Diablo Creator on Diablo III

An interview on IncGamers talks with David Brevik of Gazillion Entertainment about Diablo III, getting the co-founder of Blizzard North's impressions of the latest version of the series he helped originate. He offers a perspective on how the game was impacted by the loss of the company's action/RPG knowledgebase with the closure of Blizzard North and how the third game in the series more reflects the tastes and experiences of Blizzard South, and verges on schadenfreude in describing part of his mixed feelings about how it ultimately turned out: "I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that, when the people leave the game changes and it shows how critical people are in this industry."
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15.
 
Re: Diablo Creator on Diablo III
Aug 19, 2012, 20:09
Prez
 
15.
Re: Diablo Creator on Diablo III Aug 19, 2012, 20:09
Aug 19, 2012, 20:09
 Prez
 
...but the reason for those design decisions is because the Diablo 3 team didn't have the experience of the Diablo 1/2 team.

I disagree. Admitting upfront that I have zero game design experience, it logically still seems to stand to reason that inexperience is not as big of a detriment to game-making as skewed priorities. It wasn't inexperience that caused the designers of D3 to develop it as a half-assed MMO with a cash shop scam as its focal point. It may have been greed, it may have been arrogance, or publisher meddling ... or it may have been just plain old fashioned stupidity, but I just can't see chalking it up to inexperience.

And to those mentioning Hellgate London, I'd like to point out that the same exact thing - skewed priorities - was the case in that game as is the case in D3. Hellgate's foundation and core concept were extremely sound; it was idiot Bill Roper's decision to spend more time shoehorning a cash-grab subscription model into the game and less time making a good game fleshed out with rich content that sunk it.

I wonder what all of the dudes who bought lifetime subscriptions did with them?
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