The Old Republic F2P This Fall

EA announces that they are adding a free-to-play option to Star Wars: The Old Republic this fall, a move many have been expecting for the Star Wars MMORPG, which has not exactly being WoWing everyone with its subscription model. Word is: "This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option." Here's more:

Starting this fall, there will be two different ways to play Star Wars: The Old Republic:

  • Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, Subscribers will receive ongoing monthly grants of Cartel Coins**, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable items including customizable gear and convenience features that will enhance the game play experience.
  • Free-to-Play –The first 50 levels will be free-to-play, with some restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.

As the first step towards adding the new Free-to-Play option this fall, in August at retail Star Wars: The Old Republic will go on sale for $14.99 USD, including one-month of free subscription.

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59.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 23:47
59.
Re: The Old Republic F2P This Fall Jul 31, 2012, 23:47
Jul 31, 2012, 23:47
 
Dirwulf wrote on Jul 31, 2012, 20:37:
To all the "I called it's"...

Don't break your arm patting yourself on the back...

*snap*

...aw, shit.
Get your games from GOG DAMMIT!
Avatar 19499
58.
 
Re: Dark Souls PC Port Issues
Jul 31, 2012, 23:00
58.
Re: Dark Souls PC Port Issues Jul 31, 2012, 23:00
Jul 31, 2012, 23:00
 
Closed Betas wrote on Jul 31, 2012, 18:54:
Icewind wrote on Jul 31, 2012, 18:47:
The MMO has been dead as a genre for years. I know, tell me how everyone and your mother plays WoW and that Guild Wars was bluesnews.com's special game...but you know WOW is only popular due to gamer peer pressure and GW is, well...an old folks game.

The genre is dead.

Now can we make some singleplayer games for fuck's sake?

Sorry, you are just way off base. The problem is the approach of making the game, cookie cutter quest storyline character development, with no true combat, catering to the young player, with no clue how to create an economy or spending time on itemization. This is why they are all choosing the BIG NAME IP's, as its a easy cash out...
Nothing short of big suits, sucking up dollars with no real care for the products... Technology will advance and this will change..

As for single player games.. SWTOR is a single player game.. lol...
So was Age of Conan, so is just about everything else.
Why its online is anyone's guess.. Until a game removes solo'ing ability from the MP games, they will suffer and the game communities will fail because it gives a reason to be a douche.. If you needed others, you'd think twice about how your acting in game.

Let this be a lesson to any other would-be MMO makers.

1) Please don't purposefully exclude essential things like combat logs, dungeon finder/raid finder

2) Please don't spend a freaking fortune on voice acting which all but obliterated your budget. Everyone just space-bar'ed through it anyways(the second time around).

3) Think carefully before you hemorrhage cash on a brand name like Star Wars. Kotick ended up being right along, and that kills us.

4) Please make an auction house equal to, or better than, wow's AH. And yes D3's AH SUCKS. WoW's auction house is the standard - make yours either the same or better.
57.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 22:09
57.
Re: The Old Republic F2P This Fall Jul 31, 2012, 22:09
Jul 31, 2012, 22:09
 
Prez wrote on Jul 31, 2012, 18:54:
Icewind wrote on Jul 31, 2012, 18:47:
The genre is dead.

Dead? I'm not so sure. Supremely boring, hopelessly broken, and inherently flawed? Definitely. In my opinion anyway.

Now can we make some singleplayer games for fuck's sake?

Now that I am on board with.

Co-op - so you can play with a friend, or three.
56.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 21:46
56.
Re: The Old Republic F2P This Fall Jul 31, 2012, 21:46
Jul 31, 2012, 21:46
 
deqer wrote on Jul 31, 2012, 19:49:
Graham wrote on Jul 31, 2012, 17:20:
Hopefully they see some success with F2P,
There is never success with F2P model. Who the fuck wants to waste their time playing a demo? ...

and to the guy that's saying "release more content at more intervals", just be quiet. Who the fuck wants to play a game that doesn't end? Just release the game once, and stop changing shit.


I give you a 2/10. Pretty pathetic for a troll attempt.
55.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 21:32
55.
Re: The Old Republic F2P This Fall Jul 31, 2012, 21:32
Jul 31, 2012, 21:32
 
RollinThundr wrote on Jul 31, 2012, 20:51:
ASeven wrote on Jul 31, 2012, 17:07:
In other financial news....

EA lost 9% overall profit, lost 6% in net revenue, the PC grew 35% of market share in YOY change while all consoles without exception lost share, the Wii losing 81%, and PC as a platform brought almost as much money as the xbox, leaving the PS3 and Wii cold in their tracks.

EAtanic.

Remember when all those people said the Wii wasn't just a fad? Yeah it's a fad.

Here's the big problem: Almost no publisher saw that and when people tried to warn them none of them believed in it and thought the casual market would last forever, like they believe the social gaming market will despite Zynga.
54.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 21:30
54.
Re: The Old Republic F2P This Fall Jul 31, 2012, 21:30
Jul 31, 2012, 21:30
 
eunichron wrote on Jul 31, 2012, 19:14:
ASeven wrote on Jul 31, 2012, 18:38:
Confirmed, they hung up (or rather they took it offline) on GS. Wow. Fuck me.

http://www.twitch.tv/servot/b/326938076 46:20 in.

Wow. GS implying EA of financial fraud or, at the very least, number coloring on the report. This is going to end well.

Holy fuck. This is big for those of us working in the financial world.

Well, if anyone knows financial fraud, it's Goldman Sachs.

You got that right. Unfortunately they now probably wield more power than before 2008 thanks to government grants that not only kept them afloat when the market should have dictated that they should have gone under, they now have even more influence. This is the rotten world we live in.
53.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 21:28
53.
Re: The Old Republic F2P This Fall Jul 31, 2012, 21:28
Jul 31, 2012, 21:28
 
Dades wrote on Jul 31, 2012, 19:16:
ASeven wrote on Jul 31, 2012, 18:38:
Confirmed, they hung up (or rather they took it offline) on GS. Wow. Fuck me.

http://www.twitch.tv/servot/b/326938076 46:20 in.

Wow. GS implying EA of financial fraud or, at the very least, number coloring on the report. This is going to end well. Holy fuck. This is big for those of us working in the financial world.

What are you talking about? The guy from Goldman-Sachs said it was fine to take it offline so that they could take him through the math. It was a really simple misunderstanding about how they reached an income estimate based on projections and you are making it sound like an enron accounting scandal.

Not Enron holy crap. But I've been talking to some of my S&P old mates and the numbers do not add up when considering their future outcome. Is it on purpose or a simply slip of their accountant department? Probably the latter but John was feeling mighty uncomfortable when he was trying to answer that question.

This comment was edited on Jul 31, 2012, 21:33.
52.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 20:51
52.
Re: The Old Republic F2P This Fall Jul 31, 2012, 20:51
Jul 31, 2012, 20:51
 
ASeven wrote on Jul 31, 2012, 17:07:
In other financial news....

EA lost 9% overall profit, lost 6% in net revenue, the PC grew 35% of market share in YOY change while all consoles without exception lost share, the Wii losing 81%, and PC as a platform brought almost as much money as the xbox, leaving the PS3 and Wii cold in their tracks.

EAtanic.

Remember when all those people said the Wii wasn't just a fad? Yeah it's a fad.
51.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 20:38
51.
Re: The Old Republic F2P This Fall Jul 31, 2012, 20:38
Jul 31, 2012, 20:38
 
I like class based games when they are done well. I think WoW did a good job with it's classes, they have some overlap, enough that you can pick the class which will give you the alternate play styles you want in most cases.

And I don't care much for COMPLETE sandbox MMOs because you end up too scattered and unfocused as a player base. There's no easy way to focus people over all into an effort without some kind of incentive/story/quest/progression line to follow. However what disappoints me about modern MMOs is that they have not evolved into allowing players to truly modify the world. Maybe not to the extent of Minecraft where you could empty the world of blocks if you wanted, but that you could sculpt it somewhat. And create new lanes of travel with a concerted effort amongst the player base. Not just a single guild, but double digit percentages of your player base per server working toward it.

But it would be interesting if you could wipe out an enemy species or race, kill a forest, create a lake, divert a river to flood a valley or cut off water supply to an area. You would actually have to protect yourself, your domain, and surrounding domains from people trying to do this stuff to you. Beyond fighting in a dungeon or exploring the world if you want it to mean anything to others. Which I believe is the point of an MMO, your actions should impact others. Positively if you're on their side, negatively if you're against their side.....generally.

50.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 20:37
50.
Re: The Old Republic F2P This Fall Jul 31, 2012, 20:37
Jul 31, 2012, 20:37
 

To all the "I called it's"...

Don't break your arm patting yourself on the back...

Avatar 55452
49.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 20:25
49.
Re: The Old Republic F2P This Fall Jul 31, 2012, 20:25
Jul 31, 2012, 20:25
 
Pyloff wrote on Jul 31, 2012, 20:16:
Why don't any new AAA MMO titles try any of these? From what I've read SWOTROWRS is just a WoW ripoff.

They're expensive as hell to make, they're giant risks, and there hasn't really been a big success since WoW. Basically, that ship has sailed.
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
48.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 20:18
nin
48.
Re: The Old Republic F2P This Fall Jul 31, 2012, 20:18
Jul 31, 2012, 20:18
nin
 
There is never success with F2P model.

And once again, you don't know what you're talking about.
47.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 20:16
47.
Re: The Old Republic F2P This Fall Jul 31, 2012, 20:16
Jul 31, 2012, 20:16
 
AC topped the dung heap of MMO's. Large world fun to run around in. Very limited instances, no stacked instances of zones. Monthly events. No classes. Jump was a skill that paid off One full PvP server. $10 a month sub fee. No weird level based damage limit (attacking something too high level being impossible) Too bad they didn't make a true sequel to it.

AC2 was a stinker.

Why don't any new AAA MMO titles try any of these? From what I've read SWOTROWRS is just a WoW ripoff.
46.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 20:04
46.
Re: The Old Republic F2P This Fall Jul 31, 2012, 20:04
Jul 31, 2012, 20:04
 
deqer wrote on Jul 31, 2012, 19:49:
and to the guy that's saying "release more content at more intervals", just be quiet. Who the fuck wants to play a game that doesn't end? Just release the game once, and stop changing shit.
Yeah WoW, EQ, EVE, etc and so on must be terrible games. I mean...people just keep playing these games, and they never end!
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
45.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 19:49
45.
Re: The Old Republic F2P This Fall Jul 31, 2012, 19:49
Jul 31, 2012, 19:49
 
Graham wrote on Jul 31, 2012, 17:20:
Hopefully they see some success with F2P,
There is never success with F2P model. Who the fuck wants to waste their time playing a demo? ...

and to the guy that's saying "release more content at more intervals", just be quiet. Who the fuck wants to play a game that doesn't end? Just release the game once, and stop changing shit.

44.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 19:40
44.
Re: The Old Republic F2P This Fall Jul 31, 2012, 19:40
Jul 31, 2012, 19:40
 
Got this game because of silly Bioware love and because of the solo focus. Played an assassin to the cap and quit, it was okay, very padded and boring for long stretches in order to make you play and pay a lot. I would never subscribe to it but for free I might play a light side character through to the cap.
Avatar 54622
43.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 19:36
43.
Re: The Old Republic F2P This Fall Jul 31, 2012, 19:36
Jul 31, 2012, 19:36
 
PropheT wrote on Jul 31, 2012, 19:29:
JeffD wrote on Jul 31, 2012, 17:19:
5) Beta test, beta test, beta test! You know how much new content WoW got in beta that wasn't originally planned? or how many ideas that were planned and implemented got removed because after 2 years of people playing it, it really just didn't pan out? The two most successful MMORPGs, EQ and WoW, had 2 year beta cycles. You can't tell me that wasn't the bulk of their success.

A fair amount of unplanned content made it into both, but long beta tests for both didn't change that things were largely unfinished right up until and into release (with WoW at least, EQ not quite as much). I tested both, and while EQ was pretty much ready before it finally came out WoW was still getting some pretty core components together just shortly before it went out the door. The game 6 months before release had quite a few things in it that didn't make it or were changed completely prior to release.

SWTOR also had a long beta cycle, though, so it's kind of a moot point. I didn't test it until the more public options were available for that one, but I know people who did so for well over a year and a half at least.

Betas only matter if you're taking feedback though. There were launch issues for ToR that date back nearly a year in beta. I get it: order of importance, priorities, new features, etc... but after a year of bitching you'd think someone, somewhere, would put that bug out.
42.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 19:34
42.
Re: The Old Republic F2P This Fall Jul 31, 2012, 19:34
Jul 31, 2012, 19:34
 
NegaDeath wrote on Jul 31, 2012, 17:57:
Breaking news!

To be released in 2014 at no cost to subscribers.

Star Wars: The Old Republic: New Game Enhancement (NGE)


Edit: According to Kotaku TOR now has less than 1 Million subscribers. Maybe they DO need an NGE.

Nah, they need content.

They also need to tweak the classes somewhat. You'd expect that there would be a hate control mechanic in the game earlier than like level 30 or whatever.
41.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 19:29
41.
Re: The Old Republic F2P This Fall Jul 31, 2012, 19:29
Jul 31, 2012, 19:29
 
JeffD wrote on Jul 31, 2012, 17:19:
5) Beta test, beta test, beta test! You know how much new content WoW got in beta that wasn't originally planned? or how many ideas that were planned and implemented got removed because after 2 years of people playing it, it really just didn't pan out? The two most successful MMORPGs, EQ and WoW, had 2 year beta cycles. You can't tell me that wasn't the bulk of their success.

A fair amount of unplanned content made it into both, but long beta tests for both didn't change that things were largely unfinished right up until and into release (with WoW at least, EQ not quite as much). I tested both, and while EQ was pretty much ready before it finally came out WoW was still getting some pretty core components together just shortly before it went out the door. The game 6 months before release had quite a few things in it that didn't make it or were changed completely prior to release.

SWTOR also had a long beta cycle, though, so it's kind of a moot point. I didn't test it until the more public options were available for that one, but I know people who did so for well over a year and a half at least.
40.
 
Re: The Old Republic F2P This Fall
Jul 31, 2012, 19:16
40.
Re: The Old Republic F2P This Fall Jul 31, 2012, 19:16
Jul 31, 2012, 19:16
 
ASeven wrote on Jul 31, 2012, 18:38:
Confirmed, they hung up (or rather they took it offline) on GS. Wow. Fuck me.

http://www.twitch.tv/servot/b/326938076 46:20 in.

Wow. GS implying EA of financial fraud or, at the very least, number coloring on the report. This is going to end well. Holy fuck. This is big for those of us working in the financial world.

What are you talking about? The guy from Goldman-Sachs said it was fine to take it offline so that they could take him through the math. It was a really simple misunderstanding about how they reached an income estimate based on projections and you are making it sound like an enron accounting scandal.
Avatar 54452
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