Sepharo wrote on Aug 8, 2012, 10:19:
ItBurn wrote on Aug 8, 2012, 09:22:
Modern games brought a lot more than rpg elements. To me, a proper shooters needs several critical features that CS doesn't have. Going prone, aiming down sights, aim being affected by more than just moving vs not moving and shooting, stamina, and probably more. All these makes shooters a lot deeper and they feel a lot less frustrating.
That's very subjective. Those are certainly features of some FPS but I disagree that they are things that a modern FPS must have. BC2 consciously left out prone and the game was much better for it.
ItBurn wrote on Aug 8, 2012, 09:22:
If you take the measures to aim properly, it aims properly. None of the CS randomness.
Ahh the ol' "CS randomness" paired up with the "CS doesn't aim properly even though I am". Such a tired complaint from frustrated players. Trust me, it's possible to aim properly in CS and it's only random if you let it be.
Having played CS as much as you did, I don't think I can take your arguments as valid.
I knew someone would say something about what I wrote on the aim. All I'll say is that I hate how aiming is managed in CS, I prefer it in other games.