Diablo III 1.04 New Paragon Endgame Detailed

The Diablo III Website announces a new Paragon system for Diablo III which will add new endgame content to Diablo III when the version 1.04 patch goes live for the action/RPG sequel, which is currently expected by the end of this month. This will add 100 paragon levels to player development with new stat and magic find rewards. There's also this forum post outlining how the auction house will be changed in the new version. Here's the outline of how the new Paragon system will work:

  • After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:
    • Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
    • 3% Magic Find and 3% Gold Find
  • In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown
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Re: Diablo III 1.04 New Paragon Endgame Detailed
Aug 20, 2012, 17:25
20.
Re: Diablo III 1.04 New Paragon Endgame Detailed Aug 20, 2012, 17:25
Aug 20, 2012, 17:25
 
I think the reason why some players are a little miffed by these Paragon level is the fact that without an attributes/skill point system, it's still a somewhat static experience where you don't actually out-level the mobs like you did in the previous titles.

In Diablo 2, you could continue to pump points and build your character tree until level 99 whereas Diablo 3 will throw about one items worth of stat points when you hit level 100 and provide no change to your skills. You're essentially working towards a slightly more overpowered version of yourself which boils down to taking one or two more hits from Inferno Act 3+ mobs. Even if you're Paragon level 100, there is very little significance within those 100 levels because a) stat points per level suck in D3 and b) they still out level you. The GF/MF is another thing altogether.

If they just threw in 39 more actual levels rather than keep the cap and have alternate levels with tweaking the stats per level, it would provide an entirely different flow which would be comparable to that of D2 but that would probably break something.

This comment was edited on Aug 20, 2012, 17:31.
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