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| [Jul 24, 2012, 10:37 am ET] - Share - Viewing Comments |
Radical Entertainment announces that the Windows edition of PROTOTYPE 2 is now available in North American stores and the open world action sequel is also available via digital distribution. The game's European release is expected on Friday. Here's word: PROTOTYPE® 2 has broken out of the NYZ's quarantine zone and is available at retailers nationwide with today's launch of the game for Windows PC. All boxed launch copies and pre-ordered digital download copies of PROTOTYPE 2 for Windows PC will include free access to the RADNET Edition content - over 55 pieces of additional challenges, events and rewards including the Alex Mercer playable skin. From Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), fans can pick up PROTOTYPE 2 for Windows PC in-stores and via digital download in North America beginning today, and will be available in Europe on July 27, 2012. The game will require a computer that meets or exceeds the below specifications:
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Minimum PC Specs |
Recommended Specs |
OS |
Windows® XP/Vista/7 |
Windows® 7 |
Processor |
Intel Core 2 Duo 2.6 GHz or AMD Phenom X3 8750 |
Intel Core 2 Quad 2.7 GHz or better, AMD Phenom II X4 3 GHz or better |
Memory |
2 GB |
4 GB |
Video Card |
NVIDIA GeForce 8800 GT series with 512 MB RAM or ATI Radeon HD 4850 with 512 MB RAM |
NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB) or better |
DirectX Version |
9.0C or later |
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Disk Space |
10 GB |
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Sound Card |
Any DirectX 9 compatible Sound Card |
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Supported Input Devices |
Keyboard, Mouse, Xbox 360® Controller |
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13. |
Re: Ships Ahoy - PROTOTYPE 2 |
Jul 25, 2012, 02:12 |
Jerykk |
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Alamar wrote on Jul 24, 2012, 21:49:
WyldKat wrote on Jul 24, 2012, 17:07:
Totalbiscuit ‏@Totalbiscuit
Confirming game runs like crap on a 3930k and GTX680 as soon as you leave the tutorial. Turning off options yields no results. AVOID Sounds like a poorly optimized, shitty console port at that. Quoting a dumbass FTL...
I imagine, like many games, there are some H/W kinks to work out... Hopefully it gets fixed...
However, for me, and my 5+ hours played today... no issues... No noticeable rendering 'lag' or choppiness... I'm also running a 3840x1080 res (dual monitors), but playing on one, so the game is in 1920x1080.
i7-2700k, GT 560i 448...
-Alamar So... it runs at a constant 60 FPS? |
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Date |
Subject |
Author |
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1. |
Jul 24, 13:08 |
Re: Ships Ahoy - PROTOTYPE 2 |
Axis |
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2. |
Jul 24, 13:18 |
Re: Ships Ahoy - PROTOTYPE 2 |
nin |
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3. |
Jul 24, 13:50 |
Re: Ships Ahoy - PROTOTYPE 2 |
eRe4s3r |
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6. |
Jul 24, 16:04 |
Re: Ships Ahoy - PROTOTYPE 2 |
Bet |
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4. |
Jul 24, 13:56 |
Re: Ships Ahoy - PROTOTYPE 2 |
Alamar |
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5. |
Jul 24, 14:25 |
Re: Ships Ahoy - PROTOTYPE 2 |
Verno |
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7. |
Jul 24, 17:07 |
Re: Ships Ahoy - PROTOTYPE 2 |
WyldKat |
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8. |
Jul 24, 19:00 |
Re: Ships Ahoy - PROTOTYPE 2 |
ASeven |
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11. |
Jul 24, 21:49 |
Re: Ships Ahoy - PROTOTYPE 2 |
Alamar |
>> |
13. |
Jul 25, 02:12 |
Re: Ships Ahoy - PROTOTYPE 2 |
Jerykk |
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14. |
Jul 25, 07:11 |
Re: Ships Ahoy - PROTOTYPE 2 |
Dades |
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15. |
Jul 25, 07:39 |
Re: Ships Ahoy - PROTOTYPE 2 |
eRe4s3r |
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16. |
Jul 25, 09:59 |
Re: Ships Ahoy - PROTOTYPE 2 |
Slashman |
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9. |
Jul 24, 19:14 |
Re: Ships Ahoy - PROTOTYPE 2 |
jdreyer |
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10. |
Jul 24, 20:01 |
Re: Ships Ahoy - PROTOTYPE 2 |
nin |
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12. |
Jul 25, 01:19 |
Re: Ships Ahoy - PROTOTYPE 2 |
.Drifter |
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17. |
Jul 25, 11:32 |
Re: Ships Ahoy - PROTOTYPE 2 |
Quinn |
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19. |
Jul 25, 14:53 |
Re: Ships Ahoy - PROTOTYPE 2 |
Beamer |
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20. |
Jul 25, 17:00 |
Re: Ships Ahoy - PROTOTYPE 2 |
jdreyer |
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21. |
Jul 26, 02:35 |
Re: Ships Ahoy - PROTOTYPE 2 |
Jerykk |
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22. |
Jul 26, 07:47 |
Re: Ships Ahoy - PROTOTYPE 2 |
eRe4s3r |
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18. |
Jul 25, 14:43 |
Re: Ships Ahoy - PROTOTYPE 2 |
Verno |
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23. |
Jul 26, 10:52 |
Re: Ships Ahoy - PROTOTYPE 2 |
Quinn |
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24. |
Jul 26, 11:26 |
Re: Ships Ahoy - PROTOTYPE 2 |
Beamer |
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25. |
Jul 26, 12:49 |
Re: Ships Ahoy - PROTOTYPE 2 |
Quinn |
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