Maybe this way we'll get less games that are match 3 and hidden object (there must be some people at valve who are big fans of those) and more good games like Unepic
(one of the ones that's been summarily rejected by valve).
Alamar wrote on Jul 9, 2012, 20:53:
Having actually read (gasp) the page, I fully support this...
But I'm not silly enough to think they're doing it to help hobby/indie developers out...
They're doing it, because they're losing a lot of money, both by the approval process, and the rejection of games that will sell well.
No, valve doesn't generally make decisions that way. For instance, they are also losing a lot of money by not pumping out HL sequels faster than 7 years apart. They are losing lots of money by not pumping out more objects in the portal 2 store beyond the first push. Etc etc.
The real reason? Its too much "not interesting" work for employees at valve to make decisions on this all the time. Why do the boring grind/grunt work (especially when you end up playing a lot of crap), when you can have the community filter through much of the dreck first and do your job for you? Its like having someone at a book publisher read and discard the 80% of crap before passing the few percent of good stuff up to the people who make the decisions.This comment was edited on Jul 9, 2012, 22:09.