Bethesda Still Wants RAGE to be All the Rage

Though there has been no talk of follow-ups to RAGE since the release of id Software's first-person shooter, Bethesda's Pete Hines tells Eurogamer that it's "certainly our hope and certainly our intent" that this becomes a big franchise. "We're looking at doing some things with Rage. But obviously the first thing out of anybody's lips now when we talk about id is not, hey, what else is up with Rage? They're asking the question they've been asking for five years, six years, seven years, which is, where's Doom 4? What about Doom 4?," he explains. "As far as where we are with Rage, the future for that is still TBD." Along the way he addresses other recent rumors to some extent or another, saying DOOM 4 is still in development, and that he can't say whether Human Head has been removed as developer for Prey 2.
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Re: Bethesda Still Wants RAGE to be All the Rage
Jun 8, 2012, 20:46
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Re: Bethesda Still Wants RAGE to be All the Rage Jun 8, 2012, 20:46
Jun 8, 2012, 20:46
 
In my humble opinion the big reason RAGE and it's engine didn't succeed is because they touted mega-texture as the second coming and it NEEDED to be. 30 GB of textures and everything looked pixelated non-varied and near blurry. It needed to show the power of the engine and it didn't. If it had, they would have generated great buzz and gravitas. Weeks after release folks were figuring out how to coax more detail out of the textures but that had to be done by users not the devs. So unfortunate... such a waste. And in the end, it didn't look any better than any other FPS and it was supposed to.

This comment was edited on Jun 8, 2012, 20:53.
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