Asmodai wrote on Jun 21, 2012, 03:14:
http://www.cad-comic.com/cad/
Read down, nuff said. Tim was a big voice for how good the game was before it came out, read his experience with his monk.
Sounds like an awesome game...
Yeah I have similar frustrations to that guy. My DH feels way too slow paced now. I really enjoyed the glass cannon DH stuff, you did great damage but you were always riding the edge and close to death. It was a fun balancing act and they really ruined it at the upper levels of play IMO. Poorly thought out things too - nerf Nether Tentacles multi-hit (a skill you wait the whole game to get) but don't give it any other utility or buffing. Nerfing IAS that hard was just dumb, people were expecting even up to 25% but 50% is just silly and a gross overreaction.
No one else in my crowd was around last night so I messed around on my Monk for awhile. Like the author says it feels like there is only one real build that works in Inferno and that sort of tank build is better suited to Barb play, their offensive/defensive stuff has better synergy. In fact this seems to be a problem with every class, the idea of the rune/skill system goes out the window when most of your abilities simply don't cut it for Inferno.
He makes some good points about the lack of real testing too, how do you launch with a stat that is supposedly 50% too powerful? What's the point of magic find anymore? The responses from the devs on the forums last night were arrogant and clueless, they don't seem to understand why these things are pissing people off. I don't know, I'm pretty close to being done. Part of my just wants to cash out and move on but I try to be optimistic and hope that they will stop it with this WoW style tinker/nerf design crap.