Blizzard on Diablo III

The Diablo III Forums have a Message from Mike Morhaime reflecting on Diablo III in the two months since the action/RPG sequel launched. He recaps and explains the game's growing pains after launch, and goes on to discuss its future, saying they are working on a way to make the game playable without playing Diablo tycoon on the auction house, reducing issues related to the game's always-on requirement, and they are "also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the 'item hunt'." Here's a bit:
You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.
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Re: Blizzard on Diablo III
Jul 19, 2012, 22:12
67.
Re: Blizzard on Diablo III Jul 19, 2012, 22:12
Jul 19, 2012, 22:12
 
ironically, there must be a curse on version 3 stuff... this is exactly what happened with D&D 3rd edition. I like it now but, they tried to hard to 'standardize' the system... as a result you had less options and I think the same is true here. I want items that offer things I have never seen on an item before. Not like a jump from Resist All +20 to Resist All +40 but an item that says 'Everytime you kill a monster you will be granted a cumulative +20% magic find, cause bleed damage for +30% damage over 2 sec, all enemies killed will explode causing +80% damage over a 10 yard radius, increased move speed of +40%, accumulate no damage to gear and will have four arms resulting in a double of attacks speed for 120 seconds'.

That would be unusual, surprising and awesome... it would definately keep me playing after level 60...
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