Dades wrote on Jul 23, 2012, 19:38:
eunichron wrote on Jul 23, 2012, 19:31:
SimplyMonk wrote on Jul 23, 2012, 17:56:
De-Leveling system that encourages higher levels to aid lower levels or allow friends that don't level as fast to stay engaged
This is, in my opinion, a terrible feature that I wish they had not left in. It removes any sense of character progression. What does my level even matter if my level is always automatically adjusted to fit the zone I'm in? I would have preferred a full skill-based system like UO's, or even a hybrid system like TES/Skyrim. There's just no point in having character progression marked by levels if the levels are meaningless.
They couldn't do that without a mob tagging system which would ruin most of the events if a higher level could just waltz in and smoke everything. I find leveling to be an antiquated measurement of character progression but most people can't identify with a purely skill based system. I think they went for the most sensible hybrid that could succeed in the market right now.
Agreed. A point I hadn't thought of. On a more personal note, I enjoy playing one character only, but play with my fiance who likes to max out her character slots. This system allows me to focus on that one character, and possibly even get rewards comparable to my level although I haven't tested this, and still be able to play with all of her alts and not feel like I'm making the game cheap or too easy for her by overpowering everything.