hears from famed game designer Warren Spector about the industry, hearing out his stated attempt to "shame" his fellow developers, "specifically John Carmack and Tim Sweeney," into stop designing guns and start designing "non-combat AI," saying: "Can you imagine what games we would have if John Carmack decided he wanted to create a believable character as opposed to a believable gun?" He admits "It doesn't map very well to pushing buttons. It's not what we're doing right now," but goes on to express annoyance that they are not rushing to follow him down this road less travelled:
"I find it annoying where people don't try to solve that problem. But I understand why. It's a very hard problem to solve. One of the reasons I find games like this so appealing as a developer is, at Disney it's hard to make a game like most other companies force you to make. They don't even want you to do a game like that.
"So where I am in my life and my career, I want to explore things like, what does it mean to have a brother? How do you form a family? Disney is a great company to work for if you want to talk about the possibility of redemption, and how important family and friends are to you. Most companies are not interested in that."