Diablo III Patched & Next Patch Notes

The Diablo III Website has word that a new version 1.0.2b patch is now available in Blizzard's action/RPG sequel. This includes some bug fixes as well as changes to the auction house. Blizzard also offers this preview of the upcoming version 1.0.3 patch for the game, which will offer more significant changes when it's released later this month. These changes include much more liberal drops of higher level items, the addition of guaranteed rare item drops for killing a bosses when stacking Nephalem Valor, the dropping of monster bonus damage in co-op, the increase of repair costs, attack speed fixes, a drop in blacksmith and jeweler prices, and more. They say that class balance tweaking will not be a focus in this patch, and this will likely wait until version 1.1.
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Re: Diablo III Patched & Next Patch Notes
Jun 6, 2012, 21:36
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Re: Diablo III Patched & Next Patch Notes Jun 6, 2012, 21:36
Jun 6, 2012, 21:36
 
No mention of interface changes yet?
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Re: Diablo III Patched & Next Patch Notes
Jun 6, 2012, 21:42
2.
Re: Diablo III Patched & Next Patch Notes Jun 6, 2012, 21:42
Jun 6, 2012, 21:42
 
What are you looking for, exactly? Seems like they're concentrating on balance changes with higher drop rates for high level gear and trying to lessen reliance on the auction house, which IMO is a good thing. I haven't had any real beefs with the interface as of yet.
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Re: Diablo III Patched & Next Patch Notes
Jun 6, 2012, 21:46
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Re: Diablo III Patched & Next Patch Notes Jun 6, 2012, 21:46
Jun 6, 2012, 21:46
 
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

For a game that's been in development for more than a decade I would certainly hope the interface was ironed out by now.
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Re: Diablo III Patched & Next Patch Notes
Jun 6, 2012, 22:06
nin
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Re: Diablo III Patched & Next Patch Notes Jun 6, 2012, 22:06
Jun 6, 2012, 22:06
nin
 
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

Give it up, dude, the ship has sailed.


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Re: Diablo III Patched & Next Patch Notes
Jun 6, 2012, 22:16
5.
Re: Diablo III Patched & Next Patch Notes Jun 6, 2012, 22:16
Jun 6, 2012, 22:16
 
Interface changes? I hope you're not on the sinking ship which thinks it should be like WoW and have ten thousand addons running.

The only thing I would like is some form of countdown timer but beyond that, it serves its purpose quite well unless you derp and change skills in Inferno outside of town.
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Re: Diablo III Patched & Next Patch Notes
Jun 6, 2012, 22:17
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Re: Diablo III Patched & Next Patch Notes Jun 6, 2012, 22:17
Jun 6, 2012, 22:17
 
Be nice if they fixed Barbarians, you know, so we're not getting completely owned in Inferno while other classes breeze (comparatively speaking) through the acts.

Every other thread in the Diablo 3 forums is from someone complaining about having to level an alt to farm gear for their Barb, just to be able to keep up with their mates, and I know exactly what they mean. Personally, I'm over it. Bring on Torchlight 2 instead.
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Re: Diablo III Patched & Next Patch Notes
Jun 6, 2012, 22:40
7.
Re: Diablo III Patched & Next Patch Notes Jun 6, 2012, 22:40
Jun 6, 2012, 22:40
 
Yeah, I did that too and cranked out a Demon Hunter to help gear my Barbarian. The problem was that playing a glass cannon class really made me more frustrated than getting stomped in full tank spec by Fallen.

While I can appreciate the method of burning them down first it leaves a lot to be desired when ranged mobs and certain types of melees (Herald of Pestilence in Act 3) can attack you with what often feel like guided missiles or have an incredibly huge detection box. Hell, some mobs like the Hellflyers can sometimes just pop in without an animation and kill you!

Act 2 was an annoying gear check but Act 3 is a fucking nightmare of pussy Fallen hit-and-run tactics on 50% of the mobs.

In the end, I dumped my DH because it made me want to put my face through a wall and ended up getting my Barb to Act IV and 'working on' Rakinoth...
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 00:01
Dev
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Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 00:01
Jun 7, 2012, 00:01
Dev
 
I'm surprised that they are going to raise drop rates. Since you can buy anything you need in the auction house, I would have thought they'd keep the rates low to "encourage" people to use it.

Edit:
Nevermind. I RTFA. Turns out its only drop rates for ilvl 61-63 items for inferno. They are tweaking the highest level inferno stuff to have a chance to drop earlier, so you aren't caught in a catch 22 of needing higher level gear, but since it only drops in later acts, you can't make it to there to get the gear you need for there.

And the Nephalem changes actually LOWER the bosses drop rates from two garunteed rares to just one (although while carrying a full stack, if you hit champions and elites packs you can get a garunteed drop). The idea is to change people's behavior to go through more of the game than just the boss run.

This comment was edited on Jun 7, 2012, 00:13.
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 00:08
9.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 00:08
Jun 7, 2012, 00:08
 
I think they know that finding loot is one of the fun parts of the game. The auction house feels a bit like cheating, really, and it doesn't have any of that "jackpot" feeling that finding a new item that perfectly fills the gap in your equipment. I've used it when I start hitting a wall in higher difficulties, but I wish it were more organic. Too much of a "just buy it from the AH" attitude will cause a lot of people to quit early, because what's really the point of playing? Blizzard may be opportunistic, but they're not dumb.
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 00:51
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Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 00:51
Jun 7, 2012, 00:51
 
For clarification on the NV + Boss drops change, it's actually a nerf. As is bosses are guaranteed to drop 2 rares in addition to extra magic items with a full 5-stack of Nephalem Valor. They're nerfing it to only one guaranteed rare drop with a 5-stack of NV. However they're also buffing rare/elite mob packs to drop 1 guaranteed rare item, right now it's just a high chance to drop 1. It works to nerf runs like the Warden/Butcher run while giving more loot for players that choose to clear the entire map.
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 01:24
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Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 01:24
Jun 7, 2012, 01:24
 
I'm far more interested in them making the BS a more viable option. Given the existence AH for most of the game its completely useless. At least with the gems when you pay to combine them you get what you wanted.

With the blacksmith you can spend what amounts to 8k gold in mats, plus the crafting cost of the item and do it 10 times before you get something you want. Or you go to the AH and spend ~2k gold and get what you want on the first try.
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 06:31
12.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 06:31
Jun 7, 2012, 06:31
 
The Pyro wrote on Jun 6, 2012, 21:46:
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

For a game that's been in development for more than a decade I would certainly hope the interface was ironed out by now.

You would think so but how hard would it have been to implement a 2nd loadout for skills and weapons (kind of exactly like how you could have 2 weapon sets equipped in Diablo 2...)

Or maybe making potions auto-pick up.

Or better yet... how about making the Gems and Crafting Pages any other colour besides white when they drop.

Or maybe an option to not even display loot below a certain level. I think it gets kind of annoying to have to dump out white and grey loot I accidentally picked up while trying to collect gems and potions.

Nothing of what I just suggested is overly complicated nor hasn't already been done in either Diablo 2 or any of its derivatives.
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 08:37
13.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 08:37
Jun 7, 2012, 08:37
 
What's funny to me, you look at those planned loot table updates for 1.03 and I think to myself, Isn't this what they said it was going to be in the first place? That anywhere in inferno you could have the chance to get good loot, and if one was struggling to go back to act 4 of the previous difficulty? Could have sworn I heard Jay Wilson say something to that effect more than once.

Makes me wonder if they even tested much on the higher difficulties at all.

Only Blizzard can take 7 years a game and still need a dozen patches to get it right.
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 08:46
14.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 08:46
Jun 7, 2012, 08:46
 
The planned patches have some welcome additions but I think the game just fundamentally lacks the depth required. The damage nerf in MP is fine, it was kind of silly when stuff was already hitting you for 10k, let alone more players making that even more difficult. It needs more loot and more to do at "end game". In this way it's not even unlike Diablo 2 was at launch, people just expected a lot more when you've had a decade and two predecessors to base things on.
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15.
 
Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 09:44
Dev
15.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 09:44
Jun 7, 2012, 09:44
Dev
 
BTW, blizzard says repair costs could go up 600%.
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 09:49
16.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 09:49
Jun 7, 2012, 09:49
 
panbient wrote on Jun 7, 2012, 06:31:
The Pyro wrote on Jun 6, 2012, 21:46:
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

For a game that's been in development for more than a decade I would certainly hope the interface was ironed out by now.

You would think so but how hard would it have been to implement a 2nd loadout for skills and weapons (kind of exactly like how you could have 2 weapon sets equipped in Diablo 2...)

Or maybe making potions auto-pick up.

Or better yet... how about making the Gems and Crafting Pages any other colour besides white when they drop.

Or maybe an option to not even display loot below a certain level. I think it gets kind of annoying to have to dump out white and grey loot I accidentally picked up while trying to collect gems and potions.

Nothing of what I just suggested is overly complicated nor hasn't already been done in either Diablo 2 or any of its derivatives.

From the AMA they did on reddit yesterday, they are planning on making potions/gems/pages a different color and also looking at adding options to filter out white/grey items.
17.
 
Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 10:52
17.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 10:52
Jun 7, 2012, 10:52
 
briktal wrote on Jun 7, 2012, 09:49:
panbient wrote on Jun 7, 2012, 06:31:
The Pyro wrote on Jun 6, 2012, 21:46:
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

For a game that's been in development for more than a decade I would certainly hope the interface was ironed out by now.

You would think so but how hard would it have been to implement a 2nd loadout for skills and weapons (kind of exactly like how you could have 2 weapon sets equipped in Diablo 2...)

Or maybe making potions auto-pick up.

Or better yet... how about making the Gems and Crafting Pages any other colour besides white when they drop.

Or maybe an option to not even display loot below a certain level. I think it gets kind of annoying to have to dump out white and grey loot I accidentally picked up while trying to collect gems and potions.

Nothing of what I just suggested is overly complicated nor hasn't already been done in either Diablo 2 or any of its derivatives.

From the AMA they did on reddit yesterday, they are planning on making potions/gems/pages a different color and also looking at adding options to filter out white/grey items.

Utterly amazing that they're just now figuring this out, given that D2 and other games have already done it. While I always thought the game was going to end up being pretty shallow, even by ARPG standards, I'm still amazed at how many things they screwed up in such a long dev cycle.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 11:28
18.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 11:28
Jun 7, 2012, 11:28
 
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

They mentioned the interface was not modular, so it wasn't something they could do easily.

Too bad - I'd like to run it on three screens, but having the interface and minimap on the right screen makes it pretty unusable. I play with a buddy who runs three and I have to be the "map guy."
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19.
 
Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 11:33
19.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 11:33
Jun 7, 2012, 11:33
 
briktal wrote on Jun 7, 2012, 09:49:
panbient wrote on Jun 7, 2012, 06:31:
The Pyro wrote on Jun 6, 2012, 21:46:
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?

For a game that's been in development for more than a decade I would certainly hope the interface was ironed out by now.

You would think so but how hard would it have been to implement a 2nd loadout for skills and weapons (kind of exactly like how you could have 2 weapon sets equipped in Diablo 2...)

Or maybe making potions auto-pick up.

Or better yet... how about making the Gems and Crafting Pages any other colour besides white when they drop.

Or maybe an option to not even display loot below a certain level. I think it gets kind of annoying to have to dump out white and grey loot I accidentally picked up while trying to collect gems and potions.

Nothing of what I just suggested is overly complicated nor hasn't already been done in either Diablo 2 or any of its derivatives.

From the AMA they did on reddit yesterday, they are planning on making potions/gems/pages a different color and also looking at adding options to filter out white/grey items.

I think the alt weapons/skills was intentional, so you couldn't abuse the flexibility in the skills system.
The potion change would be nice except you'd need a way to filter out lower level potions. I'd rather manually pick up the good potions, then be forced to dump the bad ones.
Gems I agree with - they are easy to miss.
The white drops I think Jay Wilson said in an interview that they thought about it, but really liked the idea of killing monsters and having a jackpot of items drop. If it was only blue or better, you'd lose a lot of that feeling. I suppose they could just add an option so that you cannot pick them up, but they could still drop.
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Re: Diablo III Patched & Next Patch Notes
Jun 7, 2012, 14:21
20.
Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 14:21
Jun 7, 2012, 14:21
 
Wallshadows wrote on Jun 6, 2012, 22:40:
Yeah, I did that too and cranked out a Demon Hunter to help gear my Barbarian. The problem was that playing a glass cannon class really made me more frustrated than getting stomped in full tank spec by Fallen.

While I can appreciate the method of burning them down first it leaves a lot to be desired when ranged mobs and certain types of melees (Herald of Pestilence in Act 3) can attack you with what often feel like guided missiles or have an incredibly huge detection box. Hell, some mobs like the Hellflyers can sometimes just pop in without an animation and kill you!

Act 2 was an annoying gear check but Act 3 is a fucking nightmare of pussy Fallen hit-and-run tactics on 50% of the mobs.

In the end, I dumped my DH because it made me want to put my face through a wall and ended up getting my Barb to Act IV and 'working on' Rakinoth...

Yeah I had those problems too once. Then the lag cleared.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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