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Ships Ahoy - Quantum Conundrum

The Windows edition of Square Enix's puzzle game Quantum Conundrum is now available via digital distribution, offering the first game designed by Kim Swift since her huge success with Valve's Portal. The game is on GameStop PC Downloads and Steam, with the latter also offering a season pass that adds the soundtrack and two upcoming DLC packs. For those interested in the console versions, GameInformer reports the game will arrive on PSN on July 10th and XBLA on July 11th. Presumably an embargo just lifted, because there are hot-off-the-presses (or the internet equivalent thereof) reviews of Quantum Conundrum on Computer and Video Games, Digital Spy, GameInformer, GameSpy, IGN Video, Kotaku,, Rock, Paper, Shotgun, VentureBeat, The Verge, and There is also a snippet with Kim Swift about games as toys on, a Kim Swift profile on IGN, and a conversation with her about the new game's present and future on Rock, Paper, Shotgun. Finally, here's the description of the game:

When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than you remembered it. Now, your job is to find—and ultimately rescue—your uncle, by using his newest invention, the Interdimensional Shift Device (or IDS), to switch between dimensions and solve puzzles. That sofa too heavy to move? There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high ledge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make things heavier? There’s a dimension for th—well, you get the idea. Switch dimensions in real time, work your way through the crazy complex mansion wings and rescue your uncle!

12. Re: Ships Ahoy - Quantum Conundrum Jun 21, 2012, 20:26 Ray Marden
I put about 90 minutes into it just now and, while it lacks the curiosity and humor of Portal, it seems rather fun. At least initially, it is less about speed than just figuring out the solutions.

It seems like a nice, cute puzzle game which I already do not regret purchasing. For only having four abilities, it really is interesting seeing some of the puzzles that can be come up with and the mechanics do not feel tedious like the one in The Ball. If the setting does not change much or they do not toss in enough solutions twists (akin to learning to double-jump on pads,) I can see this only being "good" rather than "great."
Plus, Ike is cool.
Liking the little little quips during exploration and death,
Avatar 2647
Everything is awesome!!!
I love you, mom.
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    Date Subject Author
  1. Jun 21, 15:13 Re: Ships Ahoy - Quantum Conundrum jacobvandy
  2. Jun 21, 15:27 Re: Ships Ahoy - Quantum Conundrum netnerd85
  7. Jun 21, 17:40  Re: Ships Ahoy - Quantum Conundrum jacobvandy
  3. Jun 21, 15:32 Re: Ships Ahoy - Quantum Conundrum reisub
  4. Jun 21, 15:35  Re: Ships Ahoy - Quantum Conundrum Frijoles
  5. Jun 21, 16:15   Re: Ships Ahoy - Quantum Conundrum nin
  6. Jun 21, 16:58    Re: Ships Ahoy - Quantum Conundrum TheLeech
  8. Jun 21, 17:41     Re: Ships Ahoy - Quantum Conundrum Koshmar
  9. Jun 21, 17:56 Re: Ships Ahoy - Quantum Conundrum SirKnight
  10. Jun 21, 18:05  Re: Ships Ahoy - Quantum Conundrum reisub
  11. Jun 21, 19:51   Re: Ships Ahoy - Quantum Conundrum TychoCelchuuu
>> 12. Jun 21, 20:26 Re: Ships Ahoy - Quantum Conundrum Ray Marden
  13. Jun 22, 00:51  Re: Ships Ahoy - Quantum Conundrum Jerykk


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