Cram wrote on Aug 3, 2012, 00:49:Dades wrote on Aug 3, 2012, 00:34:HorrorScope wrote on Aug 2, 2012, 23:30:
9.1 million is nothing to sneeze at. Pretty amazing that people can stick to something for so long like that.
Yeah but at the same time losing 10% of that in a quarter is nothing to scoff at either, that's a crazy churn rate with the kind of instability that drives investors crazy. Expansions bring people back but they don't stick around long.
This. If I were an investor, you know...the people that publically own this shit, I would be temporarily pleased with the Diablo 3 stuff, but horrified with WoW. Their investments were in part based on WOW having well over 10 million subscribers (seriously believing this would last, cause most of them don't really know anything), and that isn't happening.
The next time around, it'll be a lot quicker subscription loss then it was with Cata. They'll bring a million back for one quarter for when the expansion is released, and lose 2-3+ million within the next 1-2 quarter conference calls afterwards. Probably more with GW2 (no sub) coming on top of the other issues discussed in this thread.
LgFriess wrote on Aug 3, 2012, 09:00:Me too since its open beta and stress tests. It was fun and crazy. I even blogged about them like http://aqfl.net/node/198 ...Mr. Tact wrote on Aug 3, 2012, 08:48:Muscular Beaver wrote on Aug 3, 2012, 07:34:I miss the first year or two in Vanilla. The interface was pretty rough compared to later, but it didn't really matter to me. My first character was a Night Elf Hunter. It was at least a month, even though I was playing a ton, before I even left Teldrassil, three months at least before I ventured beyond Darkshore. Ahh... those were the days. A world filled with mysteries. Hard to believe I got that feeling of awe and wonderment at my age.
The funny thing right now is that I actually miss playing WoW.
*sigh* I wonder if I'll ever get that again in a game.
Yep, I've been in search of that again myself. Good times back then. It's come full circle for me though. I'm finding so many single player games that bring back that old gaming sense of adventure again. I'm looking forward to giving GW2 a run though.
Mr. Tact wrote on Aug 3, 2012, 08:48:Muscular Beaver wrote on Aug 3, 2012, 07:34:I miss the first year or two in Vanilla. The interface was pretty rough compared to later, but it didn't really matter to me. My first character was a Night Elf Hunter. It was at least a month, even though I was playing a ton, before I even left Teldrassil, three months at least before I ventured beyond Darkshore. Ahh... those were the days. A world filled with mysteries. Hard to believe I got that feeling of awe and wonderment at my age.
The funny thing right now is that I actually miss playing WoW.
*sigh* I wonder if I'll ever get that again in a game.
Muscular Beaver wrote on Aug 3, 2012, 07:34:I miss the first year or two in Vanilla. The interface was pretty rough compared to later, but it didn't really matter to me. My first character was a Night Elf Hunter. It was at least a month, even though I was playing a ton, before I even left Teldrassil, three months at least before I ventured beyond Darkshore. Ahh... those were the days. A world filled with mysteries. Hard to believe I got that feeling of awe and wonderment at my age.
The funny thing right now is that I actually miss playing WoW.
NKD wrote on Aug 3, 2012, 00:49:Dades wrote on Aug 3, 2012, 00:34:HorrorScope wrote on Aug 2, 2012, 23:30:
9.1 million is nothing to sneeze at. Pretty amazing that people can stick to something for so long like that.
Yeah but at the same time losing 10% of that in a quarter is nothing to scoff at either, that's a crazy churn rate with the kind of instability that drives investors crazy. Expansions bring people back but they don't stick around long.
And speaking of investors, a regional breakdown of the loss would be useful. I believe the figure a few years back was that China made up 60% of the players but only 6% of the revenue because of the Chinese company who runs it taking all the dough.
If the loss is heavily biased towards NA/EU subscribers, its a much bigger loss than it sounds.
Ant wrote on Aug 3, 2012, 01:03:Jackplug wrote on Aug 2, 2012, 20:24:Outside is overrated. :p
Another batch of kids have grown up and found out what the outside world is all about!!
Yup. The biggest fall offs are usually right before an expansion as people take a couple months off to go try and lose their virginity or make a buddy cop movie.
Parallax Abstraction wrote on Aug 2, 2012, 20:44:wtf_man wrote on Aug 2, 2012, 20:33:Cram wrote on Aug 2, 2012, 20:24:
Less and less are willing to pay $15 a month for any MMO it seems. The subscription based model is going the way of the dinosaurs. Love WoW, or ToR, or hate them, the entire genre is losing people.
Heh... I remember when online games (or the online services) were pay per hour.
Anyone remember MPlayer, Total Entertainment Network or Heat.net? Pay by the hour for horrible, laggy matchmaking. Oh those were the days.![]()
Parallax Abstraction wrote on Aug 2, 2012, 20:44:Yes, I remember Heat and Mplayer, but you apparently don't because those services were free. You simply had to own a copy of the supported games to play using those networks and install their client software similar to the way Gamespy and Steam work. The only Heat game which was pay was an MMO called 10/Six which outlived the general Heat network. Mplayer did originally have an optional subscription plan, but it was basically only for ranked/tournament play on a couple of games like Quake. Mplayer eventually sold out to Gamespy, and Sega simply folded Heat.net but kept 10/Six going for awhile longer.
Anyone remember MPlayer, Total Entertainment Network or Heat.net? Pay by the hour for horrible, laggy matchmaking. Oh those were the days.![]()
RailWizard wrote on Aug 3, 2012, 01:05:
UH OH! BETTER CHAPTER 11 BEFORE IT'S TOO LATE!
Jackplug wrote on Aug 2, 2012, 20:24:Outside is overrated. :p
Another batch of kids have grown up and found out what the outside world is all about!!
Dades wrote on Aug 3, 2012, 00:34:HorrorScope wrote on Aug 2, 2012, 23:30:
9.1 million is nothing to sneeze at. Pretty amazing that people can stick to something for so long like that.
Yeah but at the same time losing 10% of that in a quarter is nothing to scoff at either, that's a crazy churn rate with the kind of instability that drives investors crazy. Expansions bring people back but they don't stick around long.
Dades wrote on Aug 3, 2012, 00:34:HorrorScope wrote on Aug 2, 2012, 23:30:
9.1 million is nothing to sneeze at. Pretty amazing that people can stick to something for so long like that.
Yeah but at the same time losing 10% of that in a quarter is nothing to scoff at either, that's a crazy churn rate with the kind of instability that drives investors crazy. Expansions bring people back but they don't stick around long.