briktal wrote on Jun 7, 2012, 09:49:
panbient wrote on Jun 7, 2012, 06:31:
The Pyro wrote on Jun 6, 2012, 21:46:
JohnBirshire wrote on Jun 6, 2012, 21:36:
No mention of interface changes yet?
For a game that's been in development for more than a decade I would certainly hope the interface was ironed out by now.
You would think so but how hard would it have been to implement a 2nd loadout for skills and weapons (kind of exactly like how you could have 2 weapon sets equipped in Diablo 2...)
Or maybe making potions auto-pick up.
Or better yet... how about making the Gems and Crafting Pages any other colour besides white when they drop.
Or maybe an option to not even display loot below a certain level. I think it gets kind of annoying to have to dump out white and grey loot I accidentally picked up while trying to collect gems and potions.
Nothing of what I just suggested is overly complicated nor hasn't already been done in either Diablo 2 or any of its derivatives.
From the AMA they did on reddit yesterday, they are planning on making potions/gems/pages a different color and also looking at adding options to filter out white/grey items.
I think the alt weapons/skills was intentional, so you couldn't abuse the flexibility in the skills system.
The potion change would be nice except you'd need a way to filter out lower level potions. I'd rather manually pick up the good potions, then be forced to dump the bad ones.
Gems I agree with - they are easy to miss.
The white drops I think Jay Wilson said in an interview that they thought about it, but really liked the idea of killing monsters and having a jackpot of items drop. If it was only blue or better, you'd lose a lot of that feeling. I suppose they could just add an option so that you cannot pick them up, but they could still drop.