We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.
We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.
Wowbagger_TIP wrote on Jul 6, 2012, 10:54:Elessar wrote on Jul 6, 2012, 10:45:
I felt the same way about TL1's music too. Sounded a lot like the Tristram theme in a cartoony world. I may have to just disable the music altogether because of how unfitting it is. It's great music, just doesn't jive with the game.
Oh and btw, I think the reason they delayed TL2's release was because they were revamping the skill system based on feedback like yours from the beta. Let's hope it works out.
My concern is that they are apparently revamping the skill tree, but they don't seem to be planning to beta test those changes before release. Sounds like a recipe for disaster.
Elessar wrote on Jul 6, 2012, 10:45:
I felt the same way about TL1's music too. Sounded a lot like the Tristram theme in a cartoony world. I may have to just disable the music altogether because of how unfitting it is. It's great music, just doesn't jive with the game.
Oh and btw, I think the reason they delayed TL2's release was because they were revamping the skill system based on feedback like yours from the beta. Let's hope it works out.
Kajetan wrote on Jul 6, 2012, 04:58:From your lips to God's ears...
TL2 could be the game people expected from D3. A simple but clever H&S, with LAN-Support and open to modding for a decade of gaming fun.
Cram wrote on Jul 6, 2012, 04:06:HGLs demise was caused by lack of proper project management, NOT by lack of talent. Look at Runic and you see, how much the former Flagship crew learned from their mistakes.
They also made Hellgate: London. The original Diablo developers were not, are not, and will never be gods no matter how much some people on this site think they are in their attempts to bash today's Blizzard.
Kastagir wrote on Jul 5, 2012, 14:33:Kajetan wrote on Jul 5, 2012, 05:30:
Nobody at Blizzards knows how to make a H&S worthy of the fame Blizz has in this genre. The people mainly responsible for D2 left long ago.
<ahem> And they're making...
Kastagir wrote on Jul 5, 2012, 14:33:
And they're making Torchlight II, which will be out in a matter of weeks.
Kajetan wrote on Jul 5, 2012, 05:30:
Nobody at Blizzards knows how to make a H&S worthy of the fame Blizz has in this genre. The people mainly responsible for D2 left long ago.
MadBoris wrote on Jul 5, 2012, 13:49:Couldn't agree more man, well said.
In a related note, in terms of Online Only/F2P gone wrong...
It's been disappointing in recent years to watch game development almost cut in half, when half the team in development, oversight, testing is spending half it's resources and hours in a day, not on making the best game possible, but developing, incorporating, testing the most effective, reliable and secure monetizing interface and mechanic, in said game, to make people buy things consistently other than the "actual game" itself. Devs never seem to talk about that in the dev blogs or patch notes, a huge waste of time that the game actually needs.
What a waste of resources (only for the gamer) that takes away from real game development time.
It's become twisted.
Seriously, the fact people have to get excited over getting an item in an AH interface versus having it drop playing the fucking game, is just pathetic.
rist3903 wrote on Jul 4, 2012, 13:38:YEAH TOTALLY AWESOME AMIRITE?! Seriously, the fact people have to get excited over getting an item in an AH interface versus having it drop playing the fucking game, is just pathetic.This morning, I picked up a lvl 51 ring, with 21minutes remaining in the auction, that I know was worth over 20 million gold along everyone elses up above, and I won it for 25 thousand gold. this ring alone will make my hell game playable, (100 STR, 120 VIT, Attack speed 6% , crit chance 4%, socketable)
Thats a killer ring, man. Grats on getting that.
Kajetan wrote on Jul 5, 2012, 11:03:PHJF wrote on Jul 5, 2012, 10:32:But why? I know, never underestimate the Power of Stupid, but why? Was there a specific reason for this change other than "Guys, we were bored this morning, so we changed everything. Do you like it?"?
They were clearly dicking around the entire time. Just during the beta we saw that GIGANTIC paradigm shift in the skills/rune system, the kind of thing that should NEVER be happening so late in development.
PHJF wrote on Jul 5, 2012, 10:32:But why? I know, never underestimate the Power of Stupid, but why? Was there a specific reason for this change other than "Guys, we were bored this morning, so we changed everything. Do you like it?"?
They were clearly dicking around the entire time. Just during the beta we saw that GIGANTIC paradigm shift in the skills/rune system, the kind of thing that should NEVER be happening so late in development.
PHJF wrote on Jul 5, 2012, 10:32:
They were clearly dicking around the entire time. Just during the beta we saw that GIGANTIC paradigm shift in the skills/rune system, the kind of thing that should NEVER be happening so late in development.
Verno wrote on Jul 5, 2012, 09:29:One does wonder, what Blizzard has done all these years? Was the dev team not competent enough? Or were there ordered changes from the company board, who just had this neat idea to maximize profits. Changes, which didnt fit into the original gameplay design so that everything has to be torn apart and hastily thrown together to meet certain release deadlines?
The game just needed actual play testing, less MMO influence and more time in the tank.