wtf_man wrote on Aug 10, 2012, 10:36:Jerykk wrote on Aug 9, 2012, 23:06:
I really like that you can attach mines to rats. However, the ability to pause time still looks incredibly overpowered.
Difficulty in a game has never been a criteria for me... other than overly difficult = way too frustrating and probably either no sale, or I'll use cheats.
So, as long as the game is fun, I don't mind overpowered options. The beauty is you don't have to use them. I've played many o' game where my second run through was "stealth only", "non-lethal only (or mostly)", or some other challenging and entertaining way to play though again.
Aero wrote on Aug 10, 2012, 10:59:
This trailer does, more than anything else I've seen of it so far, give the impression that it's going to be one of those games espousing giving the player lots of freedom, though it's really just the freedom between two or three obvious and prescribed solutions.
Yakubs wrote on Aug 10, 2012, 09:48:Very well put and I fully agree. It's an illusion of variety.
These are "creative" only in the sense that the developer came up with them as alternatives to standard FPS weapons. They're not "creative" in the way a game like this SHOULD be, i.e., rewarding player creativity through dynamic and reactive game systems. This is just another theme park FPS headed to the bargain bin.
Aero wrote on Aug 10, 2012, 10:59:
This trailer does, more than anything else I've seen of it so far, give the impression that it's going to be one of those games espousing giving the player lots of freedom, though it's really just the freedom between two or three obvious and prescribed solutions.
Overon wrote on Aug 10, 2012, 07:00:
I have to comment on some of the textures. When the player leans out the textures on the wall look absolutely horribly low resolution. I hope the gameplay compensates for the old school textures.
Jerykk wrote on Aug 9, 2012, 23:06:
I really like that you can attach mines to rats. However, the ability to pause time still looks incredibly overpowered.