Enter the ever-changing fantasy world of Tyria, where you control the story and your actions shape the world around you! With action-oriented combat, deep personal storylines, epic dynamic events, world-class PvP, and no subscription fees, Guild Wars 2 defines the future of online roleplaying games.
Verno wrote on Aug 29, 2012, 11:58:
despite the fact that the game has no real aggro control and his stuns were long cooldown moves. What's funny is that I suggested we change things up a bit because the game isn't really based around those concepts and was met with almost hostility from people who wanted to heal, DPS and tank alone.
Creston wrote on Aug 30, 2012, 16:09:
Alright, bit the bullet and got the game today. Probably won't have time to play until this weekend, but I joined Tarnished Coast and will try to get into the guild once I can.
Does the game run slow, btw? I was getting 20 fps on my fairly beast work computer (Radeon HD 5850, SSD, 8 Gig RAM, 6 core Xeon @3.33Ghz) and most stuff was set to medium as far as I could tell. Admittedly it was set to 2500x1600 resolution, so that may have something to do with it.
I just hope my home internet connection can handle it. If not, I guess I may have to move.
Btw, anyone have a suggestion on what character/build to play first? I never played the betas, and it's been a LONG time since I last played Guild Wars. From a review I read, it seems a thief with ranged weapons gets lots of fun little tricks in combat.
Are the races typically better suited for one thing or another, or does it not really matter? Ie, is a Charr Thief just as good as an Asura one?
Creston
Verno wrote on Aug 29, 2012, 11:58:HorrorScope wrote on Aug 29, 2012, 11:34:
Do you believe people are different? If you do, then you do understand for the life of you.
To be at the top doesn't hurt, they can take those advantages to WvWvW. It's not like they miss all the content, there are things such as Alts.
It's an expression, no need to be so nitpicky about it man, sheesh. While I believe people are different, it doesn't mean I necessarily understand their individual motivations.
Paranoid Jack wrote on Aug 29, 2012, 03:08:
Cutter, how much more space did your bank unlock open up?
Fibrocyte wrote on Aug 29, 2012, 08:51:
How does one join the Bluesnews guild? I messaged "Waxx" last night with no response. TIA.
HorrorScope wrote on Aug 29, 2012, 11:34:
Do you believe people are different? If you do, then you do understand for the life of you.
To be at the top doesn't hurt, they can take those advantages to WvWvW. It's not like they miss all the content, there are things such as Alts.
Verno wrote on Aug 29, 2012, 09:21:Apparently someone already hit level 80, not particularly surprising.
I will never understand people like that for the life of me.
Verno wrote on Aug 29, 2012, 09:21:
I have to admit I don't get Engineers at all. Stationary pets seems like a dumb idea and they so much utility/support that it borders on insane. Anyone here have one and can shed some light on how they play? I did see one dude using a flamethrower and that looked pretty boss though!
Apparently someone already hit level 80, not particularly surprising.
What I really enjoyed in GW1 was the linear, epic story - it made it feel less of a grind. I hope GW2 still has that kind of thing; the personal story kind of sucks. I guess Anet can't have too many people not doing the dynamic stuff.
Paranoid Jack wrote on Aug 29, 2012, 03:08:
Cutter, how much more space did your bank unlock open up?
One of my biggest gripes is the shared bank across all toons. Pretty much forces you to open more space using gems. I like that the toons share collectibles. That I can applaud. While I play alts and focus on other crafting skills what I've gathered but can't use contributes to the leveling of my other character just by sending the items to the collectibles storage/bank.
My other complaint is that I'm having fun with every profession so far. Somebody was talking about thier Necro being boring? Did you try a dual dagger wielding necro? Adds a nice twist to the class.... er, profession.
Another thing I noticed is you can only have characters on one server at a time? And five is the limit? Not sure I like that since I wanted to try them all without deleting any. The flips side is it helps me focus on what I got instead of trying every profession there is before making the tough decision on which I like best.
Leaning toward the Engineer and the Ranger as my two mains. Though the Guardian is a blast to play and I have yet to try the Warrior, the Thief, and the Mesmer.
CannibalBob wrote on Aug 29, 2012, 02:49:
What amazes me about GW2 is the amount of stuff to learn and do. When you make a character, all that stuff you choose affects your personal storyline. There are 5 races to choose, each with different stories. I think there are 9 permutations of backstory you can choose, times the 5 races, making 45 different stories you'll see. It may only affect the cutscenes/dialog, but for RPG fans, this is just awesome! It took me two BWE's to beat the personal storyline, which was disappointing, but a lot of areas and races were missing in the beta, so the story may have been cut short.
Next are the classes themselves. Each class has different weapons, opening up different skills. Then there is the Trait system, which is similar to WoW's Talent Tree system. This allows even more cool builds; while most of the traits are just number multipliers (ie +20% burning durations), I've seen some interesting traits you can select, such as moveable Ranger spirits or elementalist attunement switching causes AOE effects. There are also a bunch of utility skills you can choose. While Guild Wars 1 had a much more strategic build system (each profession has 150 skills to choose, and you can have a secondary profession), since it played more like a Magic the Gathering card game, GW2's build system is definitely no slouch.
I personally didn't like WoW's build system, since it was too obvious; each class' role is predefined; you only really have to choose between pure PvP, PvE soloing or PvE party. In GW2, you have all sorts of cool builds you can do; support, healing, damage, aoe, crowd control, running and so on. For example, I have a build which boosts my movement speed at the cost of other skills. This is great for simply traveling around or collecting resources, but it sucks for doing events/hearts. When I'm in a party, I veer to be more supportive with healing etc. Depends on what professions are in my party, too. It's just so cool being able to do everything, but you have to make a choice and be strategic about it. I remember in WoW, you were basically screwed without a tank or a healer, and there was no way around it. That problem simply does not exist in GW2.
GW2 isn't without its faults, though. I hope they add a build-swapping system; it's a pain swapping different skills etc.
The auction house downtime really sucks. I'm packing my mules to the brim here!