D2 took a long time to get where it is NOW.
Verno wrote on Jun 15, 2012, 12:19:xXBatmanXx wrote on Jun 15, 2012, 10:26:
Some of the complaints of the game I get - but most of them are funny....as though people never played D2, and forget that they had to play THOUSANDS of hours to get the gear they want - and are now crying at 100 hours of D3....
The console games have made you think that you don't need to play a game more than 1x through....
Eh I can't agree with that, seems like just selectively reading what you want to from peoples comments. It's not just about how long it takes to obtain it, its about how its obtained and the quality of the loot itself.
Also no you didn't have to play thousands of hours with D2 to get loot you can use, that's a fallacy. There is a ton of amazing low level loot in Diablo 2, in fact quite a few builds are arranged around low level items. Diablo 2 was great because you're always getting cool stuff, it didn't entirely revolve around an end game like an MMO or something. There were a shitload of low level sets, uniques and other things like gambling and so on, that's without going into the games quests which had better rewards like skill points and so on. In fact quite a number of people NEVER hit the level cap in Diablo 2 but still had a great time playing because it was a good game at all level ranges.
As someone else said, for every addition to this game they removed some important nuance from Diablo 2 and nowhere is that more apparent than loot collection. It's not like its an unfixable disaster or something, it's a good but flawed game much like D2 was at release. Maybe they will flesh it out and fix things up but I think peoples complaints are pretty justified.
it's a good but flawed game much like D2 was at releaseD2 took a long time to get where it is NOW.
xXBatmanXx wrote on Jun 15, 2012, 10:26:
Some of the complaints of the game I get - but most of them are funny....as though people never played D2, and forget that they had to play THOUSANDS of hours to get the gear they want - and are now crying at 100 hours of D3....
The console games have made you think that you don't need to play a game more than 1x through....
Ventura wrote on Jun 14, 2012, 20:26:Verno wrote on Jun 14, 2012, 13:21:
a friend of mine commented that in solo games there should be a modifier to make dropped items slightly more in line with what your class could use.
I'm almost convinced that, as a way to force people to use the AH more, they have code in there that makes the drops less likely to be suitable for any of the active in-game classes. Almost convinced. Like, if Blizzard came out and admitted to it, I'd go "I fucking knew it!".
I hate using the AH. Can't stand it. But I got into the habit of doing it every 3-4 levels or so (like many others, I suspect) if just to pick up the highest DPS weapon I could find to help me progress. The difficulty really ramped up when I hit 60, however, and I figured that might've been because I was using stuff that says it required shit like level 42. Huh?DG wrote on Jun 14, 2012, 14:50:
Only got halfway through Nightmare due to work pressures but if there's one thing annoying me it's the variability in difficulty.
Generally it's very easy, but with the very occasional near impossibility. I mean, 90% of the time progressing is boring and I don't go below 75% HP, even tanking bosses. Then there's the elites.
I quit the game about a week back with my Barb maybe halfway through Act 1 Inferno, and this will just get worse the more you progress. It's like night and day how you can go from casually taking care of whites to being raped by an elite in a split second. Never mind Earthquake, can I get their abilities? Here's a thought, mate, next time that arcane beam comes around, put your fucking shield up to greet it. Less than two seconds of direct contact with one of those gets me from full to dead, and I get the whole keep moving thing, but really, I'm so very tired of having to kite EVERYTHING.
Verno wrote on Jun 14, 2012, 13:21:
a friend of mine commented that in solo games there should be a modifier to make dropped items slightly more in line with what your class could use.
DG wrote on Jun 14, 2012, 14:50:
Only got halfway through Nightmare due to work pressures but if there's one thing annoying me it's the variability in difficulty.
Generally it's very easy, but with the very occasional near impossibility. I mean, 90% of the time progressing is boring and I don't go below 75% HP, even tanking bosses. Then there's the elites.
Argh it bothers me now too and I don't know why.
Dades wrote on Jun 14, 2012, 19:24:Ahhh I finally see, the map itself is taking up a huge corner of my widescreen monitor, but it's also zoomed in really far. Gives me the effect that it's tiny because it's showing such little information, and mostly out of prime eyeshot so I look through it/ignore it. It could be smaller and show the same amount just as easily (it would look a ton better too).What the hell, it sounds like your minimap is like twice the size of mine, are you playing on a 30"?
The minimap scales to any resolution. Changing the minimap size is a pretty basic feature in most hack and slash games these days. Some people don't like playing with default keybindings either. Ideally I like seeing as little of the user interface as possible.
What the hell, it sounds like your minimap is like twice the size of mine, are you playing on a 30"?
xXBatmanXx wrote on Jun 14, 2012, 14:14:Dev wrote on Jun 14, 2012, 14:03:
You'd think that a bug where people get achieves they haven't earned just by joining games would show up even on minimal internal testing of the patch. Are they letting us beta test the patches now?
After 100 hours, it only happened 1x for me. I had been in many games where my friends had gotten cheevos for jewel crafter or blacksmith - and I didn't get it then. I dunno. Weird stuff.
Bet wrote on Jun 14, 2012, 18:07:nin wrote on Jun 14, 2012, 16:17:Hasn't it? on my 24" I could actually stand to have the minimap BIGGER. Something between the fullscreen automap and the tiny minimap would be nice.
The obsession with the minimap has gotten a little weird...
Can't be that hard, Battlefield lets you choose from multiple minimap settings on the fly, and most people don't have the time to touch that when the bullets are flying.
JohnBirshire wrote on Jun 14, 2012, 17:24:What the hell, it sounds like your minimap is like twice the size of mine, are you playing on a 30"?jomisab wrote on Jun 14, 2012, 17:04:
Don't even notice it unless I'm looking at it, which is actually quite often since I can navigate back through a cleared dungeon looking only at the mini-map. So really, it's the perfect size IMO.
I can navigate back through a cleared dungeon looking only at the mini-map, even if it was 20% of its current size. Again, just because it works for YOU, isn't a valid argument. WASD doesn't work for me so I change it, just like I should be able to change the minimap. This isn't 1990, and this isn't a console game.
nin wrote on Jun 14, 2012, 16:17:Hasn't it? on my 24" I could actually stand to have the minimap BIGGER. Something between the fullscreen automap and the tiny minimap would be nice.
The obsession with the minimap has gotten a little weird...
JohnBirshire wrote on Jun 14, 2012, 17:24:
This isn't 1990, and this isn't a console game.
jomisab wrote on Jun 14, 2012, 17:04:
Don't even notice it unless I'm looking at it, which is actually quite often since I can navigate back through a cleared dungeon looking only at the mini-map. So really, it's the perfect size IMO.
JohnBirshire wrote on Jun 14, 2012, 14:54:xXBatmanXx wrote on Jun 14, 2012, 14:37:JohnBirshire wrote on Jun 14, 2012, 14:29:
Minimap no longer big, ugly, and invasive.
kthx
? I don't even notice it on a 23 inch WS.....you running a 17 inch CRT?
Resolution has nothing to do with the size of the minimap, it scales accordingly. Nice try though.