To celebrate the international launch of Max Payne 3 for PC, check out the new Official PC Launch Trailer, comprised entirely of footage from the PC version.
Developed in parallel with the game's console versions, the PC version of Max Payne 3 supports a number of advanced graphics options, scalable high-resolution textures and character models, DirectX11 features, multi-monitor support and 3D.
Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion's Euphoria® Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience.
See system specs, screens and additional Max Payne 3 PC info at www.rockstargames.com/maxpayne3/pc.
Sepharo wrote on Jun 2, 2012, 23:37:
Weapons switch in and out of your hand based on the cutscene. Rockstar decided to go with a realistic weapon holding approach so in cutscenes where you need to grab a chain, open a door, hold someones hand you go back to a single handed weapon... same reason you drop your 2 handed if you decide to go akimbo.
space captain wrote on Jun 2, 2012, 21:48:Flatline wrote on Jun 2, 2012, 20:44:
Don't think MP noir, think Man on Fire.
this is about the only thing im not in total agreement with you.. just because ive seen tons of b-grade action movies with emo leads... it still feels like a john woo rip off to me (hong kong era.... mostly)
but all the other points were 100% right on.. the game is solid, above average - but definitely irritating in regards to all the bullshit you mentioned
Flatline wrote on Jun 2, 2012, 20:44:
Don't think MP noir, think Man on Fire.
Aero wrote on Jun 2, 2012, 13:09:
That's interesting. I actually have the opposite problem with mouse sensitivity. I had to rejigger the DPI of my mouse, and even then I have to use a setting of only 2 of 10. 1 is a little too slow, but 3 is too fast. A more finely grained setting would be useful. I do see some people complaining about mouse lag on the forums. I don't get though, so that could be a configuration thing.
There's no way to implement bullet time without forcing non-bullet time people to just play in slow motion, which would definitely grow tiresome.
Aero wrote on Jun 2, 2012, 11:43:Yeah that's what I was afraid of. In the previous titles I'd always chill a bit reloading pretending I was menace cool before charging in
I think I figured out what I don't like about the cut scenes. It's not really the frequency or length that's the problem, it's that they usually end by dropping you into the middle of a firefight. Unlike in previous games, there's no option to approach a room full of bad guys, assess the situation and come up with a plan of attack, which was kind of the fun part...
MadBoris wrote on Jun 2, 2012, 03:54:No one it trying to take credit away from any company who does a good port job. Aamof it's mandatory now days, publishers have long treated PC gamers like crap. Instead, publishers got the crap kicked out of themselves for it by the community rising up against them. PC gamers started supporting companies who support PC games, simple as that.
Liked the original...
Good to see the PC got some additional support, I'll have to see how it's rec'd.
I have no issue with 27GB, sounds promising in fact.
MadBoris wrote on Jun 2, 2012, 03:54:From the way it's described the cutscenes aren't just for narrative, they're a way to mask the loading times. If it really is combat, cutscene, combat, cutscene then I can see that getting old real quick. I'm all for games having an in-depth narrative but that can - and typically is - done without cutscenes that takes away control from the player.
While some may not like the storytelling by cutscenes, let's not be too quick to condemn them for providing us with expensive content to help try and build a story narrative. With travesties like the recent D3 release, and studios getting shutdown recently, we can at least give devs a break for trying to give us some content, especially with them making some effort on the PC port, another plus