State of The Secret World

The Secret World Website now has an August "state of the game" letter from Funcom's Ragnar Tørnquist, as the senior producer on The Secret World offers reassurances about the future of their MMORPG, in spite of a rocky launch that's resulted in staff cuts. He discusses the need for layoffs and goes on to emphasize that the conspiratorial MMORPG still has a bright future:
How do we plan on doing this? First off, we're going to stick with our monthly release schedule. Like we've said before, we feel it's important to give our paying customers new content and features every single month. Our second issue -- Digging Deeper -- has unfortunately been delayed by two weeks, due to the restructuring of the team, but issue #3 (title to be announced, but there are cats and it ties in with our Halloween event) will be released on time.

Secondly, we'll be polishing, fixing and streamlining the game based on feedback from our community, in order to make The Secret World even more inviting to new players. We won't mess with the core game, but we will continue to improve the experience -- visually and mechanically -- and this will certainly benefit players both new and old.
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Re: State of The Secret World
Sep 2, 2012, 10:06
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Re: State of The Secret World Sep 2, 2012, 10:06
Sep 2, 2012, 10:06
 
Blegvad wrote on Aug 31, 2012, 13:05:
Good concept (no leveling, modern world MMO).

It may not have the typical "character levels", but everything else in the game has a level requirement. You acquire XP through questing and killing to gain points to use for skill upgrades so you may equip better gear to survive against higher level mobs... How is this different than any other MMO?
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