Yakubs making vague complaints about Guild Wars 2
LgFriess wrote on Sep 3, 2012, 10:44:
Quinn, if you're into this type of game AT ALL, you'll get you're $60 our of it.
Yakubs wrote on Sep 2, 2012, 23:56:nin wrote on Sep 2, 2012, 23:49:
So that's a "no" then...
You honestly believe people did psychological studies on the fleeting nature of MMORPG fanboyism? I was making a joke. Sorry.
Also, nice try diverting the real topic of conversation. GW2's ostensible "risks" that it took. So, please. Let me know what envelopes GW2 has pushed.
LgFriess wrote on Sep 3, 2012, 10:44:
Quinn, if you're into this type of game AT ALL, you'll get you're $60 our of it. The world is big enough and there's enough difference in the characters to get that amount of fun out of it for sure. I'm having a blast just exploring, following my main character's story, and playing around with different weapon/skill abilities. I haven't even hit level 20 yet.
WoW, after playing for years got so damn boring, SWTOR was almost an instant fail due to the small, non interesting worlds and the exact same game play as WoW... just not as good.
Will I still be playing GW2 6 months from now? No idea, but since there is no sub, I don't care. It feels bigger and better then WoW at about every level to me.
Now if they would just get the damn AH up!
Dades wrote on Sep 3, 2012, 10:16:
Made over 2g when the TP was up yesterday, people love the 12 slot bags. Being able to sell things directly in the field was genius and well implemented.
saluk wrote on Sep 3, 2012, 02:31:Yakubs wrote on Sep 2, 2012, 22:52:Dades wrote on Sep 2, 2012, 16:41:
Nope, WOW is definitely the worse game and probably won't become better with time because it's too mired in mass player appeal at this point to take some risks like GW2.
You're joking, right? "Take some risks"? What risks did GW2 take? Adding dreadfully boring and repetitive Heart quests? Having player models with tiny waists and giant tits to give their target audience a boner? There's literally nothing they added to the genre that's not already out there except perhaps some convenience features.
No, adding the heart quests to keep people around for the real game (the events) was slight backing away from the risk. But building a game around dynamic events was certainly a risk. Not focusing on gear grind, ditto. Scaling your level to match the area your in, a LOT of people complained about how that would ruin their feeling of progression, but I find it one of the best features.
In your case, these risks seem to have failed, because it sounds like you focused on the boring heart quests and missed the game.
Complaints about an mmo not adding anything to the genre are stupid. If it's a bad game for you, it's a bad game for you, regardless of how innovative it is or not. And if its a great game for me, it really doesn't matter if the game is full of completely new ideas; or, if the game takes a bunch of existing ideas and tweaks them slightly to make them fit into a tasty tasty whole. It's been a long time since I have been so addicted. I played WAR for less than a week. I played TOR for 2 months but can't say that even after the first day I ever felt like I was compelled to log on. I've spent a few hours a day or more on GW2 since release.
If you don't like the game, you don't like the game; but you have to be seriously blind not to notice the effort that went into it and the bold choices that have been made.
Yakubs wrote on Sep 3, 2012, 01:46:Dades wrote on Sep 3, 2012, 01:37:
Yeah this is a high school debate, I'm going to humor your silly whining, listen deeply and nod my head while you thread shit because you need attention.
or I'm going to gloss over your bullshit and keep having fun. Yeah I think we'll go with door number 2.
High school debate because I actually want information rather than ad hominems? Classic.
"bullshit" because I called you out for lying? Classic.