Doom 4 Will Support Oculus Rift

Doom 4 will support the Oculus Rift, John Carmack told Polygon at QuakeCon, saying the once he finishes adding support for the just kickstarted VR headset (which has already surpassed its funding goals) to the upcoming Doom 3: BFG Edition he will get to adding it to the next installment in the shooter series. "I'm excited for once Doom 3 ships, and gets out there, I'll put all this stuff into the Doom 4 platform, which will be nice to take our current top-of-the-line stuff and have that in virtual reality," id Software's Technical Director tells them. "I'm looking forward to doing that."
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49.
 
Re: Doom 4 Will Support Oculus Rift
Aug 6, 2012, 08:28
49.
Re: Doom 4 Will Support Oculus Rift Aug 6, 2012, 08:28
Aug 6, 2012, 08:28
 
In the past week we've had someone here ask that George Lucas, John Romero and John Carmack die and/or be killed.



Yay anonymous internet.
48.
 
Re: Doom 4 Will Support Oculus Rift
Aug 6, 2012, 08:03
48.
Re: Doom 4 Will Support Oculus Rift Aug 6, 2012, 08:03
Aug 6, 2012, 08:03
 
zombiefan wrote on Aug 4, 2012, 21:49:
Slippy wrote on Aug 4, 2012, 20:21:
xornand wrote on Aug 4, 2012, 20:03:
That was a very nice comment to make about the father of the 1st Person Shooter.

You need to read up on your history: http://en.wikipedia.org/wiki/First-person_shooter

John Carmack is *not* the father of the first person shooter.

WHAT? That um, kind of like, just proves my point...
47.
 
Re: Doom 4 Will Support Oculus Rift
Aug 5, 2012, 12:57
47.
Re: Doom 4 Will Support Oculus Rift Aug 5, 2012, 12:57
Aug 5, 2012, 12:57
 
xornand wrote on Aug 4, 2012, 20:03:
John Carmack looks like Jeffery Dahmer.

They both are blonde, that is about it. Not sure what your hatred is here, he's a pioneer and given you 100's of hours of enjoyment directly or indirectly. Perhaps you should find a hole, it would be much more fair.
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46.
 
Re: Doom 4 Will Support Oculus Rift
Aug 5, 2012, 03:46
46.
Re: Doom 4 Will Support Oculus Rift Aug 5, 2012, 03:46
Aug 5, 2012, 03:46
 
zombiefan wrote on Aug 4, 2012, 21:49:

You need to read up on your history: http://en.wikipedia.org/wiki/First-person_shooter

John Carmack is *not* the father of the first person shooter.

Whatever to that. What he did was actually make people care and changed the history of gaming. The other games mentioned are "Who?, What?".

I'd say Ultima Underworld is also worth mentioning.
Avatar 17232
45.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 21:49
45.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 21:49
Aug 4, 2012, 21:49
 
Slippy wrote on Aug 4, 2012, 20:21:
xornand wrote on Aug 4, 2012, 20:03:
That was a very nice comment to make about the father of the 1st Person Shooter.

You need to read up on your history: http://en.wikipedia.org/wiki/First-person_shooter

John Carmack is *not* the father of the first person shooter.
44.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 20:21
44.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 20:21
Aug 4, 2012, 20:21
 
xornand wrote on Aug 4, 2012, 20:03:
John Carmack looks like Jeffery Dahmer.
John, do everyone a favor, go dig a hole and die in it.
That was a very nice comment to make about the father of the 1st Person Shooter.
43.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 20:03
43.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 20:03
Aug 4, 2012, 20:03
 
John Carmack looks like Jeffery Dahmer.
John, do everyone a favor, go dig a hole and die in it.
42.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 16:12
Ant
 
42.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 16:12
Aug 4, 2012, 16:12
 Ant
 
Mad Max RW wrote on Aug 4, 2012, 15:57:
Ant wrote on Aug 4, 2012, 13:16:
Mad Max RW wrote on Aug 4, 2012, 12:26:
Carmack's full keynote speech is here: http://www.youtube.com/watch?v=wt-iVFxgFWk

At around the 12 minute mark and beyond he's pretty clear about the non-future of Rage. No Rage 2. I'm sure the 3 defenders of the game are bawling their eyes out before trying to piece together another excuse.
Did it show any DOOM 4 scenes? I can't watch that long.

You missed the point of keynote talks. They talk. And talk. And talk some more. The rest of QuakeCon is for showing off stuff. John Carmack said they aren't ready to show Doom 4 yet.
Meh. You can still show stuff during the keynote talks!
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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41.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 16:03
41.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 16:03
Aug 4, 2012, 16:03
 
Ratty wrote on Aug 4, 2012, 12:24:
Other 3D glasses and VR headsets have worked with a wide variety of games. They took the 3D data from the graphics card or something. It would be great if they could do the same thing with this. Why can't they? What game-specific things would they have to code in?
The image has to be warped and the game needs to respond to the head tracking data.
40.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 15:57
40.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 15:57
Aug 4, 2012, 15:57
 
Ant wrote on Aug 4, 2012, 13:16:
Mad Max RW wrote on Aug 4, 2012, 12:26:
Carmack's full keynote speech is here: http://www.youtube.com/watch?v=wt-iVFxgFWk

At around the 12 minute mark and beyond he's pretty clear about the non-future of Rage. No Rage 2. I'm sure the 3 defenders of the game are bawling their eyes out before trying to piece together another excuse.
Did it show any DOOM 4 scenes? I can't watch that long.

You missed the point of keynote talks. They talk. And talk. And talk some more. The rest of QuakeCon is for showing off stuff. John Carmack said they aren't ready to show Doom 4 yet.
Avatar 15920
39.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 15:29
39.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 15:29
Aug 4, 2012, 15:29
 
What I take from these comments from Carmack:
"Doom 4 will support our new VR headset."
"PC support is TBD."
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38.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 13:37
38.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 13:37
Aug 4, 2012, 13:37
 
I like the total immersion of VR goggles, but Doom 4 can suck an egg. After the last few disasters with id properties I won't come near that.
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37.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 13:16
Ant
 
37.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 13:16
Aug 4, 2012, 13:16
 Ant
 
Mad Max RW wrote on Aug 4, 2012, 12:26:
Carmack's full keynote speech is here: http://www.youtube.com/watch?v=wt-iVFxgFWk

At around the 12 minute mark and beyond he's pretty clear about the non-future of Rage. No Rage 2. I'm sure the 3 defenders of the game are bawling their eyes out before trying to piece together another excuse.
Did it show any DOOM 4 scenes? I can't watch that long.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
Avatar 1957
36.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 12:26
36.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 12:26
Aug 4, 2012, 12:26
 
Carmack's full keynote speech is here: http://www.youtube.com/watch?v=wt-iVFxgFWk

At around the 12 minute mark and beyond he's pretty clear about the non-future of Rage. No Rage 2. I'm sure the 3 defenders of the game are bawling their eyes out before trying to piece together another excuse.
Avatar 15920
35.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 12:24
35.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 12:24
Aug 4, 2012, 12:24
 
Cutter wrote on Aug 4, 2012, 03:50:
Yeah and how many other games will utilize it? $300 is an expensive peripheral for what may not amount to more than a few games. Shit, I'm still waiting for 64 bit to be realized in a major way. Remember Intel's MMX and how that was supposed to change gaming? How about SLI support? 3D? etc. Every few years we get some cool new code or device that's supposed to change everything and it ends up falling by the wayside much sooner than later or never realized at all.

Other 3D glasses and VR headsets have worked with a wide variety of games. They took the 3D data from the graphics card or something. It would be great if they could do the same thing with this. Why can't they? What game-specific things would they have to code in?
Avatar 22908
34.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 11:28
34.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 11:28
Aug 4, 2012, 11:28
 
Mashiki Amiketo wrote on Aug 3, 2012, 23:56:
We had VR headsets back in '99 but they didn't take off then either, I guess we'll see take 2.

Right and tech is now way better and there are always leasons learned. Just having a much larger field of view with or without glasses huge. We also have bendable LCD on it's way. So wrap around monitors are coming. If this doesn't work that might, that will only be screen and nothing else, which is where I think this should start. Too much awkward at once means too much.

I'm not one for needing the total VR experience. Head-tracking, standing, legs and arms being recorded... that is where those VR stations failed for me. Trying to do way too much too early on. Just full vision of the screen. Otherwise it gets Kineticky for me.

This comment was edited on Aug 4, 2012, 11:36.
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33.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 11:27
33.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 11:27
Aug 4, 2012, 11:27
 
zombiefan wrote on Aug 3, 2012, 23:28:
The problem with VR setups like this is until you get some sort of unidirectional walking surface under your feet, the level of "reality" you feel will still be diminished. I know because I went through this when I bought my VFX-1 helmet

So ultimately this will still be a gimmick. A pretty gimmick, but a gimmick nonetheless.

I'm not against feet tactals, but I'm more than happy if I can't see around the screen, aka totally saturated with screen. That alone will suck me in. I will be happy with standard k/m movement from there. I'm not even needing or at best only wanting head tracking as a check option in a game.

The tools we have today are a gimmick as well.
Avatar 17232
32.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 09:54
32.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 09:54
Aug 4, 2012, 09:54
 
Cutter wrote on Aug 4, 2012, 03:50:
Yeah and how many other games will utilize it? $300 is an expensive peripheral for what may not amount to more than a few games. Shit, I'm still waiting for 64 bit to be realized in a major way. Remember Intel's MMX and how that was supposed to change gaming? How about SLI support? 3D? etc. Every few years we get some cool new code or device that's supposed to change everything and it ends up falling by the wayside much sooner than later or never realized at all.


There's a bit of irony in JC's decision to go down this technology path. He's the same person who preached that there's no need for pricey peripherals designed to process sound and physics in games (and even indicated that he thought they are a waste of $$$).

Now he's designing an expensive peripheral device that is unnecessary and only a small percentage will likely have. It will be interesting to see what level of success this product will have, considering others like it have had minimal success.
31.
 
This.... is a money grab
Aug 4, 2012, 09:31
31.
This.... is a money grab Aug 4, 2012, 09:31
Aug 4, 2012, 09:31
 
"Well yes, VR still has all the problems of being gimmicky and useless, but cool."

The idea of what it COULD be is cool. What we WISH it COULD be. But I think this is gonna be J Carmacks own virtual money grab. We haven`t seen any science tech news about how new HMD displays are hitting the market and how hi rez they are etc etc etc.

"With an incredibly wide field of view, high resolution display"

I await the reviews. Cause if it is ultrawide, and actually hi rez, how are they gonna keep the costs down? Gotta love that marketing. ;p

So John is gonna pass off HIS new redesigned just for DOOM IVs low rez HMD screens. And of course every DOOM Wad in the world is gonna buy into this. Cause John is Gawd afterall.

Stayed tuned for the new VR Ripoff.... round 2.


30.
 
Re: Doom 4 Will Support Oculus Rift
Aug 4, 2012, 09:06
30.
Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 09:06
Aug 4, 2012, 09:06
 
Couldn't be less excited.

Now where are the VR goggles for my Nintendo GameCube?

Oh right there on the shelf next to my Nintendo Virtual Boy!

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