zombiefan wrote on Aug 4, 2012, 21:49:Slippy wrote on Aug 4, 2012, 20:21:xornand wrote on Aug 4, 2012, 20:03:
That was a very nice comment to make about the father of the 1st Person Shooter.
You need to read up on your history: http://en.wikipedia.org/wiki/First-person_shooter
John Carmack is *not* the father of the first person shooter.
WHAT? That um, kind of like, just proves my point...
zombiefan wrote on Aug 4, 2012, 21:49:
You need to read up on your history: http://en.wikipedia.org/wiki/First-person_shooter
John Carmack is *not* the father of the first person shooter.
Slippy wrote on Aug 4, 2012, 20:21:xornand wrote on Aug 4, 2012, 20:03:
That was a very nice comment to make about the father of the 1st Person Shooter.
You need to read up on your history: http://en.wikipedia.org/wiki/First-person_shooter
John Carmack is *not* the father of the first person shooter.
xornand wrote on Aug 4, 2012, 20:03:That was a very nice comment to make about the father of the 1st Person Shooter.
John Carmack looks like Jeffery Dahmer.
John, do everyone a favor, go dig a hole and die in it.
Mad Max RW wrote on Aug 4, 2012, 15:57:Meh. You can still show stuff during the keynote talks!Ant wrote on Aug 4, 2012, 13:16:Mad Max RW wrote on Aug 4, 2012, 12:26:Did it show any DOOM 4 scenes? I can't watch that long.
Carmack's full keynote speech is here: http://www.youtube.com/watch?v=wt-iVFxgFWk
At around the 12 minute mark and beyond he's pretty clear about the non-future of Rage. No Rage 2. I'm sure the 3 defenders of the game are bawling their eyes out before trying to piece together another excuse.![]()
You missed the point of keynote talks. They talk. And talk. And talk some more. The rest of QuakeCon is for showing off stuff. John Carmack said they aren't ready to show Doom 4 yet.
Ratty wrote on Aug 4, 2012, 12:24:The image has to be warped and the game needs to respond to the head tracking data.
Other 3D glasses and VR headsets have worked with a wide variety of games. They took the 3D data from the graphics card or something. It would be great if they could do the same thing with this. Why can't they? What game-specific things would they have to code in?
Ant wrote on Aug 4, 2012, 13:16:Mad Max RW wrote on Aug 4, 2012, 12:26:Did it show any DOOM 4 scenes? I can't watch that long.
Carmack's full keynote speech is here: http://www.youtube.com/watch?v=wt-iVFxgFWk
At around the 12 minute mark and beyond he's pretty clear about the non-future of Rage. No Rage 2. I'm sure the 3 defenders of the game are bawling their eyes out before trying to piece together another excuse.![]()
Mad Max RW wrote on Aug 4, 2012, 12:26:Did it show any DOOM 4 scenes? I can't watch that long.
Carmack's full keynote speech is here: http://www.youtube.com/watch?v=wt-iVFxgFWk
At around the 12 minute mark and beyond he's pretty clear about the non-future of Rage. No Rage 2. I'm sure the 3 defenders of the game are bawling their eyes out before trying to piece together another excuse.
Cutter wrote on Aug 4, 2012, 03:50:Other 3D glasses and VR headsets have worked with a wide variety of games. They took the 3D data from the graphics card or something. It would be great if they could do the same thing with this. Why can't they? What game-specific things would they have to code in?
Yeah and how many other games will utilize it? $300 is an expensive peripheral for what may not amount to more than a few games. Shit, I'm still waiting for 64 bit to be realized in a major way. Remember Intel's MMX and how that was supposed to change gaming? How about SLI support? 3D? etc. Every few years we get some cool new code or device that's supposed to change everything and it ends up falling by the wayside much sooner than later or never realized at all.
Mashiki Amiketo wrote on Aug 3, 2012, 23:56:
We had VR headsets back in '99 but they didn't take off then either, I guess we'll see take 2.
zombiefan wrote on Aug 3, 2012, 23:28:
The problem with VR setups like this is until you get some sort of unidirectional walking surface under your feet, the level of "reality" you feel will still be diminished. I know because I went through this when I bought my VFX-1 helmet
So ultimately this will still be a gimmick. A pretty gimmick, but a gimmick nonetheless.
Cutter wrote on Aug 4, 2012, 03:50:
Yeah and how many other games will utilize it? $300 is an expensive peripheral for what may not amount to more than a few games. Shit, I'm still waiting for 64 bit to be realized in a major way. Remember Intel's MMX and how that was supposed to change gaming? How about SLI support? 3D? etc. Every few years we get some cool new code or device that's supposed to change everything and it ends up falling by the wayside much sooner than later or never realized at all.