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Diablo III Patched

The Diablo III Website announces a new version 1.0.2a patch is now live for the action/RPG sequel. This includes updated tooltips for fixes in the recent hotfix and a couple of reduced rewards for replaying a couple of quests. The Patches Scrolls has a manual edition of the patch for those having problems with the automatic update. Here are the patch notes:


  • Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:
    • Demon Hunter
      • Smoke Screen (Skill Rune Lingering Fog)
    • Monk
      • Fists of Thunder (Skill Rune Quickening)
      • Mantra of Healing (Skill Rune Boon of Inspiration)
    • Wizard
      • Energy Armor (Skill Rune Force Armor)
  • Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain
  • Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced
  • Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed

Auction House

  • The maximum duration for posted auctions has been reduced from 48 hours to 36 hours

61. Re: Diablo III Patched Jun 4, 2012, 09:52 Verno
peteham wrote on Jun 2, 2012, 12:03:
Every item now is essentialy locked to a level-range with a specific stats budget, and with random stats. You can either hope to get extremely lucky, or just use large-scale statistics to your advantage and use the AH. There's no specific items/builds to shoot for. The entire gaming experience from 1-60 feels like a WoW-like grind where the entire journey and everything you pick up on the way is throw-away junk in the end because you know that once you unlock the next bracket, anything you've got on you will be easily replaceable over the course of a few hours. Holy leveled loot, Batman.... Diablo 2 sure as hell wasn't like this.

Diablo 2 had this staggered difficulty curve where you'd occasionally get the intensely satisfying feeling of *really* going up in power when you found a new unique, or put some additional skillpoints in your core skills. In Diablo 3, I'm feeling none of that. It lasted for a short while during the first 20-30 levels as you unlocked runes, but after that? The skill- and difficulty curve, with the exception of cheap monster combinations, has been more or less completely flat all the way to inferno, with the occasional +15 <primary stat> here, and +10 there, which only serves to even things out while you grind your way to 60.

I'm currently bored to tears with D3. I hope a future expansion or mega-patch fixes it. The current state of D3 really isn't that different from Diablo 2 Classic. Before the expansion, there were no exceptional quality uniques, no rune-words, no sockets etc.. All you could do was hunt rares and hope for lucky combinations, so I never played MP much until the expansion came out and transformed the whole game for the better. Maybe we'll get lucky and Blizzard finds the secret sauce again in two years' time ... Of course, after the hours I've put into the predecessor, I shouldn't completely rule out genre fatigue either, but I definitely feel as if the magic is gone for now.

Great post and write up of the problems with the current state of the game. People blame it on "the community" but that's just code for "me no likey contrary opinions". The reality is that most of the people complaining are experienced players who love Diablo and are quite realistic and rational in their complaints. This is mirrored many other places on the internet as well. People really want to like Diablo 3 but the game itself makes it difficult at times. They had a previous iteration and over a decade of experience, it's exasperating that the game has all of these issues.

I suspect the inevitable expansion will add a lot of depth and do much to address these things but at this point it's likely 2 years away. One thing they can do in the meantime is retune Inferno so that it doesn't require such specific builds and item combos from each class. I don't regret my purchase at all, it was $60 well spent but I was hoping to get a lot more out of it.

This comment was edited on Jun 4, 2012, 10:02.
Playing: Pillars of Eternity 2, Far Cry 5, Persona 5
Watching: Safe, Game Night, Last Flag Flying
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  1. Jun 1, 10:18 Re: Diablo III Patched Wallshadows
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  15. Jun 1, 12:00  Re: Diablo III Patched Krovven
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  59. Jun 2, 12:03    Re: Diablo III Patched peteham
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>> 61. Jun 4, 09:52     Re: Diablo III Patched Verno
  62. Jun 5, 03:46      Re: Diablo III Patched Mordecai Walfish
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