Ships Ahoy - PC Ghost Recon: Future Soldier

Ubisoft announces the Windows edition of Tom Clancy's Ghost Recon: Future Soldier is now available in North America, offering a PC enhanced edition of the latest installment in the military shooter series. The game is available via digital distribution on the UBIShop, and here's a list of PC features:

  • Support DX11 (adding stunning amount of visual details on characters through displacement mapping, as well as some global illumination effects)
  • More complex materials (like parallax occlusion mapping or gloss and specular maps)
  • Improved dynamic lighting
  • Volumetric lighting effects
  • Soft shadows
  • Improved post-processing with better HDR and motion blur
  • Playable with keyboard and mouse, or with wired and wireless X360 pads
  • Windows XP patch coming shortly after release
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Re: Ships Ahoy - PC Ghost Recon: Future Soldier
Jun 27, 2012, 09:53
32.
Re: Ships Ahoy - PC Ghost Recon: Future Soldier Jun 27, 2012, 09:53
Jun 27, 2012, 09:53
 
theyarecomingforyou wrote on Jun 27, 2012, 07:15:
Darks wrote on Jun 26, 2012, 22:18:
I have no idea what videos you are watching, but they must be shit. Because I’ve been playing the hell out of this game and its kicks ass. Coop is a ton of fun and the game looks great. The game feels like a mix of Vegas and Ghost Recon. I love the tactical element. The ghost stealth just kicks all kinds of ass.
I've watched several videos but this is as good an example as any. Terrible character models, especially the face. Appalling lip-sync. Wooden animations. And all the gameplay criticism stands, as it's just a third-person cover shooter. There is no "tactical element".

For anyone that is into this style of game it's great that Ubisoft is putting the effort in to make the PC version look better. But I'd still like to see them return to the original Rainbow Six, which really did have a lot of tactical elements. Games like Vegas 2 were playable but shallow.

Sorry, but I just don’t see where you getting that the models are terrible. The faces could look a little better, but for the most part they look fine, and I have seen far worst in some of the newer games that are out now. And truthfully, how often are you going to stop and just is there and watch someone face? Not much!

As for the tactical element and the cover and fire. I don’t see how this is a problem. This is how it’s done in real life, no one is a loner that can sit there and have their health blasted to bits and expect to live. Running and gunning is a thing of the past now. Gamers wanted the tactical element in their games and that’s what you get now. I just don’t see the problem with it.
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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