nin wrote on Jul 3, 2012, 19:40:
It's not a question of not wanting to support the game post release - it's a question of not being paid to do so.
That's fine. But that's not the problem of the people that bought the game on launch day. They paid their money.
When Grim Dawn was featured as a kickstarter here, people specifically mentioned their lack of support for Titan Quest. Your history (and baggage) stays with you.
They did, and they got the best product that the team could put out in that period of time. Sometimes the people making games aren't great. Sometimes they're bad game designers, bad artists, bad coders. Not all game teams are created equally.
But you still haven't answered my question - how do you fix this problem? Do work for free? How is that fair to anyone working on games?
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/