Guild Wars 2 Launches

GuildWars2.com announces the official launch of Guild Wars 2, following a few days of early access to ArenaNet's MMORPG sequel. For those getting underway, this post has links to the game's Online Manual and a tutorial video to help you out. Word is:
Enter the ever-changing fantasy world of Tyria, where you control the story and your actions shape the world around you! With action-oriented combat, deep personal storylines, epic dynamic events, world-class PvP, and no subscription fees, Guild Wars 2 defines the future of online roleplaying games.
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15.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:54
15.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:54
Aug 28, 2012, 10:54
 
Anyone else finding crafting a bit frustrating?

Copper ore being one of them, the conversion ratio for ore per bar for one. Then trying to make weapons requires a lot of bars. I’m finding that per weapon, the amount of bars required seems a bit high. Plus finding copper isn’t exactly and easy chore either.

I find that I have out leveled the areas where Copper ore is at and now mining Iron and Silver. Before I have even leveled up and past Copper usage. I don’t mind looking for the Ore, but the returns seem far too low. And I really don’t want to spend all of my time just searching for Ore and going back and running around just looking for it. And lets not talk about the low drop rate of the Blood Viles.

Anyone else seeing this issue too?
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

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14.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:54
14.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:54
Aug 28, 2012, 10:54
 
how big is the digital download?
13.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:45
13.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:45
Aug 28, 2012, 10:45
 
InBlack wrote on Aug 28, 2012, 10:40:
Whats up with PvP, is it open world or arena based or what?

Both, you can read up on the PvP system here. It has smaller battleground style PvP similar to Guild vs Guild in the first game. It also has larger DAOC RvR style large scale warfare called WvWvW.

Edit: I guess I should note that neither is truly open world though, both are instanced. Actually pretty much most of the game is cleverly instanced.

This comment was edited on Aug 28, 2012, 10:51.
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12.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:40
12.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:40
Aug 28, 2012, 10:40
 
Whats up with PvP, is it open world or arena based or what?
I have a nifty blue line!
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11.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:35
11.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:35
Aug 28, 2012, 10:35
 
I'm loving it. I found a "secret" hidden area in Lion's Gate last night that was just awesome (and had pirate booty in it). I hope there's more stuff like that because I totally wasn't expecting it. The world vs. world stuff also reminds me a lot of DAoC, which I miss.

Don't let some of the reviews fool you though. There's still quests. They just moved them to hearts instead. The dynamic stuff is interesting, but still just quests. If you hate MMOs then I doubt GW2 will change your mind. If you enjoy MMOs, though, then GW2 does a lot of stuff right.

And don't let GW1 put you off. GW2 is nothing like GW1.
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10.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:32
10.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:32
Aug 28, 2012, 10:32
 
Verno wrote on Aug 28, 2012, 10:26:
Been having a blast in the headstart, I didn't approach it as WoW and this definitely helped. It's kind of amusing watching just how badly conditioned players are to the "stand still and spam butan" MMO combat model, I watched a Veteran mob wipe the floor with about 6 people last night. I approach it more like an ARPG with MMO trappings and find it pretty damned fun.

My thief is at level 14 and my Guardian is 15. Still can't decide which one I want to play going forward, they are both damned fun. Done a lot of exploration, its nice to see things exist without a seeming purpose or quest hub. I found some crazy underwater cavern with jumping puzzles and stuff last night. I'd encourage people to get out there beyond the renown heart stuff, there is a lot of hidden stuff to find.

Overall the launch has been pretty good but they have some stuff to work out:

- Guilds over 250 members are broken, invites stop working at that point
- Trading Post is always down, fix this shit please
- Party invites across instances are wonky
- A few event triggers are bugged, most likely from a player starting them and logging out.

Not sure, I was on most of yesterday and Sunday. On the Server Maguuma. I know that Verno said hes playing on this server. Not sure about anyone else. Made lv 22 and stopped for the night.

I am indeed on Maguuma with Starfleet Dental. The Blues guild is on Tarnished Coast but it doesn't really matter which specific server you are on, you can belong to multiple guilds across different servers. The only thing you can't do is WvWvW with a cross-server guild.

Server transfers are free for the first week too so people can always change their mind to hop back and forth to play with friends.

Verno, I tried playing a Thief, usually I really like the thief class, but found myself not liking this one as much. Takes far too much damage and dies a lot, I felt the damage was not high enough using the thief. I’m still on the fence about going back and retrying this one. But my warrior kicks butt and has great survivability. I’m really liking this class a lot.


If so ill have to hook up with ya. Friend me when your on. Ilyra

Playing a warrior.

This comment was edited on Aug 28, 2012, 10:39.
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
9.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:26
9.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:26
Aug 28, 2012, 10:26
 
Been having a blast in the headstart, I didn't approach it as WoW and this definitely helped. It's kind of amusing watching just how badly conditioned players are to the "stand still and spam butan" MMO combat model, I watched a Veteran mob wipe the floor with about 6 people last night. I approach it more like an ARPG with MMO trappings and find it pretty damned fun.

My thief is at level 14 and my Guardian is 15. Still can't decide which one I want to play going forward, they are both damned fun. Done a lot of exploration, its nice to see things exist without a seeming purpose or quest hub. I found some crazy underwater cavern with jumping puzzles and stuff last night. I'd encourage people to get out there beyond the renown heart stuff, there is a lot of hidden stuff to find.

Overall the launch has been pretty good but they have some stuff to work out:

- Guilds over 250 members are broken, invites stop working at that point
- Trading Post is always down, fix this shit please
- Party invites across instances are wonky
- A few event triggers are bugged, most likely from a player starting them and logging out.

Not sure, I was on most of yesterday and Sunday. On the Server Maguuma. I know that Verno said hes playing on this server. Not sure about anyone else. Made lv 22 and stopped for the night.

I am indeed on Maguuma with Starfleet Dental. The Blues guild is on Tarnished Coast but it doesn't really matter which specific server you are on, you can belong to multiple guilds across different servers. The only thing you can't do is WvWvW with a cross-server guild.

Server transfers are free for the first week too so people can always change their mind to hop back and forth to play with friends.
Avatar 51617
8.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:24
8.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:24
Aug 28, 2012, 10:24
 
I'm really on the fence about this one, so I'm looking forward to your comments about gameplay. I've read alot about how they are doing different things from other mmos, but I bought the first game and didn't play it much just because I never got into it.
7.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:23
nin
7.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:23
Aug 28, 2012, 10:23
nin
 
mixma242 wrote on Aug 28, 2012, 10:17:
Did the Blues guild ever happen?

From what I scanned of the thread, it ended up more along of the lines of each person saying where they were going, as opposed to a general consensus. But at least a couple went to tarnished coast (think it was)...

I've still not installed it yet...


6.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:21
6.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:21
Aug 28, 2012, 10:21
 
mixma242 wrote on Aug 28, 2012, 10:17:
Did the Blues guild ever happen?

Not sure, I was on most of yesterday and Sunday. On the Server Maguuma. I know that Verno said hes playing on this server. Not sure about anyone else. Made lv 22 and stopped for the night.
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
5.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:18
nin
5.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:18
Aug 28, 2012, 10:18
nin
 
deqer wrote on Aug 28, 2012, 10:01:
No.

dequer - you call in sick from school today?

4.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:17
4.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:17
Aug 28, 2012, 10:17
 
Did the Blues guild ever happen?
3.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:15
3.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:15
Aug 28, 2012, 10:15
 
Maybe.
I wonder if he reads them, or if it's just for show.
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2.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:11
2.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:11
Aug 28, 2012, 10:11
 
Yes.
I have a nifty blue line!
Avatar 46994
1.
 
Re: Guild Wars 2 Launches
Aug 28, 2012, 10:01
1.
Re: Guild Wars 2 Launches Aug 28, 2012, 10:01
Aug 28, 2012, 10:01
 
No.
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