Verno wrote on Jul 10, 2012, 08:07:
Any chance Dev gets to peddle his bizarre theories as usual
Beamer wrote on Jul 10, 2012, 08:34:
Yeah, dev is seriously hung up on what Valve employees may or may not "find interesting."
They've repeatedly talked about that being why they have wheels on their desks so its hardly a secret.
I'll quote the relevant part from the announcement right above:"Making the call to publish [...] isn't fun," said Anna Sweet, at Valve. [...] we realized an opportunity to enlist the community's help
Valve employees only working on stuff that's interesting to them explains a huge amount of things about valve. Pretty much anything strange or weird about them. I found it amusing they basically admitted in the trailer about the portal 2 level maker that that's why they did it.
A few more examples off the top of my head:
Why don't they polish up the steam UI? Its still so clunky. They only just now added ability to search friends list. Answer? Not interesting to work on.
Why don't they make steam's backend more robust, so they don't have errors and problems in every major sale and release? Answer? Not interesting to work on.
Why don't they do at least a small amount of testing and find such embarrassingly obvious bugs I find them in my first playthrough when they port maps in L4D2? Answer? Not interesting to work on.
Why do they have valve time? Answer? Because crunch time is not interesting, and neither is feature lock.
Why does steam support suck so bad? Answer? Because its boring and uninteresting to valve, so its outsourced.
Why does TF2 get so much support? Answer? Hats are interesting.This comment was edited on Jul 10, 2012, 10:47.