Verno wrote on Jun 7, 2012, 09:04:
I agree with you but there's a mod to fix this until Bethesda decides (No Perk prereqs) and it even has different versions that don't touch certain trees like crafting if you want a more balanced approach. There are also some perk overhaul mods but I haven't checked them out yet. About 30 minutes at the Workshop fixed up most of my problems with Skyrim last night.
I just wish Bethesda would let someone else do the combat engine. Combat always sucks in the ES games - poorly animated, little to no feedback on hits and it looks like puppets dancing around. I had to laugh when I used one of my dragon shouts on some bandit on a mountain and it literally blew him off like a cannonball into the horizon.
Yeah I found a mod that I liked that made the smithing perk tree more like the other perk trees with the first perk having 5 stages, each stage allowing you to improve weapons and armor an additional 20%, and changing the requirements of the other perks so you can take a light armor path or heavy armor path. It didn't fix the problem with light armor users having to take heavy armor perks to get the weapons, but on the mod page that was on the to do list. Unfortunately, it wouldn't fix an existing game, and the mod author seems to have abandoned it since the initial release. I haven't checked, but I'm sure there are or will be some balancing mods.
"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor