Diablo III Game Limits Returning

The Diablo III Website announces Blizzard's plans to reinstate limits on the number of games a player can launch within a given time period to help curtail exploits and the use of bots. Here's a bit:
The use of bots not only impacts the stability of the game service, but it also has an impact on the player-driven economy. While we regularly take action against accounts for the use of unauthorized third-party programs and bots, this additional measure will help us further preserve and protect the integrity of the game and economy in between ban waves.

Once this change goes live, we're looking for your feedback to help ensure that the limit is working as intended. If you encounter the "Input limit reached" message and feel you should not have, please let us know how many games you were creating and why. This information will help us ensure the limit minimally impacts legitimate players while still protecting the game against bots.
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19.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 12:55
19.
Re: Diablo III Game Limits Returning Jul 17, 2012, 12:55
Jul 17, 2012, 12:55
 
wonkawonka wrote on Jul 17, 2012, 11:36:
I played 75 hours, much of it at level 60, quite a bit of it on inferno, and I have YET TO SEE A DROP BETTER THAN YELLOW.
lol.

and this is why i scratch my head when people respond back to me with "it's a timesink, we know. if you dont like timesinks, then maybe this game isn't for you." because explain to me exactly why ANYONE would like a timesink that 1) profits off you, and 2) is actually scaled even further than what you feel is acceptable, 75+ hours for nothing.

lulz
18.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 12:45
18.
Re: Diablo III Game Limits Returning Jul 17, 2012, 12:45
Jul 17, 2012, 12:45
 
MattyC wrote on Jul 17, 2012, 12:12:
wonkawonka wrote on Jul 17, 2012, 11:36:
I have no idea what the cheating is about, but it must be really rampant (and bots must be ruling the roost) because prices in the AH are insane for a normal player, and drops rates are epsilon (and drops are crap anyway).
I played 75 hours, much of it at level 60, quite a bit of it on inferno, and I have YET TO SEE A DROP BETTER THAN YELLOW.

Needless to say I stopped playing.

At 75 hours you either leveled crazy fast or you didn't spend that much time in inferno.

As for the AH, why use it? Farming for items more or less is Diablo. Drops do need to be buffed (they are working on that) but atm yellow more or less is the best.


If anything I would say paranoia from their history with WoW, not a lack of testing lead to most of the negative aspects of the game. They seem far too concerned with hardcore players blasting through the content and burning out. That resulted in overtuned champ packs with underwhelming drop rates.


The game is nothing amazing, but it is hardly a mess either. With the amount of time I have played / fun I have had, it would be absurd to suggest I didn't get my $ worth.

RollinThundr wrote on Jul 17, 2012, 12:00:
ASeven wrote on Jul 17, 2012, 11:38:
Being online-only sure has taken care of all the cheaters and bots and exploits, right??

Ask Krowen, I think he's the single person who bought into that line of bullshit.

Vs D1 or D2 the cheating/exploits have indeed been minimal. Not sure why you ever thought being online only would do a single thing about bots. You are aware of MMO bots yes?

Don't tell me, I knew the always on DRM wasn't going to do shit.
17.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 12:38
17.
Re: Diablo III Game Limits Returning Jul 17, 2012, 12:38
Jul 17, 2012, 12:38
 
Techie714 © wrote on Jul 17, 2012, 11:09:
I never picked up Diablo III but based on the press & posts I've read it sounds like this game turned into *Pardon my French* a complete & utter cluster fuck. Lots of problems, tons of upset customers, & now cheating. Could Blizzard have its first failure on its hands? Based on sales volume probably not....

All due to one overarching reality, this game was born and designed by some real greed. How to make much more profit than all other games.

Blizzard's goals are in building psychological money making software which does so by manipulating young people without the experience, not games for just pure entertainment.

Pre-orders FTW!
16.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 12:36
Prez
 
16.
Re: Diablo III Game Limits Returning Jul 17, 2012, 12:36
Jul 17, 2012, 12:36
 Prez
 
But if they eliminate the people doing all the cheating, hacking, duping and other shenanigans, who will be left to play the game?
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
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15.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 12:27
15.
Re: Diablo III Game Limits Returning Jul 17, 2012, 12:27
Jul 17, 2012, 12:27
 
This ONLINE ONLY thing has been working wonders!
It was about more control, and they got it.

I'm glad so many fools wanted D3 that way, you get what you deserve when you were told it was only about getting much more money.

Billions of dollars earned by their other manipulation game, to make this garbage, oh excuse me, "artistic" moving painting garbage.
14.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 12:12
14.
Re: Diablo III Game Limits Returning Jul 17, 2012, 12:12
Jul 17, 2012, 12:12
 
wonkawonka wrote on Jul 17, 2012, 11:36:
I have no idea what the cheating is about, but it must be really rampant (and bots must be ruling the roost) because prices in the AH are insane for a normal player, and drops rates are epsilon (and drops are crap anyway).
I played 75 hours, much of it at level 60, quite a bit of it on inferno, and I have YET TO SEE A DROP BETTER THAN YELLOW.

Needless to say I stopped playing.

At 75 hours you either leveled crazy fast or you didn't spend that much time in inferno.

As for the AH, why use it? Farming for items more or less is Diablo. Drops do need to be buffed (they are working on that) but atm yellow more or less is the best.


If anything I would say paranoia from their history with WoW, not a lack of testing lead to most of the negative aspects of the game. They seem far too concerned with hardcore players blasting through the content and burning out. That resulted in overtuned champ packs with underwhelming drop rates.


The game is nothing amazing, but it is hardly a mess either. With the amount of time I have played / fun I have had, it would be absurd to suggest I didn't get my $ worth.

RollinThundr wrote on Jul 17, 2012, 12:00:
ASeven wrote on Jul 17, 2012, 11:38:
Being online-only sure has taken care of all the cheaters and bots and exploits, right??

Ask Krowen, I think he's the single person who bought into that line of bullshit.

Vs D1 or D2 the cheating/exploits have indeed been minimal. Not sure why you ever thought being online only would do a single thing about bots. You are aware of MMO bots yes?
”Not many people know I owned the first radio in Springfield. Weren’t much on the air then. Just Edison reciting the alphabet over and over. “A,” he’d say. Then “B.” “C” would usually follow."
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13.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 12:00
13.
Re: Diablo III Game Limits Returning Jul 17, 2012, 12:00
Jul 17, 2012, 12:00
 
ASeven wrote on Jul 17, 2012, 11:38:
Being online-only sure has taken care of all the cheaters and bots and exploits, right??

Ask Krowen, I think he's the single person who bought into that line of bullshit.
12.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:56
12.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:56
Jul 17, 2012, 11:56
 
RailWizard wrote on Jul 17, 2012, 11:46:
Whatever. My desire to play sure died quick. Dayz, the steam sale, and getting into PS2 beta sure helps not miss it.

I think they should stop pretending they give a fuck about exploits and just get cranking on the inevitable expansion because the fucking game is in dire need of more.

Honestly I think their design decisions regarding drop rates and item stats being sterile, the over simplified skill system, along with the always on DRM is what has hurt the game more than existing content. Basically D3 has quite the number of flat out design flaws.
11.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:46
11.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:46
Jul 17, 2012, 11:46
 
Whatever. My desire to play sure died quick. Dayz, the steam sale, and getting into PS2 beta sure helps not miss it.

I think they should stop pretending they give a fuck about exploits and just get cranking on the inevitable expansion because the fucking game is in dire need of more.
10.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:40
10.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:40
Jul 17, 2012, 11:40
9.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:40
9.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:40
Jul 17, 2012, 11:40
 
There's honestly no reason to create that many games that fast. I know some people just do it for chest farming in act1, but the game is meant to be played and not just goto chest, hope for loot, reset. There's plenty of ways to increase money and still play in the same game without resetting.

I'd really like to see more stats on the bots people are using. I mean how many are there really hammering the servers? How many have been banned? Have they pulled the gold the bots put into the system back out? I know they keep track of all this, why not share a little.
Munching On: FF14 storyline, SAO PS4, Horizon.
8.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:40
8.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:40
Jul 17, 2012, 11:40
 
wonkawonka wrote on Jul 17, 2012, 11:36:
I have no idea what the cheating is about, but it must be really rampant (and bots must be ruling the roost) because prices in the AH are insane for a normal player, and drops rates are epsilon (and drops are crap anyway).
I played 75 hours, much of it at level 60, quite a bit of it on inferno, and I have YET TO SEE A DROP BETTER THAN YELLOW.

Needless to say I stopped playing.

It's really like they have the game tuned for bots. (both apps and people...)
7.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:38
7.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:38
Jul 17, 2012, 11:38
 
Being online-only sure has taken care of all the cheaters and bots and exploits, right??
6.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:36
6.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:36
Jul 17, 2012, 11:36
 
I have no idea what the cheating is about, but it must be really rampant (and bots must be ruling the roost) because prices in the AH are insane for a normal player, and drops rates are epsilon (and drops are crap anyway).
I played 75 hours, much of it at level 60, quite a bit of it on inferno, and I have YET TO SEE A DROP BETTER THAN YELLOW.

Needless to say I stopped playing.
5.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:18
5.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:18
Jul 17, 2012, 11:18
 
Techie714 © wrote on Jul 17, 2012, 11:09:
I never picked up Diablo III but based on the press & posts I've read it sounds like this game turned into *Pardon my French* a complete & utter cluster fuck. Lots of problems, tons of upset customers, & now cheating. Could Blizzard have its first failure on its hands? Based on sales volume probably not....

The cheating was pretty much full bore from week 1 onward and they've done surprisingly little to combat it directly, most of their efforts seem directed at the in-game systems "cheaters" use instead. This won't protect against the bots either, it is incredibly simple to add a timer to one. This might be an attempt to "limit" the damage they can do but I doubt it will have much effect.
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4.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:11
4.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:11
Jul 17, 2012, 11:11
 
I only hope there isn't this much clusterfucking in Guild Wars 2. Something tells me no...
3.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:09
3.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:09
Jul 17, 2012, 11:09
 
I never picked up Diablo III but based on the press & posts I've read it sounds like this game turned into *Pardon my French* a complete & utter cluster fuck. Lots of problems, tons of upset customers, & now cheating. Could Blizzard have its first failure on its hands? Based on sales volume probably not....
Avatar 25373
2.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:03
nin
2.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:03
Jul 17, 2012, 11:03
nin
 

They'll inconvenience paying customers chasing cheaters...cheaters who will always win.

1.
 
Re: Diablo III Game Limits Returning
Jul 17, 2012, 11:01
J
1.
Re: Diablo III Game Limits Returning Jul 17, 2012, 11:01
Jul 17, 2012, 11:01
J
 
lol?

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