discovering that stuff is really making the leveling process a lot of fun.
Jivaro wrote on Sep 13, 2012, 19:12:1AngryGamer wrote on Sep 13, 2012, 17:27:
My God people do your own research on the fucking game. Quit asking stupid mundane questions watch a fucking developer video why dont you?
Never has a user name and a thread comment matched up more perfectly.
Agent.X7 wrote on Sep 13, 2012, 13:26:BobBob wrote on Sep 13, 2012, 12:25:
If you find yourself playing an MMO, you should probably being getting a job or working at your current job better.
I know you're a troll, but, what do you do for a living again? I have a good job that I (Mostly) enjoy. Besides, the owner likes me, and I'm in good with his family.
If you find yourself judging other peoples' game choices, you should probably get your own hobby.
NewMaxx wrote on Sep 13, 2012, 18:55:
Your concerns are therefore quite valid and not unknown to the MMO designer. I think GW2 handles this pretty maturely and in an efficient manner. It still needs work - switching needs to be more intuitive and quicker - but again, it's a step in the right direction. I too remember when support was crucial in MMO's, and I miss those days, but I also realize it needs to be natural and casual-friendly in our modern gaming environment.
NewMaxx wrote on Sep 13, 2012, 18:55:
I see it as a sort of synergy whereby all professions are technically in a support role.
PropheT wrote on Sep 13, 2012, 17:12:
It also does something to restore a lost art in MMO gaming with the support class. I -lurve- support classes, ...
I don't know how I feel about "the trinity" being gone. I think it generalizes classes a bit more than I like, honestly. ...
There's still a lot of people who are trying to force the tank/healer role onto their characters in GW2 with mixed success at best.
HorrorScope wrote on Sep 13, 2012, 18:04:Creston wrote on Sep 13, 2012, 11:31:
What the FUCK is up with these retarded battles in this personal storyline??????
Cause the game was a bit rushed and isn't really polished in terms of great balance.
PropheT wrote on Sep 13, 2012, 18:13:
I think there are two types of MMO players. Those that like the WoW types, those that like GW2 types, and those that like both types.
Quinn wrote on Sep 13, 2012, 11:02:
I'm not going to flame GW2 anymore. I've spend a fair amount of time doing that already in an earlier topic. What I have come to realize is that, quite simply, at this moment there are 2 types of MMO players: Those that like the WoW types and those that like the GW2 types.
PropheT wrote on Sep 13, 2012, 17:12:
But it does allow for another breed of class that was disappearing when the focus was just on DPS with the big 3, since it's not just about the two core characters in a group making it so the DPS were maximizing their spreadsheets...it's everyone doing something important and beneficial for everyone else.
Or it should be, anyway. There's still a lot of people who are trying to force the tank/healer role onto their characters in GW2 with mixed success at best.
Quinn wrote on Sep 13, 2012, 11:02:
Instead, GW2 made a few palls of mine and myself go back to WoW instead.
I'm not going to flame GW2 anymore. I've spend a fair amount of time doing that already in an earlier topic. What I have come to realize is that, quite simply, at this moment there are 2 types of MMO players: Those that like the WoW types and those that like the GW2 types.
Now, all WoW clones suck and fail miserably and GW2 is basically one of a kind (to me, in all its shortcomings) thus we come at a conclusion that there are WoW lovers and GW2 lovers. It's much like PC & Mac.
I cannot apprehend why one would chose GW2's style over WoW's, because to me "strength in sinergy" is better than "strength in numbers (and chaos?)" by definition. Here I'm of course referring to the holy trinity in WoW and lack thereof in GW2. In the week I tried GW2, I ended up prefering solo play over the visual mess that comes with the big "dynamic events". But one does not really play MMO's for its lukewarm singleplayer experience...
That's that for my little pathetic attempt to analyze the WoW vs GW thing. Sorry for again critisizing GW2 in the process. Couldn't help it.