The Old Republic Lead Designer: "We Are Looking At Free-to-Play"

BioWare's Emmanuel Lusinchi, lead designer on Star Wars: The Old Republic, tells gamesTM that the quality of some competing MMOGs is more of a factor than how they are free-to-play as something that has caused them to rethink their approach to their MMORPG. Along the way, he does admit that they are "looking at" F2P: "The MMO market is very dynamic and we need to be dynamic as well," he says. "Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I can’t tell you in much detail. We have to be flexible and adapt to what is going on."
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Re: The Old Republic Lead Designer: "We Are Looking At Free-to-Play"
Jun 15, 2012, 01:34
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Re: The Old Republic Lead Designer: "We Are Looking At Free-to-Play" Jun 15, 2012, 01:34
Jun 15, 2012, 01:34
 
Although I don't play it anymore, Rift is still doing well (for ITSELF, not compared to WoW) with a subscription. F2P, although having a shaky start (pay to win/necessary to buy to progress), has shown itself to be a viable, consumer-friendly method if done right. League of Legends, Tribes Ascend, LotRO, etc, are all good examples, IMO, whether you like the game itself or not.

GW2 is going to do extremely well, and it's going to put pressure on all MMOs that charge a monthly fee to make that fee extremely worthwhile for consumers to pay. Most likely it's going to force the hand of Rift (a quality MMO) to possibly think of F2P also.

I played the SWTOR beta and it was pretty obvious it was going to flop, at least in regards to how much they spent on it vs. how good it was/how many people would keep subscribing. Hated the plastic characters/armor.
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