Steamships Ahoy - Counter-Strike: Global Offensive

Valve announces that Counter-Strike: Global Offensive is now available on Steam, offering the Windows and OS X editions of the new installment in the teamplay shooter series which will also come to consoles over the next day or so. Here's word:
Valve, creators of best-selling game franchises (such as Half-Life and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive is now available via Steam, with the North American PSN launch and worldwide Xbox launch happening later tonight and tomorrow morning. .

CS: GO expands on the classic team-based action gameplay that Counter-Strike pioneered. Featuring an arsenal of over 45 weapons, loads of maps, new game modes, new visuals, leaderboards and over 165 Steam Achievements.

For more information on Counter-Strike: Global Offensive visit counter-strike.net
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Re: Steamships Ahoy - Counter-Strike: Global Offensive
Aug 22, 2012, 05:33
45.
Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 22, 2012, 05:33
Aug 22, 2012, 05:33
 
PropheT wrote on Aug 21, 2012, 18:06:
xXBatmanXx wrote on Aug 21, 2012, 17:57:
Since it has GG, i feel for it - now wish I hadn't. The gun mechanics are all messed up and doesn't "feel" right. Headshots are still way to high of a % and most of the COF doesn't make sense for the gun. It is as though they randomly assign a COF for a type of gun that doesn't fit it at all.....

oh well. I never learn I guess.

I really can't agree with any of that at all, especially that any of the gun mechanics are messed up in any way. They mostly feel like they did with other versions of CS, only with working hitboxes that mean you're actually hitting what you're aiming at. It's definitely a step in the right direction over what CS:S was doing.

Headshot percentage is high because that's what everyone is aiming for and practically everyone playing has had years of practice at doing it.

Which firing cone seems strange? The only weapons I absolutely cannot stand are the shotguns; they seem even more worthless than they used to be, but everything else seems pretty good with a balance between mobility and spread. If something has too much of a spread, stop and fire or crouch and fire and it fixes it.

Shotguns suck? Awww man, I was thinking of getting this for some oldschool teamplay but now...I always prefered shotguns in these type of games.
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