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Endless Space Begins Next Month

Iceberg Interactive announces Endless Space will be released via digital distribution on July 4th, celebrating Independence Day by liberating this 4X strategy game from Amplitude Studios. "With the success of the gameís beta program and tremendous feedback from the community, we couldnít be more excited to be able to get the final game in front of fans," says Mathieu Girard, CEO at AMPLITUDE Studios. "We look forward to even more players getting their hands on Endless Space as we deliver an intuitive, yet immersive experience for all types of players." Here's more:

Publisher Iceberg Interactive and developer Amplitude Studios invite players to celebrate the holiday this year with the launch of Endless Space, for Windows PC. Coming to digital distribution platforms on July 4, 2012, Endless Space is a 4X (eXplore, eXpand, eXploit, eXterminate) sci-fi strategy game that pits eight civilizations together in galactic conflict.
Set to launch after a highly successful beta campaign via Steam that saw over 20,000 fans registered on the community website, Endless Space is a deep 4X strategy game covering the space colonization age, where gamers can control every aspect of their empire: Economy, Diplomacy, Science and War. As one of eight unique civilizations, players must strive to control the entire galaxy through trade and diplomacy or technological advancements and strategic warfare. Begging the question, will they conquer the galaxy with an open hand or a closed fist?

Additionally, Endless Space marks the first Amplitude Studios title to take advantage of GAMES2GETHER, a new platform that lets the community track the development teamís objectives, progress, and achievements, while gaining access to early builds, providing feedback, and discussing the gameís future with the developers themselves, giving them an active role in the future of Endless Space.

12. Re: Endless Space Begins Next Month Jun 26, 2012, 22:01 Crustacean Soup
The main issue I still have with Endless Space is Warp. There's no choke points, no intercepting or blocking units until they reach your planet. I also don't like the cutscene battles; if I could just play my cards and have a quick battle, I'd be happier (last I checked, autoresolve never leads to anywhere near as good an outcome as manually fighting). AI diplomacy is also a tad simplistic, and I tend to play 4X games singleplayer so that sucks.

Drifting back off topic: we should be able to do massive space battles these days. I'd love to see a new X-Wing/TIE Fighter game with a few hundred ships flying around at once. I'd expect that a competitive Space Sim would be cheaper to make than most other genres these days; you have ships, effects, and UI to create. No levels, no level design, no environment art, little to no character art, few if any animations...

Edit: choke points, not "checkpoints"

This comment was edited on Jun 26, 2012, 22:48.
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  1. Jun 26, 12:26 Re: Endless Space Begins Next Month Wildone
  2. Jun 26, 12:40  Re: Endless Space Begins Next Month Orogogus
  4. Jun 26, 13:38   Re: Endless Space Begins Next Month Ceribaen
  5. Jun 26, 13:59    Re: Endless Space Begins Next Month Wildone
  7. Jun 26, 14:45  Re: Endless Space Begins Next Month gilly775
  8. Jun 26, 15:14   Re: Endless Space Begins Next Month Wowbagger_TIP
  9. Jun 26, 15:30    Re: Endless Space Begins Next Month everyone
  10. Jun 26, 18:06     Re: Endless Space Begins Next Month Wowbagger_TIP
  3. Jun 26, 12:48 Re: Endless Space Begins Next Month Verno
  6. Jun 26, 14:11  Re: Endless Space Begins Next Month Wildone
  13. Jun 26, 22:02   Re: Endless Space Begins Next Month Dev
  11. Jun 26, 21:10 Re: Endless Space Begins Next Month Nate
>> 12. Jun 26, 22:01 Re: Endless Space Begins Next Month Crustacean Soup


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