Yakubs wrote on Jul 27, 2012, 11:18:
Yeah, and jumping increases the chances I'll float up into space. You think they'll greenlight BG3 when this game pulls in 50k of revenue? 100k? 150k? What kind of revenue do you think they'll need to get a BG3 greenlight? How many people do you believe are going to buy this?
Hopefully with the broad spectrum of platforms they're releasing it on it will sell well enough.
Yakubs wrote on Jul 27, 2012, 11:18:
But the real question is -- why would I even want a BG3? In this day and age, it's impossible for the game to even be half as good as BG2 was. It will have a dumbed-down combat and character system, it will have short dungeons with idiot-friendly puzzles (if any puzzles at all), it'll have "emotional impact," etc. I'd rather the ultra-talented AAA developers of today focus their efforts on Dragon Age 3.
You mean you want Dragon Age: Origins 2 and not Dragon Age 3 right? Because the decline in quality from DA:O to DA2 is kind of the epitome of the dumbing down that you're referring to.
I'm not sure why you mention Dragon Age here though, because Bioware has no involvement whatsoever in the development of BG:EE. The only overlap would be a handful of ex-Bioware people working on this who have a great passion for BG and old school games and no love for EA.
EDIT: If you were referencing Dragon Age ironically, okay. Point taken. But the relevance here is still not clear.
Yakubs wrote on Jul 27, 2012, 10:57:
Why not put your energy into making a new game, not copying what a modding community has already achieved?
Well, Beamdog/Overhaul Games is a small and relatively new company so how likely can this be? I think the recent prominence of Kickstarter has only proved how difficult it can be for a small developer to secure publishing and funding support. This project will be a good starting point for the company, which has expressed the desire to work on original party based tactical isometric RPGs in the future once they get more established.