Easily being the largest single content release for MechWarrior: Living Legends since our initial beta release in 2009, the MechWarrior: Living Legends 0.6.0 open beta includes 9 new playable assets, 4 new maps, revisions and improvements to the TAG laser designation system, weapon convergence and procedural arm animation for the ‘Mechs and an almost innumerable list of additional enhancemenets, bug fixes and optimisations to existing game features. One of the key features of 0.6.0 is actually the result of the cummulative asset set being released with this patch, that being that 0.6.0 is the first MWLL release that achieves a reasonable assset partity between the Inner Sphere and Clan faction vehicle selections. This will allow for an accurate assessment of the Clan vs. IS game mode options and balance as we go forward.
KilrathiAce wrote on Jul 31, 2012, 03:01:
I think all their work would be better put if they came to some agreement with crytek to use source code and release this as a game down the road. I think mechwarrior online which also has some old mechwarrior hardcore fans as developers will steal the show from this title due to the bugs and rough shape of the game due to original crysis wars netcode and bugs. Without being able to address those properly without source code this will be tough situation.
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"Bakhtosh Redclaw Nar Kiranka
verrul wrote on Jul 30, 2012, 21:55:
mechwarrior should be multiplayer first. that's just the nature of the game.
Lokust wrote on Jul 30, 2012, 22:27:Mercifully it's back down to one file (with a slick updating program), and a clean install basically just involves deleting your old folder.
I wonder if this will be the version of the mod I can actually get to work.
Less motivated to keep fighting with it though, as an MWO founder's club member.