Ships Ahoy - Max Payne 3

Rockstar announces that the Windows edition of Max Payne 3 is now available, offering the latest installment in this noir-inspired third-person shooter sequel. Here's word:
To celebrate the international launch of Max Payne 3 for PC, check out the new Official PC Launch Trailer, comprised entirely of footage from the PC version.

Developed in parallel with the game's console versions, the PC version of Max Payne 3 supports a number of advanced graphics options, scalable high-resolution textures and character models, DirectX11 features, multi-monitor support and 3D.

Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion's Euphoria® Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience.

See system specs, screens and additional Max Payne 3 PC info at www.rockstargames.com/maxpayne3/pc.
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60 Replies. 3 pages. Viewing page 2.
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40.
 
Re: Ships Ahoy - Max Payne 3
Jun 3, 2012, 10:59
40.
Re: Ships Ahoy - Max Payne 3 Jun 3, 2012, 10:59
Jun 3, 2012, 10:59
 
im playing in "hard" mode, and i agree it seems very cheap more than not.. countless times where some long range enemy about 5 pixels tall is full sprinting along and one-shots me in the head with a AK or something - its just.. very game-like in a pong-ish way, hard to explain but it completely breaks any cinematic immersion
39.
 
Re: Ships Ahoy - Max Payne 3
Jun 3, 2012, 02:59
39.
Re: Ships Ahoy - Max Payne 3 Jun 3, 2012, 02:59
Jun 3, 2012, 02:59
 
Sepharo wrote on Jun 2, 2012, 23:37:
Weapons switch in and out of your hand based on the cutscene. Rockstar decided to go with a realistic weapon holding approach so in cutscenes where you need to grab a chain, open a door, hold someones hand you go back to a single handed weapon... same reason you drop your 2 handed if you decide to go akimbo.

I'm perfectly fine dropping the rifle to go akimbo.

However, I don't need to pull a pistol out to open a door, and once I open said door, I don't need to keep my pistol out. I'm perfectly fine in real life with holding a rifle and manipulating something with my other and. I don't need to draw another weapon.

And really, even if that happened, at least switch me up as I slow-motion back in control of Max.

Another minor gripe: I can never tell when the f*cking cut scenes end. They usually dump you, ten feet from cover, in front of half a dozen guys *already* shooting at you, before you gain mouse control. One death actually happened at the end of a cutscene before I had control of the mouse. I mean yeah I was practically dead, but apparently there's a delay between "cutscene" and "you have control over Max".

It's just... little sh*t like that. Enemies don't have nearly the shot spread that I have, so they're surgeons with their guns, they spawn on you in the cheesiest situations, and I think I've had full bullet time maybe twice in the game (aside from when the game auto-fills your bullet time) because it builds so slow.

I'm not done yet, and maybe I'll change my mind before the end, but I'll give it a solid 8/10 as a third person shooter, it's brutal and a *lot* of fun when you're in the groove, but as a max payne sequel, it's like a 4/10. Remedy fixed a lot of the problems with MP in MP2, and Rockstar has reintroduced some of those back into MP3 for reasons I don't get.
38.
 
Re: Ships Ahoy - Max Payne 3
Jun 3, 2012, 02:52
38.
Re: Ships Ahoy - Max Payne 3 Jun 3, 2012, 02:52
Jun 3, 2012, 02:52
 
space captain wrote on Jun 2, 2012, 21:48:
Flatline wrote on Jun 2, 2012, 20:44:
Don't think MP noir, think Man on Fire.

this is about the only thing im not in total agreement with you.. just because ive seen tons of b-grade action movies with emo leads... it still feels like a john woo rip off to me (hong kong era.... mostly)

but all the other points were 100% right on.. the game is solid, above average - but definitely irritating in regards to all the bullshit you mentioned

Eh... there's some John Woo rip off going on for sure, but it's missing the attitude & style that Remedy laid into their treatment of the game. Specifically, Max doesn't sound like Max (I know it's the same voice actor). I know it's a different writer, but it's like he missed out on the "voice" of Max.

But the story is straight up Man on Fire so far.

And I swear to god I just played another hour and I'm SICK of the cutscenes... I'm also sick of the video-tearing effects. Some of it, especially when Max is disconnected from reality, is fine, but it's roughly the equivalent of the lens flares in the Star Trek Reboot. It's gone from kind of cool, to annoying, to silly, to giving me a headache.

This comment was edited on Jun 3, 2012, 03:01.
37.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 23:45
37.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 23:45
Jun 2, 2012, 23:45
 
Sepharo wrote on Jun 2, 2012, 23:37:
Most games can't hold my attention these days, even ones I enjoy, so putting a 9 hour session is pretty rare for me.
Good sign. I'm the same these days.
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36.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 23:37
36.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 23:37
Jun 2, 2012, 23:37
 
I guess I'm the only one enjoying the cutscenes...

Put a 9 hour session in today. Going by the Completed Part 1, 2, 3 achievements I guess I'm only 2/3rds done. My only gripes are fail timers (especially the first few missions) and doors that lock behind you... I've missed a few gun pieces and clues because of doors that lock behind me and had to replay a few areas over and over because the fail timer doesn't give enough time to fully explore the room. I only have the game on Medium and even though I can pass areas while taking a lot of damage I prefer to replay from checkpoint and try to do better or not get hit. That's probably why it's taken me 9 hours to go 2/3rds.

Weapons switch in and out of your hand based on the cutscene. Rockstar decided to go with a realistic weapon holding approach so in cutscenes where you need to grab a chain, open a door, hold someones hand you go back to a single handed weapon... same reason you drop your 2 handed if you decide to go akimbo.

The story is relentless, the graphics and presentation amazing, the aiming is smooth. I'm really liking the game. Most games can't hold my attention these days, even ones I enjoy, so putting a 9 hour session is pretty rare for me. Compare Deus Ex HR and Skyrim where I haven't even returned since playing a few hours of and on. Don't really know why that is but I get bored and simultaneously daunted by the possibilities in those two.

edit: Ah another minor complaint I have is the seemingly lack of differences in the weapons. There's a ton of weapons in the game but really any will do just fine when you're shooting guys in the head. Well except shotguns that is, which is why I tend not to use those.

This comment was edited on Jun 2, 2012, 23:53.
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35.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 21:48
35.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 21:48
Jun 2, 2012, 21:48
 
Flatline wrote on Jun 2, 2012, 20:44:
Don't think MP noir, think Man on Fire.

this is about the only thing im not in total agreement with you.. just because ive seen tons of b-grade action movies with emo leads... it still feels like a john woo rip off to me (hong kong era.... mostly)

but all the other points were 100% right on.. the game is solid, above average - but definitely irritating in regards to all the bullshit you mentioned
34.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 21:40
34.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 21:40
Jun 2, 2012, 21:40
 
This cutscene thing is making me want to cancel my order. It sounds like a gamepad aid.

This comment was edited on Jun 2, 2012, 22:12.
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33.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 20:44
33.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 20:44
Jun 2, 2012, 20:44
 
So far MP3 is harder than the previous games, which is sort of a good thing, but most of my deaths have felt cheap instead of "I'm not good enough". Like someone kicks a door open behind me and guns me down.

The cut scenes are annoying in that they go *really* pixellated like a bad compression codec, even though it's I believe in-game rendering.

Speaking of cutscenes, I feel like a good quarter of the game I can't control. At one point I"m providing sniper cover for my friend in the game, and it takes the scope view control away from me so I can track him, and only then releases control when bad guys run up. Totally breaks the immersion and I am painfully aware of the cut scenes. I miss the 3 comic panels and the 20 seconds of voiceover.

I don't like getting yanked out of where I'm at for a cutscene, I *hate* when the load points literally are 1 second after the bad guys burst out and every time you load you get shot multiple times.

I'm not sure how bullet time works. Shoot a bunch of guys and it builds up from empty or near empty. Hit shift and you go into bullet time, which seems to actually last longer that way than it did before. Shoot-dodge now is not one little pip of bullet time off your meter, it consumes bullet time the entire time until you hit "shift" again, which *BLOWS*. I almost don't shoot dodge any more because it ends up using all my goddamn bullet time up. In fact, with the cover system, pretty much I go into cover, and hit bullet time to headshot everyone, then move on. There's none of the gun ballet that was there previously so far, because bad guys are fucking surgeons with their weapons.

The story is decent, but doesn't feel max payne-ish. It feels like a cross between Man on Fire (which I'm okay with) and GTA (which I'm not okay with).

And my final gripe, if you're carrying a rifle or shotgun as your active weapon, EVERY SINGLE TIME YOU HAVE A CUTSCENE it switches you back to a single pistol and you have to re-select the fucking rifle. WHY THEY DID THIS I DO NOT KNOW. So every cutscene I run for cover just so I can select more than a single f*cking pistol.

Aside from all that crap, it's pretty fun. Not as good as Max Payne 2 I think.

Don't think MP noir, think Man on Fire.
32.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 20:10
32.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 20:10
Jun 2, 2012, 20:10
 
siapnar wrote on Jun 2, 2012, 18:22:
How's the game running for people?

I'm hesitant to buy, considering I only have a 3.16ghz E8500, 4gb of RAM and a GTX 570 OC.

Yes, I know my GPU is being bottlenecked

You'll be fine with that, just don't max everything out. It looks great even on medium settings.
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31.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 18:22
31.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 18:22
Jun 2, 2012, 18:22
 
How's the game running for people?

I'm hesitant to buy, considering I only have a 3.16ghz E8500, 4gb of RAM and a GTX 570 OC.

Yes, I know my GPU is being bottlenecked
30.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 13:45
30.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 13:45
Jun 2, 2012, 13:45
 
Aero wrote on Jun 2, 2012, 13:09:
That's interesting. I actually have the opposite problem with mouse sensitivity. I had to rejigger the DPI of my mouse, and even then I have to use a setting of only 2 of 10. 1 is a little too slow, but 3 is too fast. A more finely grained setting would be useful. I do see some people complaining about mouse lag on the forums. I don't get though, so that could be a configuration thing.

actually had this weird issue with mouse lag, or actually pure latency, on the new Deus Ex game... it was caused by v-sync, weirdly enough

i noticed MP3 defaults to having v-sync on.. could be part of it
29.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 13:24
29.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 13:24
Jun 2, 2012, 13:24
 
There's no way to implement bullet time without forcing non-bullet time people to just play in slow motion, which would definitely grow tiresome.

They actually came up with a clever way to accomplish it in MP. Bullet time only works on players in your direct line of sight and is quite expensive to use.
Avatar 54452
28.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 13:09
28.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 13:09
Jun 2, 2012, 13:09
 
That's interesting. I actually have the opposite problem with mouse sensitivity. I had to rejigger the DPI of my mouse, and even then I have to use a setting of only 2 of 10. 1 is a little too slow, but 3 is too fast. A more finely grained setting would be useful. I do see some people complaining about mouse lag on the forums. I don't get though, so that could be a configuration thing.

You don't have to use the enter key in menus actually, the "(Esc) Back" and "(Enter) Accept" text in the bottom right corner are clickable to perform their respective functions, as are the menu options themselves. They are a little out of the way though.

Some of the keys are a little hard to get at for sure, like "G" for vault, which is too far a reach for a movement control with WASD. I had to do a little re-binding, using extra mouse buttons for things like bullet-time and using that (the shift) key for vault, etc.

It certainly took some fiddling, but I got it set up pretty well in the end.

All other points I'm in agreement with though. I haven't tried multiplayer, but I didn't really anticipate this being any good in multiplayer anyways. There's no way to implement bullet time without forcing non-bullet time people to just play in slow motion, which would definitely grow tiresome.

edit: Oh, I don't agree on the turd part. I like it.

I also think it's an excellent port, but it *IS* nevertheless still a port. The basic design of the entire series has been pretty close to console games.
27.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 12:33
27.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 12:33
Jun 2, 2012, 12:33
 
As much as I wanted to love this the game it's a steaming turd. The mouse sensitivity is so low (even cranked up to max its super slow and I play with low sens, in CS i used 4.5) and movement is super floaty. Your screwed if you have to do a 180 to kill someone behind you, at least rockstar realized that and gave you a bindable 180 key, lol. In MP all bullet time does is make your avatar even more slow and more clunkier and your sens drops down to -100.

You have to use the "enter" key to get anywhere in menus, and then odd keys like "y" and "del" to edit loadouts (keys you don't use for anything else in game). Home opens Rockstar Social Club (I HATE when games use home for stupid stuff ie GFWL as I have "home" and "end" bound on my mouse.)

Oh yeah xbox style "lobbies" aren't helping it either.

The cut scenes are unskippable, as they are really load screens. So get ready to watch the same ones over and over.

Sure the game is pretty, but its console port with highres textures. A "PC" patch is needed.

This comment was edited on Jun 2, 2012, 12:41.
26.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 12:23
26.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 12:23
Jun 2, 2012, 12:23
 
Bought it last night, it's a ton of fun and graphically very impressive. Nice to see Rockstar get their stuff together, very slick and well done port. Having a great time with the story and dabbled in a bit of multiplayer this morning.
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25.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 12:22
25.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 12:22
Jun 2, 2012, 12:22
 
Aero wrote on Jun 2, 2012, 11:43:
I think I figured out what I don't like about the cut scenes. It's not really the frequency or length that's the problem, it's that they usually end by dropping you into the middle of a firefight. Unlike in previous games, there's no option to approach a room full of bad guys, assess the situation and come up with a plan of attack, which was kind of the fun part...
Yeah that's what I was afraid of. In the previous titles I'd always chill a bit reloading pretending I was menace cool before charging in

How often does this happen, surely not every gunfight? There must be some uninterrupted exploration?
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24.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 11:46
24.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 11:46
Jun 2, 2012, 11:46
 
Ugh, downloading at 3.4MB/s and still have at least an hour left...

I wanna play!
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23.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 11:43
23.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 11:43
Jun 2, 2012, 11:43
 
I think I figured out what I don't like about the cut scenes. It's not really the frequency or length that's the problem, it's that they usually end by dropping you into the middle of a firefight. Unlike in previous games, there's no option to approach a room full of bad guys, assess the situation and come up with a plan of attack, which was kind of the fun part... like: I'm gonna dive through the door, take out the guys to the left, roll behind that table and then dive out backwards while gunning down the rest of the guys. Instead it's, "oh fuck, I'm suddenly in the middle of a room with an unknown layout and a bunch of guys shooting at me, better just dive around randomly like an idiot trying to get headshots."

Granted, that's not always the case, but it does often eliminate one aspect of the fun. I did just, however, read on a board that in the 360 version you can pause the game and pan the camera around. I haven't tried to do anything like that in the PC version, and that could be a barely adequate substitute.

All this really is nitpicking though, and I'm glad that I'm analyzing suboptimal, fairly minor, aspects of gameplay rather than glaringly obvious implementation flaws or giant design failures.

Really, I think it's pretty damn good and I'm quite enjoying it. Anyone tried "Arcade Mode" yet and know what that is? I figured I'd leave that for after the story mode, but if it's something like small levels with endless waves of badguys, that could actually be pretty cool.
22.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 09:56
22.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 09:56
Jun 2, 2012, 09:56
 
MadBoris wrote on Jun 2, 2012, 03:54:
Liked the original...
Good to see the PC got some additional support, I'll have to see how it's rec'd.

I have no issue with 27GB, sounds promising in fact.
No one it trying to take credit away from any company who does a good port job. Aamof it's mandatory now days, publishers have long treated PC gamers like crap. Instead, publishers got the crap kicked out of themselves for it by the community rising up against them. PC gamers started supporting companies who support PC games, simple as that.

It was the publishers and their shareholders who lost 40% of their sales by neglecting PC games. At least 80% all of the companies Out of Business were due to the publishers, NOT gamers who wanted a good product for their $60. Publishers do the hiring and deciding, when it comes to games they fund. It's why there are so many independents now days, it's called rebellion.

Max Payne games are about exposition and narrative, there needs to be cutscenes but for every room?
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
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21.
 
Re: Ships Ahoy - Max Payne 3
Jun 2, 2012, 08:12
21.
Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 08:12
Jun 2, 2012, 08:12
 
MadBoris wrote on Jun 2, 2012, 03:54:
While some may not like the storytelling by cutscenes, let's not be too quick to condemn them for providing us with expensive content to help try and build a story narrative. With travesties like the recent D3 release, and studios getting shutdown recently, we can at least give devs a break for trying to give us some content, especially with them making some effort on the PC port, another plus
From the way it's described the cutscenes aren't just for narrative, they're a way to mask the loading times. If it really is combat, cutscene, combat, cutscene then I can see that getting old real quick. I'm all for games having an in-depth narrative but that can - and typically is - done without cutscenes that takes away control from the player.

It's nice to hear that performance doesn't seem to be an issue, though I'd still like to see more opinions on that (particularly from players running maximum settings, like anti-aliasing). Even so I'll be waiting for it to go on sale - I've been burnt too many times with Rockstar games.
"The price of freedom is eternal vigilance."
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