The information below will give you specific details about times and dates based on whether you pre-purchased, pre-ordered, or are picking up a copy of the game on release day. For those players who have not pre-purchased or pre-ordered the game, Guild Wars 2 will officially launch at 0:00 AM Pacific time (GMT -7:00) on August 28th.
- Pre-Purchase with 3-Day Headstart: Everyone who pre-purchased Guild Wars 2 will enjoy three full days of Headstart Access. The three-day Headstart Access will officially begin at 0:00 AM Pacific time (GMT -7:00) on August 25th. However, please note that in order to ensure we’re fully prepared for that fateful hour we may bring servers online up to 3 hours prior. If you’re a player committed to getting in first to grab that character name of your dreams you’ll want to be keeping an eye on things during that time period.
- Pre-Order with 1-Day Headstart: Those who pre-ordered Guild Wars 2 will be able to participate in one day of Headstart Access. The one-day Headstart Access will begin at 0:00 AM Pacific time (GMT -7:00) on August 27th. NOTE - Pre-Order code registration is now enabled.
Download the Client today: If you’ve registered your pre-purchase or pre-order and created your Guild Wars 2 account you can go to account management today and download the client. Be sure to update the client periodically to minimize your download at launch. We look forward to seeing you in-game very soon!
Jonjonz wrote on Aug 25, 2012, 09:55:
As of 6:30 am CDT Saturday, the game crashed, been offline now for 2 hours plus change.
https://twitter.com/GuildWars2
I did manage to log in last night at 11:15pm CDT Friday and get my character name and server, got back on this morning at around 5:30am CDT and played until the crash. Oh well, have to be satisfied with the mesmerizing log in screen now.
Fion wrote on Aug 24, 2012, 14:03:
I too thought the combat was pretty 'samey' and not all that amazing at level 5.
By level 20, I thought it was the best MMOG combat I'd ever played.
Yakubs wrote on Aug 23, 2012, 15:36:
I think people who claim the combat is a massive improvement over WoW and the like are high/delusional. It's very similar. You DO click on your target and use a skill rotation. Yeah, you can dodge around too but, sorry, that's not interesting. That's a twitch mechanic. Yes, there is no dedicated healer which can be good but it doesn't change the fact that you're playing a mini-game revolving around cooldown management where in many cases you spend more time staring at the interface than the game world.
The skill system is lame too. When I hit level 5 and saw that I was now able to pick from a list of 15 skills, I was happy. Then I read the description of each skill and facepalmed. Half of them are clearly useless except MAYBE in rare situations, the other half are simple variations of skills you already have. Every class has like 100 skills and they're all a variation of: Do X damage and/or apply Y status effect.
Yakubs wrote on Aug 23, 2012, 15:36:
I played the last beta weekend and lost all interest in the game. I do think the open areas with free exploration is an absolutely great aspect of the game, and seemingly well-implemented from what I saw, but I disliked basically everything else about it.
I think people who claim the combat is a massive improvement over WoW and the like are high/delusional. It's very similar. You DO click on your target and use a skill rotation. Yeah, you can dodge around too but, sorry, that's not interesting. That's a twitch mechanic. Yes, there is no dedicated healer which can be good but it doesn't change the fact that you're playing a mini-game revolving around cooldown management where in many cases you spend more time staring at the interface than the game world.
The skill system is lame too. When I hit level 5 and saw that I was now able to pick from a list of 15 skills, I was happy. Then I read the description of each skill and facepalmed. Half of them are clearly useless except MAYBE in rare situations, the other half are simple variations of skills you already have. Every class has like 100 skills and they're all a variation of: Do X damage and/or apply Y status effect.
This ad-hoc party-based system is interesting in theory but in their execution it's kind of dumb. It's not so much an ad-hoc party system, rather it's an ad-hoc ARMY system. An event appears on the map and suddenly you're just a face in the crowd as 100 players all swarm a single giant enemy or a group of enemies and proceed to spam everything they've got.
If "apply Y status effect" skills aren't boring enough, they're even further devalued by the fact that you're debuffing an enemy along with 100 other people. The list of debuffs on each monster is so long you can't even see them all and you certainly have no earthly clue if you contributed anything at all to the fight, beyond the fact that you just spent 5 minutes pounding your keyboard and particle effects were emitted from your avatar.
PvP is standard fare for these games. The only "innovation" is that you're increased to max level and given top-level gear upon joining the fight. Which is terrible because any attachment you had to your character is now completely gone. Now you're just playing a multiplayer action game with classes, like Team Fortress 2 or something, not an MMORPG.
I think this game is a great suggestion of ways to evolve the genre but, for me, it was a total failure at actually implementing these suggestions.
OpticNerve wrote on Aug 23, 2012, 22:40:NoyzRulz wrote on Aug 23, 2012, 22:12:
I get a lot of crap for this but obviously some game makers are listening. I like the social aspect and large areas of an MMORPG but my problem is that I can't do 4-8 hour raids over and over to get gear to do the next level. I got a business to run where I get real money and stuff. In other words I want to play a MMORPG casually and that's where I get crap because hardcore players think MMORPG means long hours of raiding and that massively multi-player means I HAVE to constantly play with others for hours which I can't do. Ever. I can play lots of FPS online where I play for 5 minutes or 5 hours. So, I am on the order page, should I buy this now?
I would think so. GW2 is a very time-friendly game. You can jump in, play PvE or sPvP for half an hour and feel like you've accomplished a lot.
I would say that the later level Dungeons could potentially require an hour or two to finish, but given that they're capped at 5 max players, I couldn't image them lasting for 6 hours like raids in other MMOs.
There ARE grindy elements in GW2, but they're similar to GW1 in that you can easily get top-notch gear stat-wise, but if you want that giant flaming greatsword or the unicorn longbow that shoots rainbows, you will have to grind for specific things. It's all cosmetic though.
PropheT wrote on Aug 23, 2012, 18:06:
If nothing else it has set the level of expectations going into playing the game to a level that I'm not sure anything could really live up to. I haven't even followed the game and it's all I've heard about for months in chat while playing other games. It's part of why I bought it even though my beta impression wasn't positive...when something is built up that much it's hard not to go in looking for what's wrong with it, which pretty much guarantees a shitty time with a game.
NoyzRulz wrote on Aug 23, 2012, 22:12:
I get a lot of crap for this but obviously some game makers are listening. I like the social aspect and large areas of an MMORPG but my problem is that I can't do 4-8 hour raids over and over to get gear to do the next level. I got a business to run where I get real money and stuff. In other words I want to play a MMORPG casually and that's where I get crap because hardcore players think MMORPG means long hours of raiding and that massively multi-player means I HAVE to constantly play with others for hours which I can't do. Ever. I can play lots of FPS online where I play for 5 minutes or 5 hours. So, I am on the order page, should I buy this now?
Cutter wrote on Aug 23, 2012, 17:06:Blegvad wrote on Aug 23, 2012, 16:44:
Blues folks going to a particular server?
First post in this thread has a link to the Blue's GW2 stuff. Some of us will be on Tarnished Coast, some other on other servers, so not everyone to one it seems.
Yakubs wrote on Aug 23, 2012, 17:03:Despoiler wrote on Aug 23, 2012, 16:40:
The X hours thing isn't because of the reason you say, it's because the game is easy while you are learning.
Sorry, but hard != good, hard != interesting, hard != depth, necessarily. You seem to have read my post with enough interest to reply to it yet did not bother to understand the underlying point of it.
Is it really a surprise that you found things to like about the game after sinking, what, 50? 100+ hours into it? And you spent this amount of time on a beta version where your characters aren't even saved! Sorry, bud, but the only thing "measurable" is the fact that you're a biased fan.
I'm sure if you ask someone who spent 100+ hours cutting themselves with razor blades, they'd easily be able to tell you all about why they enjoy it. Still a shit thing to spend your time on.
PropheT wrote on Aug 23, 2012, 18:06:
If nothing else it has set the level of expectations going into playing the game to a level that I'm not sure anything could really live up to.
Dades wrote on Aug 23, 2012, 17:50:
Does anyone really expect every single person to 100% love this game?
Yakubs wrote on Aug 23, 2012, 17:03:
Is it really a surprise that you found things to like about the game after sinking, what, 50? 100+ hours into it? And you spent this amount of time on a beta version where your characters aren't even saved! Sorry, bud, but the only thing "measurable" is the fact that you're a biased fan.
I'm sure if you ask someone who spent 100+ hours cutting themselves with razor blades, they'd easily be able to tell you all about why they enjoy it. Still a shit thing to spend your time on.
Cutter wrote on Aug 23, 2012, 17:06:Blegvad wrote on Aug 23, 2012, 16:44:
Blues folks going to a particular server?
First post in this thread has a link to the Blue's GW2 stuff. Some of us will be on Tarnished Coast, some other on other servers, so not everyone to one it seems.
Blegvad wrote on Aug 23, 2012, 16:44:
Blues folks going to a particular server?