eunichron wrote on Jul 1, 2012, 17:34:
William Usher wrote on Jul 1, 2012, 17:26:
MadBoris, you just won some internets.
Wow. Well said. You summed up everything that's wrong with today's gaming industry.
Sounds to me like he just hates video games. He might want to try a different, less stressful, hobby, like raising goldfish.
You obviously don't know me at all and couldn't be more wrong. Since I started computer gaming in '83 on a computer I bought, I've been around too long. It's also when I started coding, with code saved on a tape player because we had no disks.
But today, I pretty much dislike the money grabbing industry, different than games. They take money first, sight unseen. The fans that pre-purchase are then connected/invested to the game developers, not the unfinished unseen game. Even if it's not that good on arrival, they won't look themselves in the mirror and say I shouldn't of bought it and leave, no, they are in for at least a short haul as the fan community. Infact, people would have a hard time admitting they made a mistake of pre-ordering if the game isn't all that, they wouldn't want to look a fool. Their is a psychology that comes into play here also where people tell themselves the game is much better than it is, because they paid for it, plus were hyped for it, felt like they made a contribution on beta, etc. Getting people invested mentally in a product before there is a product is just hype, and it's working.
How do you hold a developer accountable after a pre-order, or if the promises of the unfinished online game doesn't get the features promised, or if it doesn't get fixed in a patch?
You often can't.
You fully supported them with your money and told the industry it's working, they (bean counters, fat cats with cigars(figuratively), not devs per se) are now continuing in that succesful vein, regardless if the product was good.
Fanbases are developing on hype, even more so, and protecting devs from being accountable with their continued mantra "it will be fixed by a patch, or it will; get better, give them time". As if they know something more than how to defend the dev team that they got in bed with.
I'm a fan of great quality dev houses that don't sell out, great games, not necessarily IP's.
And although my walls on f2p have come down, w/ Tribes for instance. Online only PVP gets damn old when you did it as long as I have.
I'd take LAN gaming of yesterday anyday, it was not about who had the most XP or achievements, that is for sure.
Single Player adventures of immersion for 30-40 hours, with advanced AI and physics have slowed considerably, not because people didn't like them, but people's options and psychology changed.
A lot of creativity and possibility lost, don't get me started on M$.
Epic, used to be one of my faves, but they blew off a fanbase that supported them for years, a base that gave them great introduction to console kiddies back in the day saying Epic is epic prior to Gears shipping, then things changed with console money.
Sweeney is now talking freemium online only too, no more pressed discs, next gen console. In an article I read yesterday, he was almost ashamed they wasted so much time on technical stuff in the years when other's made so much more money, so much easier with less invested.
Too bad he feels that way, because they used to excel like few houses, they have their fanbase now, but they cut me out of it years ago.
That is the product of greed, we lost a lot that now is in Microsoft's pocket.
Console gamers are usually completely ignorant on game development. That ignorance keeps them in the dark of what a game could actually be, compared to some kid building assets in the game fresh out of gaming school excited about his $14 hr job. There's more pressing buttons today in game development than ever before, it's not being expert in AI or physics logic and coding anymore.
Advancement in the gaming experience has really slowed to a crawl, for the most part, and next gen consoles won't be the saviours.
Less is more when you sell it not when you buy it.
/just rantingThis comment was edited on Jul 1, 2012, 20:35.