Diablo III RMAH Issues

A thread on the Diablo III forums has a complaint from a user who claims to have been charged $149.99 for an item in the Real-Money Auction House for Diablo III after bidding on an item they say was posted at $0.00. They offer evidence to support this claim as well indications that the bug they encountered is still occurring. On a semi-related note, this thread has the account from a user claiming to have lost a Battle.net balance of $200.00 after changing the region on their account, while this one is from someone who says they called the FBI to report Blizzard for wire fraud, alleging having never received a $49.99 payment for an item they sold. These threads have attracted a lot of attention from users, but so far have received no official "blue" comments from Blizzard. Thanks Joao and Blend Games.
View : : :
62.
 
Re: Diablo III RMAH Issues
Jul 1, 2012, 20:02
62.
Re: Diablo III RMAH Issues Jul 1, 2012, 20:02
Jul 1, 2012, 20:02
 
eunichron wrote on Jul 1, 2012, 17:34:
William Usher wrote on Jul 1, 2012, 17:26:
MadBoris, you just won some internets.

Wow. Well said. You summed up everything that's wrong with today's gaming industry.

Sounds to me like he just hates video games. He might want to try a different, less stressful, hobby, like raising goldfish.

You obviously don't know me at all and couldn't be more wrong. Since I started computer gaming in '83 on a computer I bought, I've been around too long. It's also when I started coding, with code saved on a tape player because we had no disks.

But today, I pretty much dislike the money grabbing industry, different than games. They take money first, sight unseen. The fans that pre-purchase are then connected/invested to the game developers, not the unfinished unseen game. Even if it's not that good on arrival, they won't look themselves in the mirror and say I shouldn't of bought it and leave, no, they are in for at least a short haul as the fan community. Infact, people would have a hard time admitting they made a mistake of pre-ordering if the game isn't all that, they wouldn't want to look a fool. Their is a psychology that comes into play here also where people tell themselves the game is much better than it is, because they paid for it, plus were hyped for it, felt like they made a contribution on beta, etc. Getting people invested mentally in a product before there is a product is just hype, and it's working.

How do you hold a developer accountable after a pre-order, or if the promises of the unfinished online game doesn't get the features promised, or if it doesn't get fixed in a patch?

You often can't.
You fully supported them with your money and told the industry it's working, they (bean counters, fat cats with cigars(figuratively), not devs per se) are now continuing in that succesful vein, regardless if the product was good.

Fanbases are developing on hype, even more so, and protecting devs from being accountable with their continued mantra "it will be fixed by a patch, or it will; get better, give them time". As if they know something more than how to defend the dev team that they got in bed with.

I'm a fan of great quality dev houses that don't sell out, great games, not necessarily IP's.

And although my walls on f2p have come down, w/ Tribes for instance. Online only PVP gets damn old when you did it as long as I have.
I'd take LAN gaming of yesterday anyday, it was not about who had the most XP or achievements, that is for sure.

Single Player adventures of immersion for 30-40 hours, with advanced AI and physics have slowed considerably, not because people didn't like them, but people's options and psychology changed.
A lot of creativity and possibility lost, don't get me started on M$.


Epic, used to be one of my faves, but they blew off a fanbase that supported them for years, a base that gave them great introduction to console kiddies back in the day saying Epic is epic prior to Gears shipping, then things changed with console money.

Sweeney is now talking freemium online only too, no more pressed discs, next gen console. In an article I read yesterday, he was almost ashamed they wasted so much time on technical stuff in the years when other's made so much more money, so much easier with less invested.

Too bad he feels that way, because they used to excel like few houses, they have their fanbase now, but they cut me out of it years ago.

That is the product of greed, we lost a lot that now is in Microsoft's pocket.

Console gamers are usually completely ignorant on game development. That ignorance keeps them in the dark of what a game could actually be, compared to some kid building assets in the game fresh out of gaming school excited about his $14 hr job. There's more pressing buttons today in game development than ever before, it's not being expert in AI or physics logic and coding anymore.

Advancement in the gaming experience has really slowed to a crawl, for the most part, and next gen consoles won't be the saviours.

Less is more when you sell it not when you buy it.

/just ranting

This comment was edited on Jul 1, 2012, 20:35.
Date
Subject
Author
1.
Jun 30, 2012Jun 30 2012
33.
Jul 1, 2012Jul 1 2012
2.
Jun 30, 2012Jun 30 2012
4.
Jun 30, 2012Jun 30 2012
5.
Jun 30, 2012Jun 30 2012
6.
Jun 30, 2012Jun 30 2012
14.
Jun 30, 2012Jun 30 2012
15.
Jun 30, 2012Jun 30 2012
16.
Jun 30, 2012Jun 30 2012
18.
Jun 30, 2012Jun 30 2012
19.
Jun 30, 2012Jun 30 2012
12.
Jun 30, 2012Jun 30 2012
7.
Jun 30, 2012Jun 30 2012
3.
Jun 30, 2012Jun 30 2012
8.
Jun 30, 2012Jun 30 2012
9.
Jun 30, 2012Jun 30 2012
11.
Jun 30, 2012Jun 30 2012
10.
Jun 30, 2012Jun 30 2012
13.
Jun 30, 2012Jun 30 2012
23.
Jun 30, 2012Jun 30 2012
25.
Jun 30, 2012Jun 30 2012
26.
Jun 30, 2012Jun 30 2012
27.
Jun 30, 2012Jun 30 2012
35.
Jul 1, 2012Jul 1 2012
36.
Jul 1, 2012Jul 1 2012
37.
Jul 1, 2012Jul 1 2012
39.
Jul 1, 2012Jul 1 2012
44.
Jul 1, 2012Jul 1 2012
48.
Jul 1, 2012Jul 1 2012
49.
Jul 1, 2012Jul 1 2012
61.
Jul 1, 2012Jul 1 2012
34.
Jul 1, 2012Jul 1 2012
42.
Jul 1, 2012Jul 1 2012
52.
Jul 1, 2012Jul 1 2012
53.
Jul 1, 2012Jul 1 2012
55.
Jul 1, 2012Jul 1 2012
54.
Jul 1, 2012Jul 1 2012
56.
Jul 1, 2012Jul 1 2012
59.
Jul 1, 2012Jul 1 2012
60.
Jul 1, 2012Jul 1 2012
66.
Jul 1, 2012Jul 1 2012
85.
Jul 2, 2012Jul 2 2012
57.
Jul 1, 2012Jul 1 2012
58.
Jul 1, 2012Jul 1 2012
 62.
Jul 1, 2012Jul 1 2012
      Re: Diablo III RMAH Issues
67.
Jul 1, 2012Jul 1 2012
74.
Jul 2, 2012Jul 2 2012
75.
Jul 2, 2012Jul 2 2012
         Re: Diablo III RMAH Issues
76.
Jul 2, 2012Jul 2 2012
          Re: Diablo III RMAH Issues
78.
Jul 2, 2012Jul 2 2012
          Re: Diablo III RMAH Issues
92.
Jul 4, 2012Jul 4 2012
           Re: Diablo III RMAH Issues
93.
Jul 5, 2012Jul 5 2012
            Re: Diablo III RMAH Issues
94.
Jul 6, 2012Jul 6 2012
             Re: Diablo III RMAH Issues
95.
Jul 6, 2012Jul 6 2012
              Re: Diablo III RMAH Issues
79.
Jul 2, 2012Jul 2 2012
          Re: Diablo III RMAH Issues
81.
Jul 2, 2012Jul 2 2012
           Re: Diablo III RMAH Issues
82.
Jul 2, 2012Jul 2 2012
            Re: Diablo III RMAH Issues
84.
Jul 2, 2012Jul 2 2012
             Re: Diablo III RMAH Issues
77.
Jul 2, 2012Jul 2 2012
17.
Jun 30, 2012Jun 30 2012
20.
Jun 30, 2012Jun 30 2012
22.
Jun 30, 2012Jun 30 2012
21.
Jun 30, 2012Jun 30 2012
24.
Jun 30, 2012Jun 30 2012
28.
Jul 1, 2012Jul 1 2012
29.
Jul 1, 2012Jul 1 2012
31.
Jul 1, 2012Jul 1 2012
32.
Jul 1, 2012Jul 1 2012
38.
Jul 1, 2012Jul 1 2012
30.
Jul 1, 2012Jul 1 2012
40.
Jul 1, 2012Jul 1 2012
41.
Jul 1, 2012Jul 1 2012
43.
Jul 1, 2012Jul 1 2012
45.
Jul 1, 2012Jul 1 2012
46.
Jul 1, 2012Jul 1 2012
47.
Jul 1, 2012Jul 1 2012
50.
Jul 1, 2012Jul 1 2012
51.
Jul 1, 2012Jul 1 2012
63.
Jul 1, 2012Jul 1 2012
65.
Jul 1, 2012Jul 1 2012
64.
Jul 1, 2012Jul 1 2012
68.
Jul 2, 2012Jul 2 2012
69.
Jul 2, 2012Jul 2 2012
70.
Jul 2, 2012Jul 2 2012
71.
Jul 2, 2012Jul 2 2012
72.
Jul 2, 2012Jul 2 2012
73.
Jul 2, 2012Jul 2 2012
80.
Jul 2, 2012Jul 2 2012
83.
Jul 2, 2012Jul 2 2012
86.
Jul 2, 2012Jul 2 2012
87.
Jul 3, 2012Jul 3 2012
88.
Jul 3, 2012Jul 3 2012
91.
Jul 4, 2012Jul 4 2012
89.
Jul 4, 2012Jul 4 2012
90.
Jul 4, 2012Jul 4 2012