The Vanguard Saga of Heroes transition to free-to-play is just around the corner! We are pleased to announce that the official launch date is Tuesday, August 14, 2012! Mark the date on your calendar!
Over the past couple of months, we have been working hard to improve the game in order to prepare for the influx of new and returning players. If you have not heard about all the changes, check them out for yourself in game and out of game! In the coming week, you'll start to notice even more changes as we move toward the official free-to-play launch.
Some of the more notable changes include:To view more changes, check out all the recent game update notes and log in game today!
- New Website: Our official website has received a major facelift and has a new URL - http://www.vanguardthegame.com.
- Vanguard Marketplace: The Vanguard Marketplace offers several categories to browse - Services, Mounts and Pets, Appearance and Equipment, and Housing.
- Starting Areas Revamp: New characters will now start one of the following starting areas: Cliffs of Ghelgad, Tanvu, Three Rivers Village, Tursh Village, or the Isle of Dawn.
- Removed Class Restrictions: We removed the class restrictions for all races. You can now create that special combination of character that you dreamed about making!
We hope to see you in Vanguard soon!
PropheT wrote on Aug 5, 2012, 23:33:wtf_man wrote on Aug 5, 2012, 18:09:
Only now with GW2 do we have an MMO that encourages cooperation without forced grouping... and it's been what? 13 or 14 years since EQ came out.
Warhammer did that with public quests years ago and Rift does it with zone invasions and open grouping for events. That sure as hell isn't something revolutionary that they came up with for GW2. Honestly, even the implementation of it has been done better elsewhere.
PropheT wrote on Aug 5, 2012, 23:33:
Vanguard had some revolutionary designs in its gameplay that weren't copied until well after it went live, as far as I know. Defensive target mechanics were something I'd never seen prior to Vanguard, for example, and I still don't know why that hadn't been implemented into WoW since it was always flat out better than focus targeting.
Gnolt wrote on Aug 6, 2012, 09:17:
"Vancrash Saga of Desktop" is what we used to call it.
Mac wrote on Aug 6, 2012, 04:17:It's not just MMO. A lot of softwares. This is why I never buy the newest/latest stuff. It's because companies always want to ship before the products are ready.
It was a horrible broken mess upon release which resulted in people playing (or trying to) it for the first 30 days then dumping it hard as it was so broken.
By the time the dev team made it into a very playable and enjoyable game people had already been tarnished by it.
Why do MMOs still continue to release before they are ready? - the MMO crowd isn't patient at all, and given the examples shown by Horizons, Vanguard, Age of Conan, Star Wars:TOR, etc if you blow your first chance it is nay on impossible to recover. You would think they would learn ...
PropheT wrote on Aug 5, 2012, 23:33:
Warhammer did that with public quests years ago and Rift does it with zone invasions and open grouping for events. That sure as hell isn't something revolutionary that they came up with for GW2. Honestly, even the implementation of it has been done better elsewhere.
wtf_man wrote on Aug 5, 2012, 18:09:
Only now with GW2 do we have an MMO that encourages cooperation without forced grouping... and it's been what? 13 or 14 years since EQ came out.
NKD wrote on Aug 5, 2012, 16:22:
I really wish McQuaid had come in to work at some point during the last 8 month of development.
nin wrote on Aug 5, 2012, 16:40:
Had no idea this was still running...
WyldKat wrote on Aug 5, 2012, 16:33:Cutter wrote on Aug 5, 2012, 15:57:
I checked this out again a few months back and it's a good game in a lot of ways. Had they done this properly out of the gate this game would have been a major success. I still love their variety of races, mounts and classes. Love their bard.
The housing/decoration system, as well as the diplomacy system was pretty cool too. Oh and you could own and sail ships which hasn't been done since what, Ultima Online?
Cutter wrote on Aug 5, 2012, 15:57:
I checked this out again a few months back and it's a good game in a lot of ways. Had they done this properly out of the gate this game would have been a major success. I still love their variety of races, mounts and classes. Love their bard.