Overon wrote on Aug 10, 2012, 07:00:
I have to comment on some of the textures. When the player leans out the textures on the wall look absolutely horribly low resolution. I hope the gameplay compensates for the old school textures.
The design does seem a little mixed up, as though it varies a little unevenly between different art styles, and there seems to be a general lack of detail to the levels (which could just be a trade-off, maybe the levels are really big or something) and it has the sort of over-sized props that games have been getting away from lately. Anyways, the graphics aren't very impressive. I'd call it "good enough" though, if the game play is fun.
This trailer does, more than anything else I've seen of it so far, give the impression that it's going to be one of those games espousing giving the player lots of freedom, though it's really just the freedom between two or three obvious and prescribed solutions.